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mirror of https://github.com/raphnet/gc_n64_usb-v3 synced 2024-12-21 23:08:53 -05:00
gc_n64_usb-v3/gamepads.h
2015-08-22 01:15:39 -04:00

86 lines
2.0 KiB
C

#ifndef _gamepads_h__
#define _gamepads_h__
#define PAD_TYPE_NONE 0
#define PAD_TYPE_N64 4
#define PAD_TYPE_GAMECUBE 5
#define N64_RAW_SIZE 4
#define GC_RAW_SIZE 8
typedef struct _n64_pad_data {
unsigned char pad_type; // PAD_TYPE_N64
char x,y;
unsigned short buttons;
unsigned char raw_data[N64_RAW_SIZE];
} n64_pad_data;
#define N64_BTN_A 0x8000
#define N64_BTN_B 0x4000
#define N64_BTN_Z 0x2000
#define N64_BTN_START 0x1000
#define N64_BTN_DPAD_UP 0x0800
#define N64_BTN_DPAD_DOWN 0x0400
#define N64_BTN_DPAD_LEFT 0x0200
#define N64_BTN_DPAD_RIGHT 0x0100
#define N64_BTN_RSVD_LOW1 0x0080
#define N64_BTN_RSVD_LOW2 0x0040
#define N64_BTN_L 0x0020
#define N64_BTN_R 0x0010
#define N64_BTN_C_UP 0x0008
#define N64_BTN_C_DOWN 0x0004
#define N64_BTN_C_LEFT 0x0002
#define N64_BTN_C_RIGHT 0x0001
typedef struct _gc_pad_data {
unsigned char pad_type; // PAD_TYPE_GAMECUBE
char x,y,cx,cy;
unsigned char lt,rt;
unsigned short buttons;
unsigned char raw_data[GC_RAW_SIZE];
} gc_pad_data;
#define GC_BTN_A 0x0001
#define GC_BTN_B 0x0002
#define GC_BTN_X 0x0004
#define GC_BTN_Y 0x0008
#define GC_BTN_START 0x0010
#define GC_BTN_RSVD0 0x0020
#define GC_BTN_RSVD1 0x0040
#define GC_BTN_RSVD2 0x0080
#define GC_BTN_DPAD_LEFT 0x0100
#define GC_BTN_DPAD_RIGHT 0x0200
#define GC_BTN_DPAD_DOWN 0x0400
#define GC_BTN_DPAD_UP 0x0800
#define GC_BTN_Z 0x1000
#define GC_BTN_R 0x2000
#define GC_BTN_L 0x4000
#define GC_BTN_RSVD3 0x8000
#define GC_ALL_BUTTONS (GC_BTN_START|GC_BTN_Y|GC_BTN_X|GC_BTN_B|GC_BTN_A|GC_BTN_L|GC_BTN_R|GC_BTN_Z|GC_BTN_DPAD_UP|GC_BTN_DPAD_DOWN|GC_BTN_DPAD_RIGHT|GC_BTN_DPAD_LEFT)
typedef struct _gamepad_data {
union {
unsigned char pad_type; // PAD_TYPE_*
n64_pad_data n64;
gc_pad_data gc;
};
} gamepad_data;
typedef struct {
void (*init)(void);
char (*update)(void);
char (*changed)(void);
void (*getReport)(gamepad_data *dst);
void (*setVibration)(char enable);
char (*probe)(void); /* return true if found */
} Gamepad;
#endif // _gamepads_h__