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172 lines
5.2 KiB
172 lines
5.2 KiB
#ifndef _gcn64_protocol_h__ |
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#define _gcn64_protocol_h__ |
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#define CONTROLLER_IS_ABSENT 0 |
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#define CONTROLLER_IS_N64 1 |
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#define CONTROLLER_IS_GC 2 |
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#define CONTROLLER_IS_GC_KEYBOARD 3 |
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#define CONTROLLER_IS_UNKNOWN 4 |
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#define CONTROLLER_IS_N64_MOUSE 5 |
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/* Return many unknown bits, but two are about the expansion port. */ |
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#define N64_GET_CAPABILITIES 0x00 |
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#define N64_RESET 0xFF |
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#define N64_CAPS_REPLY_LENGTH 3 |
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#define OFFSET_EXT_REMOVED 22 |
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#define OFFSET_EXT_PRESENT 23 |
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/* Returns button states and axis values */ |
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#define N64_GET_STATUS 0x01 |
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#define N64_GET_STATUS_REPLY_LENGTH 4 |
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/* Read from the expansion bus. */ |
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#define N64_EXPANSION_READ 0x02 |
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/* Write to the expansion bus. */ |
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#define N64_EXPANSION_WRITE 0x03 |
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/* Return information about controller. */ |
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#define GC_GETID 0x00 |
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#define GC_GETID_REPLY_LENGTH 3 |
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/* 3-byte get status command. Returns axis and buttons. Also |
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* controls motor. */ |
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#define GC_GETSTATUS1 0x40 |
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#define GC_GETSTATUS2 0x03 |
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#define GC_GETSTATUS3(rumbling) ((rumbling) ? 0x01 : 0x00) |
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#define GC_GETSTATUS_REPLY_LENGTH 8 |
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/* 3-byte poll keyboard command. |
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* Source: http://hitmen.c02.at/files/yagcd/yagcd/chap9.html#sec9.3.3 |
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* */ |
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#define GC_POLL_KB1 0x54 |
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#define GC_POLL_KB2 0x00 |
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#define GC_POLL_KB3 0x00 |
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/* Gamecube keycodes are from table 9.3.2: |
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* http://hitmen.c02.at/files/yagcd/yagcd/chap9.html#sec9.3.2 |
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* |
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* But the table appears to have been built using a PC keyboard |
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* converted (Tototek). |
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* |
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* I was working with an ASCII keyboard so I made a few adjustments |
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* to reflect the /real/ key functions. For instance: |
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* |
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* LWIN, RWIN and MENU are in fact the Henkan, muhenkan and katakana/hiragana keys. |
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* They are equivalemnt to the HID keys International 4, International 5 and International 2. |
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* The - key (code 0x3F) is also HID international 1. |
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* The PrntScrn key (code 0x36) is in fact the Yen key (International 3). |
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* The bracket/brace [{ and }] keys are at different places on this Japanese keyboard, |
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* but following standard PC practice, some keycodes are named after the US usage. Hence, |
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* the aforementioned keys are the 2 keys right of P, even if they are not labeled. |
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*/ |
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#define GC_KEY_RESERVED 0x00 // No key |
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#define GC_KEY_HOME 0x06 |
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#define GC_KEY_END 0x07 |
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#define GC_KEY_PGUP 0x08 |
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#define GC_KEY_PGDN 0x09 |
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#define GC_KEY_SCROLL_LOCK 0x0A |
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#define GC_KEY_A 0x10 |
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#define GC_KEY_B 0x11 |
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#define GC_KEY_C 0x12 |
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#define GC_KEY_D 0x13 |
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#define GC_KEY_E 0x14 |
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#define GC_KEY_F 0x15 |
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#define GC_KEY_G 0x16 |
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#define GC_KEY_H 0x17 |
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#define GC_KEY_I 0x18 |
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#define GC_KEY_J 0x19 |
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#define GC_KEY_K 0x1A |
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#define GC_KEY_L 0x1B |
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#define GC_KEY_M 0x1C |
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#define GC_KEY_N 0x1D |
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#define GC_KEY_O 0x1E |
