gc_n64_usb-v3/usbpad.c

94 lines
1.7 KiB
C

#include <stdint.h>
#include "gamepads.h"
#include "usbpad.h"
#define REPORT_ID 1
#define REPORT_SIZE 15
void usbpad_init(void)
{
}
int usbpad_getReportSize(void)
{
return REPORT_SIZE;
}
static void buildIdleReport(unsigned char dstbuf[REPORT_SIZE])
{
int i;
dstbuf[0] = REPORT_ID;
/* Inactive and centered axis */
for (i=0; i<6; i++) {
dstbuf[1+i*2] = 0x80;
dstbuf[2+i*2] = 0x3e;
}
/* Inactive buttons */
dstbuf[13] = 0;
dstbuf[14] = 0;
}
static void buildReportFromGC(const gc_pad_data *gc_data, unsigned char dstbuf[REPORT_SIZE])
{
buildIdleReport(dstbuf);
}
static void buildReportFromN64(const n64_pad_data *n64_data, unsigned char dstbuf[REPORT_SIZE])
{
int16_t xval, yval;
xval = n64_data->x;
yval = n64_data->y;
/* Force official range */
if (xval>80) xval = 80; else if (xval<-80) xval = -80;
if (yval>80) yval = 80; else if (yval<-80) yval = -80;
/* Scale -80 ... +80 to -16000 ... +16000 */
xval *= 200;
yval *= 200;
yval = -yval;
/* Unsign for HID report */
xval += 16000;
yval += 16000;
dstbuf[1] = ((uint8_t*)&xval)[0];
dstbuf[2] = ((uint8_t*)&xval)[1];
dstbuf[3] = ((uint8_t*)&yval)[0];
dstbuf[4] = ((uint8_t*)&yval)[1];
/* TODO : Button mapping */
dstbuf[13] = n64_data->raw_data[0];
dstbuf[14] = n64_data->raw_data[1];
}
void usbpad_buildReport(const gamepad_data *pad_data, unsigned char dstbuf[REPORT_SIZE])
{
/* Always start with an idle report. Specific report builders can just
* simply ignore unused parts */
buildIdleReport(dstbuf);
if (pad_data)
{
switch (pad_data->pad_type)
{
case PAD_TYPE_N64:
buildReportFromN64(&pad_data->n64, dstbuf);
break;
case PAD_TYPE_GAMECUBE:
buildReportFromGC(&pad_data->gc, dstbuf);
break;
default:
break;
}
}
}