#include "mappings.h" #include "gamepads.h" #include "usbpad.h" /* Default N64 and Gamecube mappings meant to work together * i.e. Controllers should be mostly interchangeable * * - Main buttons first * - Common buttons at the same place * - Similar layout for GC Y/X and N64 C-Left and C-Down */ static struct mapping map_gc_default[] = { { GC_BTN_A, USB_BTN(0) }, { GC_BTN_B, USB_BTN(1) }, { GC_BTN_Z, USB_BTN(2) }, { GC_BTN_START, USB_BTN(3) }, { GC_BTN_L, USB_BTN(4) }, { GC_BTN_R, USB_BTN(5) }, { GC_BTN_Y, USB_BTN(8) }, // N64 C-Left { GC_BTN_X, USB_BTN(7) }, // N64 C-Down { GC_BTN_DPAD_UP, USB_BTN(10) }, { GC_BTN_DPAD_DOWN, USB_BTN(11) }, { GC_BTN_DPAD_LEFT, USB_BTN(12) }, { GC_BTN_DPAD_RIGHT, USB_BTN(13) }, { } /* terminator */ }; static struct mapping map_n64_default[] = { { N64_BTN_A, USB_BTN(0) }, { N64_BTN_B, USB_BTN(1) }, { N64_BTN_Z, USB_BTN(2) }, { N64_BTN_START, USB_BTN(3) }, { N64_BTN_L, USB_BTN(4) }, { N64_BTN_R, USB_BTN(5) }, { N64_BTN_C_UP, USB_BTN(6) }, { N64_BTN_C_DOWN, USB_BTN(7) }, // GC X { N64_BTN_C_LEFT, USB_BTN(8) }, // GC_Y { N64_BTN_C_RIGHT, USB_BTN(9) }, { N64_BTN_DPAD_UP, USB_BTN(10) }, { N64_BTN_DPAD_DOWN, USB_BTN(11) }, { N64_BTN_DPAD_LEFT, USB_BTN(12) }, { N64_BTN_DPAD_RIGHT, USB_BTN(13) }, { } /* terminator */ }; static uint16_t domap(const struct mapping *map, uint16_t input) { const struct mapping *cur = map; uint16_t out = 0; while (cur->ctl_btn && cur->usb_btn) { if (input & cur->ctl_btn) { out |= cur->usb_btn; } cur++; } return out; } uint16_t mappings_do(uint8_t mapping_id, uint16_t input) { switch(mapping_id) { case MAPPING_GAMECUBE_DEFAULT: return domap(map_gc_default, input); case MAPPING_N64_DEFAULT: return domap(map_n64_default, input); } return 0; }