/**
 * War 
 */
if(!isWarRunning()) {
	SendMessage("War mode currently not running!");
	return;
}
if(!inATeam()) {
	SendMessage("You are not apart of a team!");
	return;
}
NpcTalk("Would you like to be teleported to your teams base in wilderness?");
option = PickOption("Yes, I'm ready to fight!", "No, I'm not ready yet");
if(option == 1) {
	teleportPlayer();
}
else {
}
        
