mirror of
https://github.com/raphnet/gc_n64_usb-v3
synced 2024-12-21 23:08:53 -05:00
38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
- October 25, 2016 : Version 3.3.0
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- Implement multi player support (maximum two on Atmega32u2 due to endpoint
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limit). New personalities, each with unique USB PID and product name:
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- Dual GC/N64 to USB mode
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- Dual N64-only to USB mode
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- Dual GC-only to USB mode
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- Core communication code updated to support up to four channels.
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- August 22, 2016 : Version 3.2.1
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- Implement N64-only and GC-only personalities (Different product ID and
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device name)
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- May 22, 2016 : Version 3.2.0
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- Fix reconnecting loop in MacOS X
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- Change gamecube trigger HID usage (Slider became Z). Now it works fine in openEMU.
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- Version and product string updated.
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- USB product ID changed.
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- February 29, 2016 : Version 3.1.1
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- Fix vibration code for x360ce (Was always on)
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- February 24, 2016 : Version 3.1.0
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- Add a test rumble command (for GUI tool, or for simple rumble control)
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- Adjust Gamecube/N64 wire protocol timing (Fixes Mad Catz controller)
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- Automatically perform center calibration when connecting a gamecube controller
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- Fix Wavebird detection
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- Stability improvements (prevent buffer overflows when receiving)
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- October 2, 2015 : Version 3.0.0
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Initial release:
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- Gamecube and N64 controller support
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- Rumble support
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- Raw N64/GC controller bus access
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- N64 mempak support
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- Firmware update support
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- Adjustable polling rate (down to 1ms)
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