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https://github.com/raphnet/gc_n64_usb-v3
synced 2024-12-21 23:08:53 -05:00
N64/Gamecube controller detection
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1d5198a5bd
commit
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64
main.c
64
main.c
@ -1,19 +1,19 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#include <util/delay.h>
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#include "util.h"
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#include "usart1.h"
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#include "usb.h"
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#include "gamepads.h"
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#include "bootloader.h"
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#include "gcn64_protocol.h"
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#include "n64.h"
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#include "bootloader.h"
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#include "gamecube.h"
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#include "usbpad.h"
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uint16_t hid_get_report_main(struct usb_request *rq, const uint8_t **dat);
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@ -479,6 +479,30 @@ uint8_t hid_set_report_data(const struct usb_request *rq, const uint8_t *dat, ui
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return 0;
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}
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#define NUM_PAD_TYPES 2
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static Gamepad *pads[NUM_PAD_TYPES];
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void initPads(void)
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{
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gcn64protocol_hwinit();
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pads[0] = n64GetGamepad();
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pads[1] = gamecubeGetGamepad();
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}
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Gamepad *detectPad(void)
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{
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int i;
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for (i=0; i<NUM_PAD_TYPES; i++) {
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if (pads[i]->probe()) {
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return pads[i];
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}
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}
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return NULL;
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}
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int main(void)
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{
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Gamepad *pad = NULL;
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@ -486,9 +510,10 @@ int main(void)
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hwinit();
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usart1_init();
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gcn64protocol_hwinit();
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initPads();
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pad = n64GetGamepad();
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/* Init the buffer with idle data */
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usbpad_buildReport(NULL, gamepad_report0);
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sei();
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usb_init(&usb_params);
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@ -497,26 +522,37 @@ int main(void)
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{
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static char last_v = 0;
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/* Try to auto-detect controller if none*/
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if (!pad) {
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pad = detectPad();
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}
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usb_doTasks();
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_delay_ms(5);
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//effect_loop();
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decideVibration();
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if (last_v != gamepad_vibrate) {
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if (pad->setVibration) {
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if (pad && pad->setVibration) {
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pad->setVibration(gamepad_vibrate);
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}
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last_v = gamepad_vibrate;
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}
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pad->update();
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if (pad->changed()) {
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int report_size;
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if (pad) {
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pad->update();
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pad->getReport(&pad_data);
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usbpad_buildReport(&pad_data, gamepad_report0);
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report_size = usbpad_getReportSize();
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usb_interruptSend(gamepad_report0, report_size);
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if (pad->changed()) {
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int report_size;
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pad->getReport(&pad_data);
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usbpad_buildReport(&pad_data, gamepad_report0);
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report_size = usbpad_getReportSize();
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usb_interruptSend(gamepad_report0, report_size);
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}
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} else {
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/* Just make sure gamepad_report0 holds valid and
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* inactive data for the HID GET_REPORT request */
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usbpad_buildReport(NULL, gamepad_report0);
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}
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}
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