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## com.blogspot.applications4android.comicreader.zoom
Class FrictionSpringDynamix

    java.lang.Object
      com.blogspot.applications4android.comicreader.zoom.FrictionSpringDynamix

    public class FrictionSpringDynamix

extends java.lang.Object

Uses friction and spring physics in order to provide a more realistic UI. Logic is that when inside the bounds, we'll use friction factor. But as soon as we go out of bounds, we'll apply spring physics.

Constructor Summary
`FrictionSpringDynamix()`

Method Summary
`float` | `getPosition()` Get current position
`float` | `getVelocity()` Get current velocity
`boolean` | `isUnderRest(float vel_tol, float pos_tol)` Finds out whether the object is at rest and is inside the bounds.
`void` | `setMinMax(float min, float max)` Set bounds for this object.
`void` | `setParameters(float fric, float stiff, float damp)` Set the parameters for this object
`void` | `setState(float vel, float pos)` Set the current state of this object.
`void` | `setState(float vel, float pos, long time)` Set the current state of this object.
`void` | `update()` Interface function responsible for evaluation of the current velocity and position.
`void` | `update(long time)` Interface function responsible for evaluation of the current velocity and position.
`protected void` | `updateState(long delta)` The base function responsible for actual evaluation of velocity and position for the current time step.

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### FrictionSpringDynamix

    public FrictionSpringDynamix()

Method Detail

### setState

    public void setState(float vel,
                         float pos,
                         long time)

  Set the current state of this object.

  Parameters:
    `vel` - current velocity
    `pos` - current position
    `time` - current time

### setState

    public void setState(float vel,
                         float pos)

  Set the current state of this object. (time is assumed to be 'now')

  Parameters:
    `vel` - current velocity
    `pos` - current position

### setMinMax

    public void setMinMax(float min,
                          float max)

  Set bounds for this object.

  Parameters:
    `min` - the minimum possible value for position.
    `max` - the maximum possible value for position.

### getVelocity

    public float getVelocity()

  Get current velocity

  Returns:
    current velocity

### getPosition

    public float getPosition()

  Get current position

  Returns:
    current position

### isUnderRest

    public boolean isUnderRest(float vel_tol,
                               float pos_tol)

  Finds out whether the object is at rest and is inside the bounds.

  Parameters:
    `vel_tol` - velocity tolerance. If current velocity is less than this tolerance, then it is considered to be at rest.
    `pos_tol` - position tolerance. tolerance to be added to the bounds to check for limits.

### update

    public void update(long time)

  Interface function responsible for evaluation of the current velocity and position.

  Parameters:
    `time` - current time.

### update

    public void update()

  Interface function responsible for evaluation of the current velocity and position. Assumes the time to be 'now'.

### setParameters

    public void setParameters(float fric,
                              float stiff,
                              float damp)

  Set the parameters for this object

  Parameters:
    `fric` - friction co-efficient
    `stiff` - stiffness of the string
    `damping` - ratio

### updateState

    protected void updateState(long delta)

  The base function responsible for actual evaluation of velocity and position for the current time step.

  Parameters:
    `delta` - the delta time elapsed from the last update.

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