mirror of
https://github.com/raphnet/gc_n64_usb-v3
synced 2024-11-10 19:25:07 -05:00
167 lines
5.1 KiB
C
167 lines
5.1 KiB
C
#ifndef _gcn64_protocol_h__
|
|
#define _gcn64_protocol_h__
|
|
|
|
#define CONTROLLER_IS_ABSENT 0
|
|
#define CONTROLLER_IS_N64 1
|
|
#define CONTROLLER_IS_GC 2
|
|
#define CONTROLLER_IS_GC_KEYBOARD 3
|
|
#define CONTROLLER_IS_UNKNOWN 4
|
|
|
|
|
|
/* Return many unknown bits, but two are about the expansion port. */
|
|
#define N64_GET_CAPABILITIES 0x00
|
|
#define N64_RESET 0xFF
|
|
#define N64_CAPS_REPLY_LENGTH 3
|
|
|
|
#define OFFSET_EXT_REMOVED 22
|
|
#define OFFSET_EXT_PRESENT 23
|
|
|
|
/* Returns button states and axis values */
|
|
#define N64_GET_STATUS 0x01
|
|
#define N64_GET_STATUS_REPLY_LENGTH 4
|
|
|
|
/* Read from the expansion bus. */
|
|
#define N64_EXPANSION_READ 0x02
|
|
|
|
/* Write to the expansion bus. */
|
|
#define N64_EXPANSION_WRITE 0x03
|
|
|
|
/* Return information about controller. */
|
|
#define GC_GETID 0x00
|
|
#define GC_GETID_REPLY_LENGTH 3
|
|
|
|
/* 3-byte get status command. Returns axis and buttons. Also
|
|
* controls motor. */
|
|
#define GC_GETSTATUS1 0x40
|
|
#define GC_GETSTATUS2 0x03
|
|
#define GC_GETSTATUS3(rumbling) ((rumbling) ? 0x01 : 0x00)
|
|
#define GC_GETSTATUS_REPLY_LENGTH 8
|
|
|
|
/* 3-byte poll keyboard command.
|
|
* Source: http://hitmen.c02.at/files/yagcd/yagcd/chap9.html#sec9.3.3
|
|
* */
|
|
#define GC_POLL_KB1 0x54
|
|
#define GC_POLL_KB2 0x00
|
|
#define GC_POLL_KB3 0x00
|
|
|
|
/* Gamecube keycodes are from table 9.3.2:
|
|
* http://hitmen.c02.at/files/yagcd/yagcd/chap9.html#sec9.3.2
|
|
*
|
|
* But the table appears to have been built using a PC keyboard
|
|
* converted (Tototek).
|
|
*
|
|
* I was working with an ASCII keyboard so I made a few adjustments
|
|
* to reflect the /real/ key functions. For instance:
|
|
*
|
|
* LWIN, RWIN and MENU are in fact the Henkan, muhenkan and katakana/hiragana keys.
|
|
* They are equivalemnt to the HID keys International 4, International 5 and International 2.
|
|
* The - key (code 0x3F) is also HID international 1.
|
|
* The PrntScrn key (code 0x36) is in fact the Yen key (International 3).
|
|
* The bracket/brace [{ and }] keys are at different places on this Japanese keyboard,
|
|
* but following standard PC practice, some keycodes are named after the US usage. Hence,
|
|
* the aforementioned keys are the 2 keys right of P, even if they are not labeled.
