22 Commits (master)

Author SHA1 Message Date
  Raphael Assenat 52eea713be Version 3.6.1 8 months ago
  Raphael Assenat 4999f07c14 Add support for Gamecube keyboards 3 years ago
  Raphael Assenat c7992e5334 Improve PID (force feedback) implementation 3 years ago
  Raphael Assenat 55fe6d0312 Adjust vibration duration to feel more like on a real console 4 years ago
  Raphael Assenat 1dc71a835b Disable debug 4 years ago
  Raphael Assenat 03ebfde089 Force feedback: Don't ignore the loop count 4 years ago
  Raphael Assenat 95d6b2ec15 Simplify config code and add disable triggers feature 4 years ago
  Raphael Assenat d72815e9e6 Adjust "sliders as buttons" threshold 4 years ago
  Raphael Assenat a041e8eaf8 Implement "sliders as buttons" mode 4 years ago
  Raphael Assenat 4ecc3f571e Multi-player support complete 5 years ago
  Raphael Assenat 671c2e403f get report must return the proper size 5 years ago
  Raphael Assenat b7d56c2168 Not only turn vibration on when magnitude is above X, but also off when below! 6 years ago
  Raphael Assenat 23f10866e9 GPLv3, Copyright updates, whitespace clean up 6 years ago
  Raphael Assenat 3757250833 Force rumble through command 6 years ago
  Raphael Assenat df629e9d28 Reduce memory waste 6 years ago
  Raphael Assenat 9b17716b20 Implement gc invert and full sliders 6 years ago
  Raphael Assenat 7d8cf00a14 Fix Gamecube Y axis orientation 6 years ago
  Raphael Assenat 54196a0d76 Move more logic from main to usbpad, implement serial from eeprom 6 years ago
  Raphael Assenat ca574cc71f Implement gamecube C-Stick and triggers 6 years ago
  Raphael Assenat a1a2c4ba68 Use button mapping framework 6 years ago
  Raphael Assenat 1d5198a5bd Support for NULL (idle) reports 6 years ago
  Raphael Assenat 6e0dd383b3 Generic gamepad structure and USB gamepad 6 years ago