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1234 lines
43 KiB
Java
1234 lines
43 KiB
Java
/*
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* This file is modified by Ivan Maidanski <ivmai@ivmaisoft.com>
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* Project name: JCGO-SUNAWT (http://www.ivmaisoft.com/jcgo/)
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**
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* Comment: contains x11-specific fixes.
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*/
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/*
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* @(#)UIManager.java 1.103 03/01/23
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*
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* Copyright 2003 Sun Microsystems, Inc. All rights reserved.
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* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*/
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package javax.swing;
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import java.awt.Component;
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import java.awt.Container;
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import java.awt.Window;
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import java.awt.Font;
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import java.awt.Color;
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import java.awt.Insets;
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import java.awt.Dimension;
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import java.awt.KeyboardFocusManager;
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import java.awt.KeyEventPostProcessor;
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import java.awt.event.KeyEvent;
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import java.security.AccessController;
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import javax.swing.plaf.ComponentUI;
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import javax.swing.border.Border;
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import javax.swing.event.SwingPropertyChangeSupport;
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import java.beans.PropertyChangeListener;
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import java.beans.PropertyChangeEvent;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import java.io.ObjectOutputStream;
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import java.io.ObjectInputStream;
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import java.io.Serializable;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.BufferedInputStream;
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import java.util.Enumeration;
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import java.util.Hashtable;
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import java.util.Properties;
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import java.util.StringTokenizer;
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import java.util.Vector;
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import java.util.Locale;
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import sun.security.action.GetPropertyAction;
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/**
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* This class keeps track of the current look and feel and its
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* defaults.
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* The default look and feel class is chosen in the following manner:
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* <ol>
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* <li>If the system property <code>swing.defaultlaf</code> is
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* non-null, use it as the default look and feel class name.
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* <li>If the {@link java.util.Properties} file <code>swing.properties</code>
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* exists and contains the key <code>swing.defaultlaf</code>,
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* use its value as default look and feel class name. The location of
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* <code>swing.properties</code> may vary depending upon the
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* implementation of the Java platform. In Sun's implementation
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* this will reside in
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* <code>&java.home>/lib/swing.properties</code>. Refer to
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* the release notes of the implementation you are using for
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* further details.
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* <li>Otherwise use the Java look and feel.
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* </ol>
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* <p>
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* We manage three levels of defaults: user defaults, look
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* and feel defaults, system defaults. A call to <code>UIManager.get</code>
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* checks all three levels in order and returns the first non-<code>null</code>
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* value for a key, if any. A call to <code>UIManager.put</code> just
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* affects the user defaults. Note that a call to
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* <code>setLookAndFeel</code> doesn't affect the user defaults, it just
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* replaces the middle defaults "level".
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* <p>
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* <strong>Warning:</strong>
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* Serialized objects of this class will not be compatible with
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* future Swing releases. The current serialization support is
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* appropriate for short term storage or RMI between applications running
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* the same version of Swing. As of 1.4, support for long term storage
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* of all JavaBeans<sup><font size="-2">TM</font></sup>
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* has been added to the <code>java.beans</code> package.
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* Please see {@link java.beans.XMLEncoder}.
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*
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* @see javax.swing.plaf.metal
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*
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* @version 1.103 01/23/03
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* @author Thomas Ball
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* @author Hans Muller
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*/
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public class UIManager implements Serializable
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{
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/**
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* This class defines the state managed by the <code>UIManager</code>. For
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* Swing applications the fields in this class could just as well
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* be static members of <code>UIManager</code> however we give them
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* "AppContext"
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* scope instead so that applets (and potentially multiple lightweight
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* applications running in a single VM) have their own state. For example,
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* an applet can alter its look and feel, see <code>setLookAndFeel</code>.
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* Doing so has no affect on other applets (or the browser).
