/** * ID 116 - Wyson the Gardener * * @author Ecko @msc */ NpcTalk("I am the gardener round here"); Wait(500); NpcTalk("Do you have any gardening that needs doing?"); option = PickOption("I'm looking for woad leaves", "Not right now thanks"); if(option == 1) { NpcTalk("Well luckily for you i may have some around here"); PlayerTalk("Can i buy one please?"); NpcTalk("How much are you willing to pay?"); option = PickOption("How about 5 coins?", "How about 10 coins?", "How about 15 coins?", "How about 20 coins?"); if(option == 2) { NpcTalk("No no that's far too little. Woad leaves are hard to get you know"); NpcTalk("I used to have plenty but someone kept stealing them off me"); } if(option == 1) { NpcTalk("No no that's far too little. Woad leaves are hard to get you know"); NpcTalk("I used to have plenty but someone kept stealing them off me"); } if(option == 3) { NpcTalk("Mmmm ok that sounds fair."); if(HasItem(10, 15)) { // 15 coins SendMessage("You give wyson 15 coins"); Wait(1000); RemoveItem(10, 15); SendMessage("Wyson the gardener gives you some woad leaves"); AddItem(281, 1); // 1 woad leaf } else { PlayerTalk("I don't have enough coins to buy the leaves. I'll come back later"); //Lol they fucked up on the grammar here too } } if(option == 4) { NpcTalk("Ok that's more than fair."); if(HasItem(10, 20)) { // 20 coins SendMessage("You give wyson 20 coins"); RemoveItem(10, 20); SendMessage("Wyson the gardener gives you some woad leaves"); AddItem(281, 1); // 1 woad leaf NpcTalk("Here have some more you're a generous person"); AddItem(281, 1); // 1 woad leaf } else { PlayerTalk("I don't have enough coins to buy the leaves. I'll come back later"); //Lol they fucked up on the grammar here too } } }