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https://github.com/raphnet/gc_n64_usb-v3
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Force rumble through command
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parent
05a30a21ba
commit
3757250833
@ -1,2 +1,2 @@
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OBJS=main.o usb.o usbpad.o mappings.o gcn64_protocol.o n64.o gamecube.o usart1.o bootloader.o eeprom.o config.o hiddata.o usbstrings.o intervaltimer.o version.o gcn64txrx.o gamepads.o
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OBJS=main.o usb.o usbpad.o mappings.o gcn64_protocol.o n64.o gamecube.o usart1.o bootloader.o eeprom.o config.o hiddata.o usbstrings.o intervaltimer.o version.o gcn64txrx.o gamepads.o
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VERSIONSTR=\"3.0.0\"
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VERSIONSTR=\"3.1.0\"
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@ -1,3 +1,6 @@
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- October 5, 2015 : Version 3.1.0
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- Add a test rumble command (for GUI tool, or for simple rumble control)
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- October 2, 2015 : Version 3.0.0
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- October 2, 2015 : Version 3.0.0
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Initial release:
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Initial release:
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- Gamecube and N64 controller support
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- Gamecube and N64 controller support
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@ -115,6 +115,12 @@ static void hiddata_processCommandBuffer(void)
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cmdbuf[2] = current_pad_type;
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cmdbuf[2] = current_pad_type;
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cmdbuf_len = 3;
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cmdbuf_len = 3;
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break;
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break;
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case RQ_GCN64_SET_VIBRATION:
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// CMD : RQ, CHN, Vibrate
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// Answer: RQ, CHN, Vibrate
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usbpad_forceVibrate(cmdbuf[2]);
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cmdbuf_len = 3;
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break;
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}
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}
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#ifdef DEBUG
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#ifdef DEBUG
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@ -8,6 +8,7 @@
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#define RQ_GCN64_GET_VERSION 0x04
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#define RQ_GCN64_GET_VERSION 0x04
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#define RQ_GCN64_GET_SIGNATURE 0x05
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#define RQ_GCN64_GET_SIGNATURE 0x05
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#define RQ_GCN64_GET_CONTROLLER_TYPE 0x06
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#define RQ_GCN64_GET_CONTROLLER_TYPE 0x06
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#define RQ_GCN64_SET_VIBRATION 0x07
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#define RQ_GCN64_RAW_SI_COMMAND 0x80
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#define RQ_GCN64_RAW_SI_COMMAND 0x80
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#define RQ_GCN64_JUMP_TO_BOOTLOADER 0xFF
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#define RQ_GCN64_JUMP_TO_BOOTLOADER 0xFF
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11
usbpad.c
11
usbpad.c
@ -36,7 +36,7 @@
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static volatile unsigned char gamepad_vibrate = 0; // output
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static volatile unsigned char gamepad_vibrate = 0; // output
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static unsigned char vibration_on = 0;
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static unsigned char vibration_on = 0, force_vibrate = 0;
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static unsigned char constant_force = 0;
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static unsigned char constant_force = 0;
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static unsigned char magnitude = 0;
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static unsigned char magnitude = 0;
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@ -209,8 +209,17 @@ void usbpad_update(const gamepad_data *pad_data)
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}
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}
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}
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}
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void usbpad_forceVibrate(char force)
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{
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force_vibrate = force;
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}
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char usbpad_mustVibrate(void)
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char usbpad_mustVibrate(void)
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{
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{
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if (force_vibrate) {
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return 1;
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}
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if (!vibration_on) {
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if (!vibration_on) {
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gamepad_vibrate = 0;
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gamepad_vibrate = 0;
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} else {
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} else {
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1
usbpad.h
1
usbpad.h
@ -9,6 +9,7 @@ unsigned char *usbpad_getReportBuffer(void);
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void usbpad_update(const gamepad_data *pad_data);
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void usbpad_update(const gamepad_data *pad_data);
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char usbpad_mustVibrate(void);
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char usbpad_mustVibrate(void);
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void usbpad_forceVibrate(char force);
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uint8_t usbpad_hid_set_report(const struct usb_request *rq, const uint8_t *data, uint16_t len);
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uint8_t usbpad_hid_set_report(const struct usb_request *rq, const uint8_t *data, uint16_t len);
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uint16_t usbpad_hid_get_report(struct usb_request *rq, const uint8_t **dat);
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uint16_t usbpad_hid_get_report(struct usb_request *rq, const uint8_t **dat);
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