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#define GC_KEY_P 0x1F |
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#define GC_KEY_Q 0x20 |
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#define GC_KEY_R 0x21 |
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#define GC_KEY_S 0x22 |
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#define GC_KEY_T 0x23 |
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#define GC_KEY_U 0x24 |
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#define GC_KEY_V 0x25 |
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#define GC_KEY_W 0x26 |
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#define GC_KEY_X 0x27 |
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#define GC_KEY_Y 0x28 |
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#define GC_KEY_Z 0x29 |
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#define GC_KEY_1 0x2A |
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#define GC_KEY_2 0x2B |
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#define GC_KEY_3 0x2C |
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#define GC_KEY_4 0x2D |
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#define GC_KEY_5 0x2E |
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#define GC_KEY_6 0x2F |
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#define GC_KEY_7 0x30 |
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#define GC_KEY_8 0x31 |
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#define GC_KEY_9 0x32 |
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#define GC_KEY_0 0x33 |
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#define GC_KEY_DASH_UNDERSCORE 0x34 // Key next to 0 |
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#define GC_KEY_PLUS_EQUAL 0x35 |
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#define GC_KEY_YEN 0x36 // Yen on ascii keyboard. HID International 3. |
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#define GC_KEY_OPEN_BRKT_BRACE 0x37 // 1st key right of P |
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#define GC_KEY_CLOSE_BRKT_BRACE 0x38 // 2nd key right of P |
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#define GC_KEY_SEMI_COLON_COLON 0x39 // ;: |
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#define GC_KEY_QUOTES 0x3A // '" |
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// The 3rd key after 'L'. HID Keyboard non-us # and ~ |
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#define GC_KEY_BRACKET_MU 0x3B |
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#define GC_KEY_COMMA_ST 0x3C // ,< |
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#define GC_KEY_PERIOD_GT 0x3D // .> |
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#define GC_KEY_SLASH_QUESTION 0x3E // /? |
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// (The extra key before right-shift on japanese keyboards. |
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// HID code International 1 [HID usage tables Footnote 15-20]). |
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#define GC_KEY_INTERNATIONAL1 0x3F |
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#define GC_KEY_F1 0x40 |
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#define GC_KEY_F2 0x41 |
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#define GC_KEY_F3 0x42 |
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#define GC_KEY_F4 0x43 |
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#define GC_KEY_F5 0x44 |
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#define GC_KEY_F6 0x45 |
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#define GC_KEY_F7 0x46 |
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#define GC_KEY_F8 0x47 |
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#define GC_KEY_F9 0x48 |
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#define GC_KEY_F10 0x49 |
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#define GC_KEY_F11 0x4A |
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#define GC_KEY_F12 0x4B |
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#define GC_KEY_ESC 0x4C |
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#define GC_KEY_INSERT 0x4D |
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#define GC_KEY_DELETE 0x4E |
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// (Hankaku/zenkaku/kanji button). Also known as `~ |
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#define GC_KEY_HANKAKU 0x4F |
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#define GC_KEY_BACKSPACE 0x50 |
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#define GC_KEY_TAB 0x51 |
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#define GC_KEY_CAPS_LOCK 0x53 |
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#define GC_KEY_LEFT_SHIFT 0x54 |
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#define GC_KEY_RIGHT_SHIFT 0x55 |
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#define GC_KEY_LEFT_CTRL 0x56 |
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#define GC_KEY_LEFT_ALT 0x57 |
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#define GC_KEY_MUHENKAN 0x58 // HID international 5 |
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#define GC_KEY_SPACE 0x59 |
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#define GC_KEY_HENKAN 0x5A // HID international 4 |
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#define GC_KEY_KANA 0x5B // HID international 2 |
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#define GC_KEY_LEFT 0x5C |
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#define GC_KEY_DOWN 0x5D |
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#define GC_KEY_UP 0x5E |
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#define GC_KEY_RIGHT 0x5F |
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#define GC_KEY_ENTER 0x61 |
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void gcn64protocol_hwinit(void); |
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#define GCN64_CHANNEL_0 0 |
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#define GCN64_CHANNEL_1 1 |
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#define GCN64_CHANNEL_2 2 |
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#define GCN64_CHANNEL_3 3 |
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int gcn64_detectController(unsigned char chn); |
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unsigned char gcn64_transaction(unsigned char chn, const unsigned char *tx, int tx_len, unsigned char *rx, unsigned char rx_max); |
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#endif // _gcn64_protocol_h__
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