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*/
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private static class LAFState
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{
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Properties swingProps;
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private UIDefaults[] tables = new UIDefaults[2];
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boolean initialized = false;
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MultiUIDefaults multiUIDefaults = new MultiUIDefaults(tables);
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LookAndFeel lookAndFeel;
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LookAndFeel multiLookAndFeel = null;
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Vector auxLookAndFeels = null;
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SwingPropertyChangeSupport changeSupport =
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new SwingPropertyChangeSupport(UIManager.class);
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UIDefaults getLookAndFeelDefaults() { return tables[0]; }
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void setLookAndFeelDefaults(UIDefaults x) { tables[0] = x; }
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UIDefaults getSystemDefaults() { return tables[1]; }
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void setSystemDefaults(UIDefaults x) { tables[1] = x; }
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}
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/**
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* The <code>AppContext</code> key for our one <code>LAFState</code> instance.
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*/
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private static final Object lafStateACKey = new StringBuffer("LookAndFeel State");
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/* Lock object used in place of class object for synchronization. (4187686)
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*/
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private static final Object classLock = new Object();
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/* Cache the last referenced LAFState to improve performance
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* when accessing it. The cache is based on last thread rather
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* than last AppContext because of the cost of looking up the
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* AppContext each time. Since most Swing UI work is on the
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* EventDispatchThread, this hits often enough to justify the
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* overhead. (4193032)
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*/
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private static Thread currentLAFStateThread = null;
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private static LAFState currentLAFState = null;
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/**
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* Return the <code>LAFState</code> object, lazily create one if necessary.
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* All access to the <code>LAFState</code> fields is done via this method,
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* for example:
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* <pre>
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* getLAFState().initialized = true;
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* </pre>
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*/
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private static LAFState getLAFState() {
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// First check whether we're running on the same thread as
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// the last request.
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Thread thisThread = Thread.currentThread();
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if (thisThread == currentLAFStateThread) {
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return currentLAFState;
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}
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LAFState rv = (LAFState)SwingUtilities.appContextGet(lafStateACKey);
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if (rv == null) {
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synchronized (classLock) {
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rv = (LAFState)SwingUtilities.appContextGet(lafStateACKey);
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if (rv == null) {
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SwingUtilities.appContextPut(lafStateACKey,
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(rv = new LAFState()));
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}
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}
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}
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currentLAFStateThread = thisThread;
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currentLAFState = rv;
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return rv;
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}
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/* Keys used for the properties file in <java.home>/lib/swing.properties.
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* See loadUserProperties(), initialize().
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*/
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private static final String defaultLAFKey = "swing.defaultlaf";
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private static final String auxiliaryLAFsKey = "swing.auxiliarylaf";
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private static final String multiplexingLAFKey = "swing.plaf.multiplexinglaf";
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private static final String installedLAFsKey = "swing.installedlafs";
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private static final String disableMnemonicKey = "swing.disablenavaids";
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/**
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* Return a swing.properties file key for the attribute of specified
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* look and feel. The attr is either "name" or "class", a typical
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* key would be: "swing.installedlaf.windows.name"
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*/
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private static String makeInstalledLAFKey(String laf, String attr) {
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return "swing.installedlaf." + laf + "." + attr;
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}
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/**
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* The filename for swing.properties is a path like this (Unix version):
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* <java.home>/lib/swing.properties. This method returns a bogus
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* filename if java.home isn't defined.
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*/
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private static String makeSwingPropertiesFilename() {
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String sep = File.separator;
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return AccessController.doPrivileged(new GetPropertyAction(
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"java.home", "<java.home undefined>")) + sep + "lib" +
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sep + "swing.properties";
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}
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/**
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* Provides a little information about an installed
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* <code>LookAndFeel</code> for the sake of configuring a menu or
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* for initial application set up.
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*
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* @see UIManager#getInstalledLookAndFeels
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* @see LookAndFeel
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*/
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public static class LookAndFeelInfo {
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private String name;
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private String className;
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/**
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* Constructs a <code>UIManager</code>s
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* <code>LookAndFeelInfo</code> object.
