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#ifndef _mappings_h__
#define _mappings_h__
#include <stdint.h>
struct mapping {
uint16_t ctl_btn;
uint16_t usb_btn;
};
#define MAPPING_GAMECUBE_DEFAULT 0x00
#define MAPPING_N64_DEFAULT 0x10
uint16_t mappings_do(uint8_t mapping_id, uint16_t input);
#endif // _mappings_h__