/** * War */ if(!isWarRunning()) { SendMessage("War mode currently not running!"); return; } if(!inATeam()) { SendMessage("You are not apart of a team!"); return; } NpcTalk("Would you like to be teleported to your teams base in wilderness?"); option = PickOption("Yes, I'm ready to fight!", "No, I'm not ready yet"); if(option == 1) { teleportPlayer(); } else { }