// Taken from https://github.com/saelo/jscpwn/blob/master/int64.js // // Copyright (c) 2016 Samuel Groß function int64(low, hi) { this.low = (low >>> 0); this.hi = (hi >>> 0); this.add32inplace = function (val) { var new_lo = (((this.low >>> 0) + val) & 0xFFFFFFFF) >>> 0; var new_hi = (this.hi >>> 0); if (new_lo < this.low) { new_hi++; } this.hi = new_hi; this.low = new_lo; } this.add32 = function (val) { var new_lo = (((this.low >>> 0) + val) & 0xFFFFFFFF) >>> 0; var new_hi = (this.hi >>> 0); if (new_lo < this.low) { new_hi++; } return new int64(new_lo, new_hi); } this.sub32 = function (val) { var new_lo = (((this.low >>> 0) - val) & 0xFFFFFFFF) >>> 0; var new_hi = (this.hi >>> 0); if (new_lo > (this.low) & 0xFFFFFFFF) { new_hi--; } return new int64(new_lo, new_hi); } this.add64 = function(val) { var new_lo = (((this.low >>> 0) + val.low) & 0xFFFFFFFF) >>> 0; var new_hi = (this.hi >>> 0); if (new_lo > (this.low) & 0xFFFFFFFF) { new_hi++; } new_hi = (((new_hi >>> 0) + val.hi) & 0xFFFFFFFF) >>> 0; return new int64(new_lo, new_hi); } this.sub64 = function(val) { var new_lo = (((this.low >>> 0) - val.low) & 0xFFFFFFFF) >>> 0; var new_hi = (this.hi >>> 0); if (new_lo > (this.low) & 0xFFFFFFFF) { new_hi--; } new_hi = (((new_hi >>> 0) - val.hi) & 0xFFFFFFFF) >>> 0; return new int64(new_lo, new_hi); } this.sub32inplace = function (val) { var new_lo = (((this.low >>> 0) - val) & 0xFFFFFFFF) >>> 0; var new_hi = (this.hi >>> 0); if (new_lo > (this.low) & 0xFFFFFFFF) { new_hi--; } this.hi = new_hi; this.low = new_lo; } this.and32 = function (val) { var new_lo = this.low & val; var new_hi = this.hi; return new int64(new_lo, new_hi); } this.and64 = function (vallo, valhi) { var new_lo = this.low & vallo; var new_hi = this.hi & valhi; return new int64(new_lo, new_hi); } this.toString = function (val) { val = 16; var lo_str = (this.low >>> 0).toString(val); var hi_str = (this.hi >>> 0).toString(val); if (this.hi == 0) return lo_str; else lo_str = zeroFill(lo_str, 8) return hi_str + lo_str; } this.toPacked = function () { return { hi: this.hi, low: this.low }; } this.setPacked = function (pck) { this.hi = pck.hi; this.low = pck.low; return this; } return this; } function zeroFill(number, width) { width -= number.toString().length; if (width > 0) { return new Array(width + (/\./.test(number) ? 2 : 1)).join('0') + number; } return number + ""; // always return a string } function Int64(low, high) { var bytes = new Uint8Array(8); if (arguments.length > 2 || arguments.length == 0) throw TypeError("Incorrect number of arguments to constructor"); if (arguments.length == 2) { if (typeof low != 'number' || typeof high != 'number') { throw TypeError("Both arguments must be numbers"); } if (low > 0xffffffff || high > 0xffffffff || low < 0 || high < 0) { throw RangeError("Both arguments must fit inside a uint32"); } low = low.toString(16); for (let i = 0; i < 8 - low.length; i++) { low = "0" + low; } low = "0x" + high.toString(16) + low; } switch (typeof low) { case 'number': low = '0x' + Math.floor(low).toString(16); case 'string': if (low.substr(0, 2) === "0x") low = low.substr(2); if (low.length % 2 == 1) low = '0' + low; var bigEndian = unhexlify(low, 8); var arr = []; for (var i = 0; i < bigEndian.length; i++) { arr[i] = bigEndian[i]; } bytes.set(arr.reverse()); break; case 'object': if (low instanceof Int64) { bytes.set(low.bytes()); } else { if (low.length != 8) throw TypeError("Array must have excactly 8 elements."); bytes.set(low); } break; case 'undefined': break; } // Return a double whith the same underlying bit representation. this.asDouble = function () { // Check for NaN if (bytes[7] == 0xff && (bytes[6] == 