/** * @file mempak.h * @brief Mempak Filesystem Routines * @ingroup mempak */ #ifndef __LIBDRAGON_MEMPAK_H #define __LIBDRAGON_MEMPAK_H #include "mempak.h" #include /** * @addtogroup mempak * @{ */ /** @brief Size in bytes of a Mempak block */ #define MEMPAK_BLOCK_SIZE 256 /** * @brief Structure representing a save entry in a mempak */ typedef struct entry_structure { /** @brief Vendor ID */ uint32_t vendor; /** @brief Game ID */ uint16_t game_id; /** @brief Inode pointer */ uint16_t inode; /** @brief Intended region */ uint8_t region; /** @brief Number of blocks used by this entry. * @see MEMPAK_BLOCK_SIZE */ uint8_t blocks; /** @brief Validity of this entry. */ uint8_t valid; /** @brief ID of this entry */ uint8_t entry_id; /** * @brief Name of this entry * * The complete list of valid ASCII characters in a note name is: * *
     * ABCDEFGHIJKLMNOPQRSTUVWXYZ!"#`*+,-./:=?\@
     * 
* * The space character is also allowed. Any other character will be * converted to a space before writing to the mempak. * * @see #__n64_to_ascii and #__ascii_to_n64 */ char name[19]; /** @brief A copy of the raw note data (from the note table). */ unsigned char raw_data[32]; } entry_structure_t; #ifdef __cplusplus extern "C" { #endif int read_mempak_sector( mempak_structure_t *pak, int sector, uint8_t *sector_data ); int write_mempak_sector( mempak_structure_t *pak, int sector, uint8_t *sector_data ); int validate_mempak( mempak_structure_t *pak ); int get_mempak_free_space( mempak_structure_t *pak ); int get_mempak_entry( mempak_structure_t *pak, int entry, entry_structure_t *entry_data ); int format_mempak( mempak_structure_t *pak ); int read_mempak_entry_data( mempak_structure_t *pak, entry_structure_t *entry, uint8_t *data ); int write_mempak_entry_data( mempak_structure_t *pak, entry_structure_t *entry, uint8_t *data ); int delete_mempak_entry( mempak_structure_t *pak, entry_structure_t *entry ); #ifdef __cplusplus } #endif /** @} */ /* mempak */ #endif