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*
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* @param name a <code>String</code> specifying the name of
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* the look and feel
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* @param className a <code>String</code> specifiying the name of
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* the class that implements the look and feel
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*/
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public LookAndFeelInfo(String name, String className) {
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this.name = name;
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this.className = className;
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}
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/**
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* Returns the name of the look and feel in a form suitable
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* for a menu or other presentation
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* @return a <code>String</code> containing the name
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* @see LookAndFeel#getName
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*/
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public String getName() {
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return name;
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}
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/**
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* Returns the name of the class that implements this look and feel.
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* @return the name of the class that implements this
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* <code>LookAndFeel</code>
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* @see LookAndFeel
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*/
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public String getClassName() {
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return className;
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}
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/**
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* Returns a string that displays and identifies this
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* object's properties.
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*
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* @return a <code>String</code> representation of this object
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*/
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public String toString() {
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return getClass().getName() + "[" + getName() + " " + getClassName() + "]";
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}
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}
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/**
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* The default value of <code>installedLAFS</code> is used when no
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* swing.properties
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* file is available or if the file doesn't contain a "swing.installedlafs"
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* property.
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*
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* @see #initializeInstalledLAFs
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*/
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private static LookAndFeelInfo[] installedLAFs = {
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new LookAndFeelInfo("Metal", "javax.swing.plaf.metal.MetalLookAndFeel"),
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new LookAndFeelInfo("CDE/Motif", "com.sun.java.swing.plaf.motif." +
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"MotifLookAndFeel"),
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new LookAndFeelInfo("Windows", "com.sun.java.swing.plaf.windows." +
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"WindowsLookAndFeel"),
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new LookAndFeelInfo("GTK", "com.sun.java.swing.plaf.gtk." +
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"GTKLookAndFeel")
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};
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/**
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* Returns an array of objects that provide some information about the
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* <code>LookAndFeel</code> implementations that have been installed with this
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* software development kit. The <code>LookAndFeel</code> info objects can
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* used by an application to construct a menu of look and feel options for
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* the user or to set the look and feel at start up time. Note that
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* we do not return the <code>LookAndFeel</code> classes themselves here to
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* avoid the cost of unnecessarily loading them.
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* <p>
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* Given a <code>LookAndFeelInfo</code> object one can set the current
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* look and feel like this:
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* <pre>
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* UIManager.setLookAndFeel(info.getClassName());
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* </pre>
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* @return an array of <code>LookAndFeelInfo</code> objects
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*
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* @see #setLookAndFeel
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*/
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public static LookAndFeelInfo[] getInstalledLookAndFeels() {
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maybeInitialize();
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LookAndFeelInfo[] ilafs = installedLAFs;
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LookAndFeelInfo[] rv = new LookAndFeelInfo[ilafs.length];
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System.arraycopy(ilafs, 0, rv, 0, ilafs.length);
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return rv;
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}
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/**
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* Replaces the current array of installed <code>LookAndFeelInfos</code>.
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* @param infos new array of <code>LookAndFeelInfo</code> objects
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*
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* @see #getInstalledLookAndFeels
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*/
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public static void setInstalledLookAndFeels(LookAndFeelInfo[] infos)
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throws SecurityException
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{
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LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length];
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System.arraycopy(infos, 0, newInfos, 0, infos.length);
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installedLAFs = newInfos;
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}
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/**
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* Adds the specified look and feel to the current array and
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* then calls {@link #setInstalledLookAndFeels}.
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* @param info a <code>LookAndFeelInfo</code> object that names the
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* look and feel and identifies that class that implements it
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*/
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public static void installLookAndFeel(LookAndFeelInfo info) {
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LookAndFeelInfo[] infos = getInstalledLookAndFeels();
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LookAndFeelInfo[] newInfos = new LookAndFeelInfo[infos.length + 1];
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System.arraycopy(infos, 0, newInfos, 0, infos.length);
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newInfos[infos.length] = info;
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setInstalledLookAndFeels(newInfos);
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}
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/**
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* Creates a new look and feel and adds it to the current array.