0xff || bytes[6] == 0xfe)) throw new RangeError("Can not be represented by a double"); return Struct.unpack(Struct.float64, bytes); }; this.asInteger = function () { if (bytes[7] != 0 || bytes[6] > 0x20) { debug_log("SOMETHING BAD HAS HAPPENED!!!"); throw new RangeError( "Can not be represented as a regular number"); } return Struct.unpack(Struct.int64, bytes); }; // Return a javascript value with the same underlying bit representation. // This is only possible for integers in the range [0x0001000000000000, 0xffff000000000000) // due to double conversion constraints. this.asJSValue = function () { if ((bytes[7] == 0 && bytes[6] == 0) || (bytes[7] == 0xff && bytes[ 6] == 0xff)) throw new RangeError( "Can not be represented by a JSValue"); // For NaN-boxing, JSC adds 2^48 to a double value's bit pattern. return Struct.unpack(Struct.float64, this.sub(0x1000000000000).bytes()); }; // Return the underlying bytes of this number as array. this.bytes = function () { var arr = []; for (var i = 0; i < bytes.length; i++) { arr.push(bytes[i]) } return arr; }; // Return the byte at the given index. this.byteAt = function (i) { return bytes[i]; }; // Return the value of this number as unsigned hex string. this.toString = function () { var arr = []; for (var i = 0; i < bytes.length; i++) { arr.push(bytes[i]) } return '0x' + hexlify(arr.reverse()); }; this.low32 = function () { return new Uint32Array(bytes.buffer)[0] >>> 0; }; this.hi32 = function () { return new Uint32Array(bytes.buffer)[1] >>> 0; }; this.equals = function (other) { if (!(other instanceof Int64)) { other = new Int64(other); } for (var i = 0; i < 8; i++) { if (bytes[i] != other.byteAt(i)) return false; } return true; }; this.greater = function (other) { if (!(other instanceof Int64)) { other = new Int64(other); } if (this.hi32() > other.hi32()) return true; else if (this.hi32() === other.hi32()) { if (this.low32() > other.low32()) return true; } return false; }; // Basic arithmetic. // These functions assign the result of the computation to their 'this' object. // Decorator for Int64 instance operations. Takes care // of converting arguments to Int64 instances if required. function operation(f, nargs) { return function () { if (arguments.length != nargs) throw Error("Not enough arguments for function " + f.name); var new_args = []; for (var i = 0; i < arguments.length; i++) { if (!(arguments[i] instanceof Int64)) { new_args[i] = new Int64(arguments[i]); } else { new_args[i] = arguments[i]; } } return f.apply(this, new_args); }; } this.neg = operation(function neg() { var ret = []; for (var i = 0; i < 8; i++) ret[i] = ~this.byteAt(i); return new Int64(ret).add(Int64.One); }, 0); this.add = operation(function add(a) { var ret = []; var carry = 0; for (var i = 0; i < 8; i++) { var cur = this.byteAt(i) + a.byteAt(i) + carry; carry = cur > 0xff | 0; ret[i] = cur; } return new Int64(ret); }, 1); this.assignAdd = operation(function assignAdd(a) { var carry = 0; for (var i = 0; i < 8; i++) { var cur = this.byteAt(i) + a.byteAt(i) + carry; carry = cur > 0xff | 0; bytes[i] = cur; } return this; }, 1); this.sub = operation(function sub(a) { var ret = []; var carry = 0; for (var i = 0; i < 8; i++) { var cur = this.byteAt(i) - a.byteAt(i) - carry; carry = cur < 0 | 0; ret[i] = cur; } return new Int64(ret); }, 1); } // Constructs a new Int64 instance with the same bit representation as the provided double. Int64.fromDouble = function (d) { var bytes = Struct.pack(Struct.float64, d); return new Int64(bytes); }; // Some commonly used numbers. Int64.Zero = new Int64(0); Int64.One = new Int64(1); Int64.NegativeOne = new Int64(0xffffffff, 0xffffffff);