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gc_n64_usb-v3/changelog.txt

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2016-11-27 11:16:33 -05:00
- November 27, 2016 : Version 3.3.2
- Fix the get controller type command
- November 2, 2016 : Version 3.3.1
2016-11-02 22:10:54 -04:00
- Fix freeze when only one joystick was used in dual controller mode.
2016-10-25 22:19:23 -04:00
- October 25, 2016 : Version 3.3.0
2016-10-10 14:58:47 -04:00
- Implement multi player support (maximum two on Atmega32u2 due to endpoint
limit). New personalities, each with unique USB PID and product name:
- Dual GC/N64 to USB mode
- Dual N64-only to USB mode
- Dual GC-only to USB mode
- Core communication code updated to support up to four channels.
- August 22, 2016 : Version 3.2.1
- Implement N64-only and GC-only personalities (Different product ID and
device name)
2016-05-24 21:42:08 -04:00
- May 22, 2016 : Version 3.2.0
- Fix reconnecting loop in MacOS X
- Change gamecube trigger HID usage (Slider became Z). Now it works fine in openEMU.
2016-05-27 23:28:11 -04:00
- Version and product string updated.
- USB product ID changed.
2016-05-22 17:33:43 -04:00
- February 29, 2016 : Version 3.1.1
2016-02-29 18:45:27 -05:00
- Fix vibration code for x360ce (Was always on)
2016-02-24 22:19:40 -05:00
- February 24, 2016 : Version 3.1.0
2015-11-06 23:27:30 -05:00
- Add a test rumble command (for GUI tool, or for simple rumble control)
- Adjust Gamecube/N64 wire protocol timing (Fixes Mad Catz controller)
- Automatically perform center calibration when connecting a gamecube controller
- Fix Wavebird detection
- Stability improvements (prevent buffer overflows when receiving)
2015-11-06 23:27:30 -05:00
2015-11-02 22:00:00 -05:00
- October 2, 2015 : Version 3.0.0
Initial release:
- Gamecube and N64 controller support
- Rumble support
- Raw N64/GC controller bus access
- N64 mempak support
- Firmware update support
- Adjustable polling rate (down to 1ms)