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* Then calls {@link #setInstalledLookAndFeels}.
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*
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* @param name a <code>String</code> specifying the name of the
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* look and feel
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* @param className a <code>String</code> specifying the class name
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* that implements the look and feel
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*/
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public static void installLookAndFeel(String name, String className) {
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installLookAndFeel(new LookAndFeelInfo(name, className));
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}
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/**
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* Returns the current default look and feel or <code>null</code>.
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*
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* @return the current default look and feel, or <code>null</code>
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* @see #setLookAndFeel
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*/
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public static LookAndFeel getLookAndFeel() {
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maybeInitialize();
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return getLAFState().lookAndFeel;
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}
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/**
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* Sets the current default look and feel using a
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* <code>LookAndFeel</code> object.
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* <p>
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* This is a JavaBeans bound property.
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*
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* @param newLookAndFeel the <code>LookAndFeel</code> object
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* @exception UnsupportedLookAndFeelException if
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* <code>lnf.isSupportedLookAndFeel()</code> is false
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* @see #getLookAndFeel
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*/
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public static void setLookAndFeel(LookAndFeel newLookAndFeel)
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throws UnsupportedLookAndFeelException
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{
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if ((newLookAndFeel != null) && !newLookAndFeel.isSupportedLookAndFeel()) {
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String s = newLookAndFeel.toString() + " not supported on this platform";
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throw new UnsupportedLookAndFeelException(s);
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}
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LookAndFeel oldLookAndFeel = getLAFState().lookAndFeel;
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if (oldLookAndFeel != null) {
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oldLookAndFeel.uninitialize();
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}
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getLAFState().lookAndFeel = newLookAndFeel;
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if (newLookAndFeel != null) {
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newLookAndFeel.initialize();
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getLAFState().setLookAndFeelDefaults(newLookAndFeel.getDefaults());
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}
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else {
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getLAFState().setLookAndFeelDefaults(null);
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}
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getLAFState().changeSupport.firePropertyChange("lookAndFeel", oldLookAndFeel, newLookAndFeel);
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}
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/**
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* Sets the current default look and feel using a class name.
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*
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* @param className a string specifying the name of the class that implements
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* the look and feel
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* @exception ClassNotFoundException if the <code>LookAndFeel</code>
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* class could not be found
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* @exception InstantiationException if a new instance of the class
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* couldn't be created
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* @exception IllegalAccessException if the class or initializer isn't accessible
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* @exception UnsupportedLookAndFeelException if
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* <code>lnf.isSupportedLookAndFeel()</code> is false
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*/
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public static void setLookAndFeel(String className)
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throws ClassNotFoundException,
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InstantiationException,
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IllegalAccessException,
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UnsupportedLookAndFeelException
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{
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Class lnfClass = SwingUtilities.loadSystemClass(className);
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setLookAndFeel((LookAndFeel)(lnfClass.newInstance()));
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}
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/**
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* Returns the name of the <code>LookAndFeel</code> class that implements
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* the native systems look and feel if there is one, otherwise
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* the name of the default cross platform <code>LookAndFeel</code>
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* class.
