#ifndef _mappings_h__ #define _mappings_h__ #include struct mapping { uint16_t ctl_btn; uint16_t usb_btn; }; #define MAPPING_GAMECUBE_DEFAULT 0x00 #define MAPPING_N64_DEFAULT 0x10 uint16_t mappings_do(uint8_t mapping_id, uint16_t input); #endif // _mappings_h__