package org.moparscape.msc.gs.event; import org.moparscape.msc.gs.model.Player; public abstract class MiniEvent extends SingleEvent { public MiniEvent(Player owner) { super(owner, 500); } public MiniEvent(Player owner, int delay) { super(owner, delay); } public MiniEvent(Player owner, int delay, Object[] arg) { super(owner, delay, arg); } public abstract void action(); }