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*
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* @return the <code>String</code> of the <code>LookAndFeel</code>
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* class
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*
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* @see #setLookAndFeel
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* @see #getCrossPlatformLookAndFeelClassName
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*/
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public static String getSystemLookAndFeelClassName() {
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String osName = (String)AccessController.doPrivileged(
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new GetPropertyAction("os.name"));
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if (osName != null) {
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/* if (osName.indexOf("Windows") != -1) {
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return "com.sun.java.swing.plaf.windows.WindowsLookAndFeel";
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}
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else if ((osName.indexOf("Solaris") != -1) ||
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(osName.indexOf("SunOS") != -1)) */ {
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return "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
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}
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/* else if (osName.indexOf("Mac") != -1 ) {
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return "com.sun.java.swing.plaf.mac.MacLookAndFeel";
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} */
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}
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return getCrossPlatformLookAndFeelClassName();
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}
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/**
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* Returns the name of the <code>LookAndFeel</code> class that implements
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* the default cross platform look and feel -- the Java
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* Look and Feel (JLF).
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*
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* @return a string with the JLF implementation-class
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* @see #setLookAndFeel
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* @see #getSystemLookAndFeelClassName
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*/
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public static String getCrossPlatformLookAndFeelClassName() {
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return "javax.swing.plaf.metal.MetalLookAndFeel";
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}
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/**
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* Returns the default values for this look and feel.
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*
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* @return a <code>UIDefaults</code> object containing the default values
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*/
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public static UIDefaults getDefaults() {
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maybeInitialize();
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return getLAFState().multiUIDefaults;
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}
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/**
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* Returns a drawing font from the defaults table.
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*
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* @param key an <code>Object</code> specifying the font
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* @return the <code>Font</code> object
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*/
|
|
public static Font getFont(Object key) {
|
|
return getDefaults().getFont(key);
|
|
}
|
|
|
|
/**
|
|
* Returns a drawing font from the defaults table that is appropriate
|
|
* for the given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the font
|
|
* @param l the <code>Locale</code> for which the font is desired
|
|
* @return the <code>Font</code> object
|
|
* @since 1.4
|
|
*/
|
|
public static Font getFont(Object key, Locale l) {
|
|
return getDefaults().getFont(key,l);
|
|
}
|
|
|
|
/**
|
|
* Returns a drawing color from the defaults table.
|
|
*
|
|
* @param key an <code>Object</code> specifying the color
|
|
* @return the <code>Color</code> object
|
|
*/
|
|
public static Color getColor(Object key) {
|
|
return getDefaults().getColor(key);
|
|
}
|
|
|
|
/**
|
|
* Returns a drawing color from the defaults table that is appropriate
|
|
* for the given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the color
|
|
* @param l the <code>Locale</code> for which the color is desired
|
|
* @return the <code>Color</code> object
|
|
* @since 1.4
|
|
*/
|
|
public static Color getColor(Object key, Locale l) {
|
|
return getDefaults().getColor(key,l);
|
|
}
|
|
|
|
/**
|
|
* Returns an <code>Icon</code> from the defaults table.
|
|
*
|
|
* @param key an <code>Object</code> specifying the icon
|
|
* @return the <code>Icon</code> object
|
|
*/
|
|
public static Icon getIcon(Object key) {
|
|
return getDefaults().getIcon(key);
|
|
}
|
|
|
|
/**
|
|
* Returns an <code>Icon</code> from the defaults table that is appropriate
|
|
* for the given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the icon
|
|
* @param l the <code>Locale</code> for which the icon is desired
|
|
* @return the <code>Icon</code> object
|
|
* @since 1.4
|
|
*/
|
|
public static Icon getIcon(Object key, Locale l) {
|
|
return getDefaults().getIcon(key,l);
|
|
}
|
|
|
|
/**
|
|
* Returns a border from the defaults table.
|
|
*
|
|
* @param key an <code>Object</code> specifying the border
|
|
* @return the <code>Border</code> object
|
|
*/
|
|
public static Border getBorder(Object key) {
|
|
return getDefaults().getBorder(key);
|
|
}
|
|
|
|
/**
|
|
* Returns a border from the defaults table that is appropriate
|
|
* for the given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the border
|
|
* @param l the <code>Locale</code> for which the border is desired
|
|
* @return the <code>Border</code> object
|
|
* @since 1.4
|
|
*/
|
|
public static Border getBorder(Object key, Locale l) {
|
|
return getDefaults().getBorder(key,l);
|
|
}
|
|
|
|
/**
|
|
* Returns a string from the defaults table.
