// // gcc sdl-fftest.c `sdl2-config --libs --cflags` -o sdl-fftest // // #include "SDL.h" int test_haptic( SDL_Joystick * joystick ) { SDL_Haptic *haptic; SDL_HapticEffect effect; int effect_id; // Open the device haptic = SDL_HapticOpenFromJoystick( joystick ); if (haptic == NULL) return -1; // Most likely joystick isn't haptic // See if it can do sine waves if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { SDL_HapticClose(haptic); // No sine effect return -1; } // Create the effect memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default effect.type = SDL_HAPTIC_SINE; effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates effect.periodic.direction.dir[0] = 18000; // Force comes from south effect.periodic.period = 1000; // 1000 ms effect.periodic.magnitude = 20000; // 20000/32767 strength effect.periodic.length = 5000; // 5 seconds long effect.periodic.attack_length = 1000; // Takes 1 second to get max strength effect.periodic.fade_length = 1000; // Takes 1 second to fade away // Upload the effect effect_id = SDL_HapticNewEffect( haptic, &effect ); // Test the effect SDL_HapticRunEffect( haptic, effect_id, 1 ); SDL_Delay( 5000); // Wait for the effect to finish // We destroy the effect, although closing the device also does this SDL_HapticDestroyEffect( haptic, effect_id ); // Close the device SDL_HapticClose(haptic); return 0; // Success } int main(void) { SDL_Joystick *joy; if (SDL_Init(SDL_INIT_JOYSTICK|SDL_INIT_HAPTIC) != 0) { fprintf(stderr, "error: %s\n", SDL_GetError()); return 1; } if (SDL_NumJoysticks() < 0) { fprintf(stderr, "No joystick\n"); return 1; } joy = SDL_JoystickOpen(0); if (joy) { printf("Opened Joystick 0\n"); printf("Name: %s\n", SDL_JoystickNameForIndex(0)); printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy)); } else { printf("Couldn't open Joystick 0\n"); } test_haptic(joy); SDL_Quit(); }