# BlueCubeMod ESP32 based GameCube Controller Bluetooth conversion for Nintendo Switch v1: Mac/PC/PS4 supported (tested using Dolphin Emulator on Mac, for Switch/RaspberryPi, use an 8Bitdo USB adapter) v2: Switch support only - no adapter required ## Wiring: - Connect pins 23 and 18 to GameCube controller's data pin (Red) - Connect GND to controller's ground pin (Black) ![alt text](Modding%20Resources/GameCube%20Controller%20Pinout%20SideView.jpg?raw=true) ![alt text](Modding%20Resources/GameCube%20Controller%20Pinout%20TopView.png?raw=true) ## Build instructions(v2): - Use this esp-idf fork here: https://github.com/NathanReeves/esp-idf - Set up the esp-idf environment: https://docs.espressif.com/projects/esp-idf/en/latest/get-started/ - Get the BlueCubeModv2 firmware - If you haven’t flashed an ESP32 project before, you need the port name of ESP32 for the config file. If using unix system, to get the port name of a USB device run: `ls /dev` - Find your device on the list and copy it. It should look something like: /dev/cu.usbserial-DO01EXOV or /dev/cu.SLAB_USBtoUART - cd into project folder and run: `make menuconfig` - Paste your port name into Serial Flasher Config -> Default Serial Port - Compile and flash the program, run: `make flash monitor` Resources used: http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering https://github.com/timmeh87/switchnotes Thank you to [@Molorius]( https://github.com/Molorius ) for implementing the bluedroid Classic stack for esp