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https://github.com/raphnet/gc_n64_usb-v3
synced 2024-12-21 14:58:51 -05:00
Misc tools
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18
misc/dump_reportdesc.c
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18
misc/dump_reportdesc.c
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#define PROGMEM
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#include <stdio.h>
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#include <stdint.h>
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#include "../reportdesc.c"
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int main(void)
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{
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int i;
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for (i=0; i<sizeof(gcn64_usbHidReportDescriptor); i++)
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{
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printf("%02x ", gcn64_usbHidReportDescriptor[i]);
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}
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printf("\n");
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return 0;
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}
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77
misc/sdl-fftest.c
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77
misc/sdl-fftest.c
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//
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// gcc sdl-fftest.c `sdl2-config --libs --cflags` -o sdl-fftest
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//
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//
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#include "SDL.h"
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int test_haptic( SDL_Joystick * joystick ) {
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SDL_Haptic *haptic;
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SDL_HapticEffect effect;
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int effect_id;
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// Open the device
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haptic = SDL_HapticOpenFromJoystick( joystick );
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if (haptic == NULL) return -1; // Most likely joystick isn't haptic
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// See if it can do sine waves
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if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
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SDL_HapticClose(haptic); // No sine effect
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return -1;
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}
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// Create the effect
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memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
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effect.type = SDL_HAPTIC_SINE;
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effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
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effect.periodic.direction.dir[0] = 18000; // Force comes from south
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effect.periodic.period = 1000; // 1000 ms
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effect.periodic.magnitude = 20000; // 20000/32767 strength
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effect.periodic.length = 5000; // 5 seconds long
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effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
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effect.periodic.fade_length = 1000; // Takes 1 second to fade away
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// Upload the effect
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effect_id = SDL_HapticNewEffect( haptic, &effect );
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// Test the effect
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SDL_HapticRunEffect( haptic, effect_id, 1 );
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SDL_Delay( 5000); // Wait for the effect to finish
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// We destroy the effect, although closing the device also does this
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SDL_HapticDestroyEffect( haptic, effect_id );
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// Close the device
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SDL_HapticClose(haptic);
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return 0; // Success
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}
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int main(void)
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{
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SDL_Joystick *joy;
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if (SDL_Init(SDL_INIT_JOYSTICK|SDL_INIT_HAPTIC) != 0) {
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fprintf(stderr, "error: %s\n", SDL_GetError());
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return 1;
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}
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if (SDL_NumJoysticks() < 0) {
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fprintf(stderr, "No joystick\n");
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return 1;
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}
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joy = SDL_JoystickOpen(0);
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if (joy) {
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printf("Opened Joystick 0\n");
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printf("Name: %s\n", SDL_JoystickNameForIndex(0));
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printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
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printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
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printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
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} else {
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printf("Couldn't open Joystick 0\n");
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}
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test_haptic(joy);
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SDL_Quit();
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}
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