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https://gitea.mizah.xyz/mizah/dergchat
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Improve code readability with comments and annotations.
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@ -19,11 +19,15 @@ use dioxus::core_macro::Props;
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use dioxus::hooks::use_state;
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use dioxus::prelude::*;
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/// The props for the room join widget, including:
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/// * The event handler for when the user clicks the join button, passing in a room name. This name is not validated in any way.
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#[derive(Props)]
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pub struct RoomJoinProps<'a> {
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on_join_room: EventHandler<'a, String>,
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}
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/// A simple widget that allows the user to join a room by typing
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/// its name into a text field and clicking a button.
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pub fn RoomJoinWidget<'a>(cx: Scope<'a, RoomJoinProps>) -> Element<'a> {
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let room = use_state(cx, || "".to_owned());
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@ -19,33 +19,47 @@ use dioxus::core_macro::Props;
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use dioxus::prelude::*;
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use jid::BareJid;
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/// The props for the room list widget, including:
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/// * The list of rooms to show.
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/// * The event handler for when the user clicks a room.
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/// * The event handler for when the user clicks the "leave" button for a room.
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#[derive(Props)]
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pub struct RoomListProps<'a> {
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rooms: Vec<BareJid>,
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rooms: Vec<BareJid>, // TODO: Should this be a reference of some kind?
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on_room_picked: EventHandler<'a, BareJid>,
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on_room_left: EventHandler<'a, BareJid>,
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}
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/// A Dioxus component that renders a list of rooms
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/// A widget that shows a list of rooms known to the client.
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///
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/// It provides an overview of the rooms, and allows the user to
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/// select a room or to leave it.
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///
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/// How "selecting" and "leaving" a room is handled is up to the context.
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pub fn RoomList<'a>(cx: Scope<'a, RoomListProps>) -> Element<'a> {
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render! {
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// An <ul> with a list of <li> elements, each containing a room name and a button.
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ul {
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list_style: "none",
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flex_grow: 1,
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margin: 0,
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padding: 0,
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for room in cx.props.rooms.iter() {
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// A single <li> element, containing a room name and a button.
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rsx! { li {
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display: "flex",
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flex_direction: "row",
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onclick: |_evt| cx.props.on_room_picked.call(room.to_owned()),
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// The room name inside a <div>.
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div {
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flex_grow: 1,
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"{room}"
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}
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// A button to leave the room.
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button {
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onclick: |evt| {
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@ -22,6 +22,10 @@ use dioxus::hooks::use_state;
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use dioxus::prelude::*;
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use jid::BareJid;
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/// The props for the room view widget, including:
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/// * The room identifier (BareJid) to display.
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/// * The list of messages to display.
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/// * The event handler for when the user sends a message.
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#[derive(Props)]
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pub struct RoomViewProps<'a> {
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room: BareJid,
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@ -29,6 +33,7 @@ pub struct RoomViewProps<'a> {
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on_message_sent: EventHandler<'a, String>,
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}
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/// A widget that shows a room, including a list of messages and a widget to send new messages.
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pub fn RoomView<'a>(cx: Scope<'a, RoomViewProps>) -> Element<'a> {
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let _message = use_state(cx, || "".to_owned());
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@ -39,12 +44,16 @@ pub fn RoomView<'a>(cx: Scope<'a, RoomViewProps>) -> Element<'a> {
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display: "flex",
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background_color: "#166322",
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flex_direction: "column",
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// The room name, as an H2 (H1 is reserved for the app name).
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h2 {
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margin: 0,
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padding: 0,
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border_bottom: "1px solid lightgray",
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"{cx.props.room}"
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}
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// The list of messages, as an <ul>, where each message is an <li>.
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ul {
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flex_grow: 1,
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overflow_y: "scroll",
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@ -54,6 +63,8 @@ pub fn RoomView<'a>(cx: Scope<'a, RoomViewProps>) -> Element<'a> {
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} }
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}
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}
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// The widget to compose new messages and send them.
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SendMessage {
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on_message_sent: |x:String| cx.props.on_message_sent.call(x),
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}
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@ -24,13 +24,19 @@ pub struct SendMessageProps<'a> {
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on_message_sent: EventHandler<'a, String>,
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}
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/// A simple widget that allows the user to compose a message and a button to send it.
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pub fn SendMessage<'a>(cx: Scope<'a, SendMessageProps>) -> Element<'a> {
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// The message body being written.
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let message = use_state(cx, || "".to_owned());
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render! {
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div {
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class: "send-message-widget",
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display: "flex",
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flex_direction: "row",
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// A non-resizable text area for the message body.
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textarea {
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resize: "none",
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flex_grow: 1,
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@ -38,6 +44,8 @@ pub fn SendMessage<'a>(cx: Scope<'a, SendMessageProps>) -> Element<'a> {
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message.set(evt.value.clone());
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}
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}
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// A button to send the message.
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button {
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height: "100%",
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onclick: move |_| {
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