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mirror of https://github.com/raphnet/gc_n64_usb-v3 synced 2024-08-13 17:03:49 -04:00
gc_n64_usb-v3/usbpad.h
Raphael Assenat 4ecc3f571e Multi-player support complete
Works, but very light testing so far
2016-10-10 14:20:14 -04:00

38 lines
1.1 KiB
C

#ifndef USBPAD_H__
#define USBPAD_H__
#include "gamepads.h"
#include "usb.h"
#define USBPAD_REPORT_SIZE 15
struct usbpad {
volatile unsigned char gamepad_vibrate; // output
unsigned char vibration_on, force_vibrate;
unsigned char constant_force;
unsigned char periodic_magnitude;
unsigned char _FFB_effect_index;
#define LOOP_MAX 0xFFFF
unsigned int _loop_count;
unsigned char gamepad_report0[USBPAD_REPORT_SIZE];
unsigned char hid_report_data[8]; // Used for force feedback
};
void usbpad_init(struct usbpad *pad);
int usbpad_getReportSize(void);
unsigned char *usbpad_getReportBuffer(struct usbpad *pad);
void usbpad_update(struct usbpad *pad, const gamepad_data *pad_data);
char usbpad_mustVibrate(struct usbpad *pad);
void usbpad_forceVibrate(struct usbpad *pad, char force);
uint8_t usbpad_hid_set_report(struct usbpad *pad, const struct usb_request *rq, const uint8_t *data, uint16_t len);
uint16_t usbpad_hid_get_report(struct usbpad *pad, struct usb_request *rq, const uint8_t **dat);
// For mappings. ID starts at 0.
#define USB_BTN(id) (0x0001 << (id))
#endif // USBPAD_H__