#ifndef _gcn64_protocol_h__ #define _gcn64_protocol_h__ #define CONTROLLER_IS_ABSENT 0 #define CONTROLLER_IS_N64 1 #define CONTROLLER_IS_GC 2 #define CONTROLLER_IS_GC_KEYBOARD 3 #define CONTROLLER_IS_UNKNOWN 4 /* Return many unknown bits, but two are about the expansion port. */ #define N64_GET_CAPABILITIES 0x00 #define N64_RESET 0xFF #define N64_CAPS_REPLY_LENGTH 3 #define OFFSET_EXT_REMOVED 22 #define OFFSET_EXT_PRESENT 23 /* Returns button states and axis values */ #define N64_GET_STATUS 0x01 #define N64_GET_STATUS_REPLY_LENGTH 4 /* Read from the expansion bus. */ #define N64_EXPANSION_READ 0x02 /* Write to the expansion bus. */ #define N64_EXPANSION_WRITE 0x03 /* Return information about controller. */ #define GC_GETID 0x00 #define GC_GETID_REPLY_LENGTH 3 /* 3-byte get status command. Returns axis and buttons. Also * controls motor. */ #define GC_GETSTATUS1 0x40 #define GC_GETSTATUS2 0x03 #define GC_GETSTATUS3(rumbling) ((rumbling) ? 0x01 : 0x00) #define GC_GETSTATUS_REPLY_LENGTH 8 /* 3-byte poll keyboard command. * Source: http://hitmen.c02.at/files/yagcd/yagcd/chap9.html#sec9.3.3 * */ #define GC_POLL_KB1 0x54 #define GC_POLL_KB2 0x00 #define GC_POLL_KB3 0x00 /* Gamecube keycodes are from table 9.3.2: * http://hitmen.c02.at/files/yagcd/yagcd/chap9.html#sec9.3.2 * * But the table appears to have been built using a PC keyboard * converted (Tototek). * * I was working with an ASCII keyboard so I made a few adjustments * to reflect the /real/ key functions. For instance: * * LWIN, RWIN and MENU are in fact the Henkan, muhenkan and katakana/hiragana keys. * They are equivalemnt to the HID keys International 4, International 5 and International 2. * The - key (code 0x3F) is also HID international 1. * The PrntScrn key (code 0x36) is in fact the Yen key (International 3). * The bracket/brace [{ and }] keys are at different places on this Japanese keyboard, * but following standard PC practice, some keycodes are named after the US usage. Hence, * the aforementioned keys are the 2 keys right of P, even if they are not labeled. */ #define GC_KEY_RESERVED 0x00 // No key #define GC_KEY_HOME 0x06 #define GC_KEY_END 0x07 #define GC_KEY_PGUP 0x08 #define GC_KEY_PGDN 0x09 #define GC_KEY_SCROLL_LOCK 0x0A #define GC_KEY_A 0x10 #define GC_KEY_B 0x11 #define GC_KEY_C 0x12 #define GC_KEY_D 0x13 #define GC_KEY_E 0x14 #define GC_KEY_F 0x15 #define GC_KEY_G 0x16 #define GC_KEY_H 0x17 #define GC_KEY_I 0x18 #define GC_KEY_J 0x19 #define GC_KEY_K 0x1A #define GC_KEY_L 0x1B #define GC_KEY_M 0x1C #define GC_KEY_N 0x1D #define GC_KEY_O 0x1E #define GC_KEY_P 0x1F #define GC_KEY_Q 0x20 #define GC_KEY_R 0x21 #define GC_KEY_S 0x22 #define GC_KEY_T 0x23 #define GC_KEY_U 0x24 #define GC_KEY_V 0x25 #define GC_KEY_W 0x26 #define GC_KEY_X 0x27 #define GC_KEY_Y 0x28 #define GC_KEY_Z 0x29 #define GC_KEY_1 0x2A #define GC_KEY_2 0x2B #define GC_KEY_3 0x2C #define GC_KEY_4 0x2D #define GC_KEY_5 0x2E #define GC_KEY_6 0x2F #define GC_KEY_7 0x30 #define GC_KEY_8 0x31 #define GC_KEY_9 0x32 #define GC_KEY_0 0x33 #define GC_KEY_DASH_UNDERSCORE 0x34 // Key next to 0 #define GC_KEY_PLUS_EQUAL 0x35 #define GC_KEY_YEN 0x36 // Yen on ascii keyboard. HID International 3. #define GC_KEY_OPEN_BRKT_BRACE 0x37 // 1st key right of P #define GC_KEY_CLOSE_BRKT_BRACE 0x38 // 2nd key right of P #define GC_KEY_SEMI_COLON_COLON 0x39 // ;: #define GC_KEY_QUOTES 0x3A // '" // The 3rd key after 'L'. HID Keyboard non-us # and ~ #define GC_KEY_BRACKET_MU 0x3B #define GC_KEY_COMMA_ST 0x3C // ,< #define GC_KEY_PERIOD_GT 0x3D // .> #define GC_KEY_SLASH_QUESTION 0x3E // /? // (The extra key before right-shift on japanese keyboards. // HID code International 1 [HID usage tables Footnote 15-20]). #define GC_KEY_INTERNATIONAL1 0x3F #define GC_KEY_F1 0x40 #define GC_KEY_F2 0x41 #define GC_KEY_F3 0x42 #define GC_KEY_F4 0x43 #define GC_KEY_F5 0x44 #define GC_KEY_F6 0x45 #define GC_KEY_F7 0x46 #define GC_KEY_F8 0x47 #define GC_KEY_F9 0x48 #define GC_KEY_F10 0x49 #define GC_KEY_F11 0x4A #define GC_KEY_F12 0x4B #define GC_KEY_ESC 0x4C #define GC_KEY_INSERT 0x4D #define GC_KEY_DELETE 0x4E // (Hankaku/zenkaku/kanji button). Also known as `~ #define GC_KEY_HANKAKU 0x4F #define GC_KEY_BACKSPACE 0x50 #define GC_KEY_TAB 0x51 #define GC_KEY_CAPS_LOCK 0x53 #define GC_KEY_LEFT_SHIFT 0x54 #define GC_KEY_RIGHT_SHIFT 0x55 #define GC_KEY_LEFT_CTRL 0x56 #define GC_KEY_LEFT_ALT 0x57 #define GC_KEY_MUHENKAN 0x58 // HID international 5 #define GC_KEY_SPACE 0x59 #define GC_KEY_HENKAN 0x5A // HID international 4 #define GC_KEY_KANA 0x5B // HID international 2 #define GC_KEY_LEFT 0x5C #define GC_KEY_DOWN 0x5D #define GC_KEY_UP 0x5E #define GC_KEY_RIGHT 0x5F #define GC_KEY_ENTER 0x61 void gcn64protocol_hwinit(void); #define GCN64_CHANNEL_0 0 #define GCN64_CHANNEL_1 1 #define GCN64_CHANNEL_2 2 #define GCN64_CHANNEL_3 3 int gcn64_detectController(unsigned char chn); unsigned char gcn64_transaction(unsigned char chn, const unsigned char *tx, int tx_len, unsigned char *rx, unsigned char rx_max); #endif // _gcn64_protocol_h__