package org.moparscape.msc.gs.event;

import org.moparscape.msc.gs.model.Player;

public abstract class MiniEvent extends SingleEvent {

    public MiniEvent(Player owner) {
	super(owner, 500);
    }

    public MiniEvent(Player owner, int delay) {
	super(owner, delay);
    }

    public MiniEvent(Player owner, int delay, Object[] arg) {
	super(owner, delay, arg);
    }

    public abstract void action();

}