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#ifndef _mappings_h__ |
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#define _mappings_h__ |
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#include <stdint.h> |
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struct mapping { |
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uint16_t ctl_btn; |
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uint16_t usb_btn; |
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}; |
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#define MAPPING_GAMECUBE_DEFAULT 0x00 |
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#define MAPPING_N64_DEFAULT 0x10 |
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uint16_t mappings_do(uint8_t mapping_id, uint16_t input); |
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#endif // _mappings_h__
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