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71 lines
2.5 KiB
71 lines
2.5 KiB
- Next release |
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- Add very basic N64 mouse support (detect and treat it like a controller) |
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- Add support for Atmega32u4 MCU |
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- November 6, 2018 : Version 3.6.0 |
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- Add gamecube keyboard support |
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- September 18, 2018 : Version 3.5.2 |
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- Improve PID (force feedback) implementation |
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- Implement reset firmware command |
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- Add echo feature (USB comm test) |
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- April 10, 2018 : Version 3.5.1 |
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- Fix never-stopping vibration issues (Dolphin) |
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- Novembre 25, 2017 : Version 3.5.0 |
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- Add a "triggers as buttons" mode for Gamecube controllers |
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- Add a "disable analog triggers" mode for Gamecube controllers |
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- Internal changes to workaround a presumed Windows bug (Joystick ID |
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confusion where the second controller stops working or gives an |
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error in the Game controller test dialog) |
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- Implement a feature to let the adapter manager query the feature |
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set of the current firmware. |
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- January 8, 2017 : Version 3.4.0 |
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- New IO request for even lower latency when using the raphnetraw plugins |
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- Reduced memory footprint |
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- November 27, 2016 : Version 3.3.2 |
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- Fix the get controller type command |
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- November 2, 2016 : Version 3.3.1 |
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- Fix freeze when only one joystick was used in dual controller mode. |
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- October 25, 2016 : Version 3.3.0 |
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- Implement multi player support (maximum two on Atmega32u2 due to endpoint |
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limit). New personalities, each with unique USB PID and product name: |
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- Dual GC/N64 to USB mode |
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- Dual N64-only to USB mode |
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- Dual GC-only to USB mode |
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- Core communication code updated to support up to four channels. |
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- August 22, 2016 : Version 3.2.1 |
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- Implement N64-only and GC-only personalities (Different product ID and |
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device name) |
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- May 22, 2016 : Version 3.2.0 |
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- Fix reconnecting loop in MacOS X |
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- Change gamecube trigger HID usage (Slider became Z). Now it works fine in openEMU. |
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- Version and product string updated. |
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- USB product ID changed. |
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- February 29, 2016 : Version 3.1.1 |
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- Fix vibration code for x360ce (Was always on) |
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- February 24, 2016 : Version 3.1.0 |
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- Add a test rumble command (for GUI tool, or for simple rumble control) |
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- Adjust Gamecube/N64 wire protocol timing (Fixes Mad Catz controller) |
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- Automatically perform center calibration when connecting a gamecube controller |
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- Fix Wavebird detection |
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- Stability improvements (prevent buffer overflows when receiving) |
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- October 2, 2015 : Version 3.0.0 |
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Initial release: |
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- Gamecube and N64 controller support |
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- Rumble support |
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- Raw N64/GC controller bus access |
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- N64 mempak support |
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- Firmware update support |
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- Adjustable polling rate (down to 1ms) |
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