|
|
*/
|
|
#define GC_KEY_RESERVED 0x00 // No key
|
|
|
|
#define GC_KEY_HOME 0x06
|
|
#define GC_KEY_END 0x07
|
|
#define GC_KEY_PGUP 0x08
|
|
#define GC_KEY_PGDN 0x09
|
|
#define GC_KEY_SCROLL_LOCK 0x0A
|
|
|
|
#define GC_KEY_A 0x10
|
|
#define GC_KEY_B 0x11
|
|
#define GC_KEY_C 0x12
|
|
#define GC_KEY_D 0x13
|
|
#define GC_KEY_E 0x14
|
|
#define GC_KEY_F 0x15
|
|
#define GC_KEY_G 0x16
|
|
#define GC_KEY_H 0x17
|
|
#define GC_KEY_I 0x18
|
|
#define GC_KEY_J 0x19
|
|
#define GC_KEY_K 0x1A
|
|
#define GC_KEY_L 0x1B
|
|
#define GC_KEY_M 0x1C
|
|
#define GC_KEY_N 0x1D
|
|
#define GC_KEY_O 0x1E
|
|
#define GC_KEY_P 0x1F
|
|
#define GC_KEY_Q 0x20
|
|
#define GC_KEY_R 0x21
|
|
#define GC_KEY_S 0x22
|
|
#define GC_KEY_T 0x23
|
|
#define GC_KEY_U 0x24
|
|
#define GC_KEY_V 0x25
|
|
#define GC_KEY_W 0x26
|
|
#define GC_KEY_X 0x27
|
|
#define GC_KEY_Y 0x28
|
|
#define GC_KEY_Z 0x29
|
|
#define GC_KEY_1 0x2A
|
|
#define GC_KEY_2 0x2B
|
|
#define GC_KEY_3 0x2C
|
|
#define GC_KEY_4 0x2D
|
|
#define GC_KEY_5 0x2E
|
|
#define GC_KEY_6 0x2F
|
|
#define GC_KEY_7 0x30
|
|
#define GC_KEY_8 0x31
|
|
#define GC_KEY_9 0x32
|
|
#define GC_KEY_0 0x33
|
|
#define GC_KEY_DASH_UNDERSCORE 0x34 // Key next to 0
|
|
#define GC_KEY_PLUS_EQUAL 0x35
|
|
#define GC_KEY_YEN 0x36 // Yen on ascii keyboard. HID International 3.
|
|
#define GC_KEY_OPEN_BRKT_BRACE 0x37 // 1st key right of P
|
|
#define GC_KEY_CLOSE_BRKT_BRACE 0x38 // 2nd key right of P
|
|
#define GC_KEY_SEMI_COLON_COLON 0x39 // ;:
|
|
#define GC_KEY_QUOTES 0x3A // '"
|
|
|
|
// The 3rd key after 'L'. HID Keyboard non-us # and ~
|
|
#define GC_KEY_BRACKET_MU 0x3B
|
|
#define GC_KEY_COMMA_ST 0x3C // ,<
|
|
#define GC_KEY_PERIOD_GT 0x3D // .>
|
|
#define GC_KEY_SLASH_QUESTION 0x3E // /?
|
|
|
|
// (The extra key before right-shift on japanese keyboards.
|
|
// HID code International 1 [HID usage tables Footnote 15-20]).
|
|
#define GC_KEY_INTERNATIONAL1 0x3F
|
|
#define GC_KEY_F1 0x40
|
|
#define GC_KEY_F2 0x41
|
|
#define GC_KEY_F3 0x42
|
|
#define GC_KEY_F4 0x43
|
|
#define GC_KEY_F5 0x44
|
|
#define GC_KEY_F6 0x45
|
|
#define GC_KEY_F7 0x46
|
|
#define GC_KEY_F8 0x47
|
|
#define GC_KEY_F9 0x48
|
|
#define GC_KEY_F10 0x49
|
|
#define GC_KEY_F11 0x4A
|
|
#define GC_KEY_F12 0x4B
|
|
#define GC_KEY_ESC 0x4C
|
|
#define GC_KEY_INSERT 0x4D
|
|
#define GC_KEY_DELETE 0x4E
|
|
|
|
// (Hankaku/zenkaku/kanji button). Also known as `~
|
|
#define GC_KEY_HANKAKU 0x4F
|
|
#define GC_KEY_BACKSPACE 0x50
|
|
#define GC_KEY_TAB 0x51
|
|
|
|
#define GC_KEY_CAPS_LOCK 0x53
|
|
#define GC_KEY_LEFT_SHIFT 0x54
|
|
#define GC_KEY_RIGHT_SHIFT 0x55
|
|
#define GC_KEY_LEFT_CTRL 0x56
|
|
#define GC_KEY_LEFT_ALT 0x57
|
|
#define GC_KEY_MUHENKAN 0x58 // HID international 5
|
|
#define GC_KEY_SPACE 0x59
|
|
#define GC_KEY_HENKAN 0x5A // HID international 4
|
|
#define GC_KEY_KANA 0x5B // HID international 2
|
|
#define GC_KEY_LEFT 0x5C
|
|
#define GC_KEY_DOWN 0x5D
|
|
#define GC_KEY_UP 0x5E
|
|
#define GC_KEY_RIGHT 0x5F
|
|
|
|
#define GC_KEY_ENTER 0x61
|
|
|
|
void gcn64protocol_hwinit(void);
|
|
int gcn64_detectController(void);
|
|
unsigned char gcn64_transaction(const unsigned char *tx, int tx_len, unsigned char *rx, unsigned char rx_max);
|
|
|
|
#endif // _gcn64_protocol_h__
|