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gc_n64_usb-v3/changelog.txt
2016-10-10 14:58:47 -04:00

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- October 10, 2016 : Version 3.3.0
- Implement multi player support (maximum two on Atmega32u2 due to endpoint
limit). New personalities, each with unique USB PID and product name:
- Dual GC/N64 to USB mode
- Dual N64-only to USB mode
- Dual GC-only to USB mode
- Core communication code updated to support up to four channels.
- August 22, 2016 : Version 3.2.1
- Implement N64-only and GC-only personalities (Different product ID and
device name)
- May 22, 2016 : Version 3.2.0
- Fix reconnecting loop in MacOS X
- Change gamecube trigger HID usage (Slider became Z). Now it works fine in openEMU.
- Version and product string updated.
- USB product ID changed.
- February 29, 2016 : Version 3.1.1
- Fix vibration code for x360ce (Was always on)
- February 24, 2016 : Version 3.1.0
- Add a test rumble command (for GUI tool, or for simple rumble control)
- Adjust Gamecube/N64 wire protocol timing (Fixes Mad Catz controller)
- Automatically perform center calibration when connecting a gamecube controller
- Fix Wavebird detection
- Stability improvements (prevent buffer overflows when receiving)
- October 2, 2015 : Version 3.0.0
Initial release:
- Gamecube and N64 controller support
- Rumble support
- Raw N64/GC controller bus access
- N64 mempak support
- Firmware update support
- Adjustable polling rate (down to 1ms)