|
|
*
|
|
* @param key an <code>Object</code> specifying the string
|
|
* @return the <code>String</code>
|
|
*/
|
|
public static String getString(Object key) {
|
|
return getDefaults().getString(key);
|
|
}
|
|
|
|
/**
|
|
* Returns a string from the defaults table that is appropriate for the
|
|
* given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the string
|
|
* @param l the <code>Locale</code> for which the string is desired
|
|
* @return the <code>String</code>
|
|
*/
|
|
public static String getString(Object key, Locale l) {
|
|
return getDefaults().getString(key,l);
|
|
}
|
|
|
|
/**
|
|
* Returns a string from the defaults table that is appropriate for the
|
|
* given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the string
|
|
* @param c Component used to determine Locale, null implies use the
|
|
* default Locale.
|
|
* @return the <code>String</code>
|
|
*/
|
|
static String getString(Object key, Component c) {
|
|
Locale l = (c == null) ? Locale.getDefault() : c.getLocale();
|
|
return getString(key, l);
|
|
}
|
|
|
|
/**
|
|
* Returns an integer from the defaults table.
|
|
*
|
|
* @param key an <code>Object</code> specifying the int
|
|
* @return the int
|
|
*/
|
|
public static int getInt(Object key) {
|
|
return getDefaults().getInt(key);
|
|
}
|
|
|
|
/**
|
|
* Returns an integer from the defaults table that is appropriate
|
|
* for the given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the int
|
|
* @param l the <code>Locale</code> for which the int is desired
|
|
* @return the int
|
|
* @since 1.4
|
|
*/
|
|
public static int getInt(Object key, Locale l) {
|
|
return getDefaults().getInt(key,l);
|
|
}
|
|
|
|
/**
|
|
* Returns an integer from the defaults table. If <code>key</code> does
|
|
* not map to a valid <code>Integer</code>, or can not be convered from
|
|
* a <code>String</code> to an integer, <code>default</code> is
|
|
* returned.
|
|
*
|
|
* @param key an <code>Object</code> specifying the int
|
|
* @param defaultValue Returned value if <code>key</code> is not available,
|
|
* or is not an Integer
|
|
* @return the int
|
|
*/
|
|
static int getInt(Object key, int defaultValue) {
|
|
Object value = UIManager.get(key);
|
|
|
|
if (value instanceof Integer) {
|
|
return ((Integer)value).intValue();
|
|
}
|
|
if (value instanceof String) {
|
|
try {
|
|
return Integer.parseInt((String)value);
|
|
} catch (NumberFormatException nfe) {}
|
|
}
|
|
return defaultValue;
|
|
}
|
|
|
|
/**
|
|
* Returns a boolean from the defaults table which is associated with
|
|
* the key value. If the key is not found or the key doesn't represent
|
|
* a boolean value then false will be returned.
|
|
*
|
|
* @param key an <code>Object</code> specifying the key for the desired boolean value
|
|
* @return the boolean value corresponding to the key
|
|
* @since 1.4
|
|
*/
|
|
public static boolean getBoolean(Object key) {
|
|
return getDefaults().getBoolean(key);
|
|
}
|
|
|
|
/**
|
|
* Returns a boolean from the defaults table which is associated with
|
|
* the key value and the given <code>Locale</code>. If the key is not
|
|
* found or the key doesn't represent
|
|
* a boolean value then false will be returned.
|
|
*
|
|
* @param key an <code>Object</code> specifying the key for the desired
|
|
* boolean value
|
|
* @param l the <code>Locale</code> for which the boolean is desired
|
|
* @return the boolean value corresponding to the key
|
|
* @since 1.4
|
|
*/
|
|
public static boolean getBoolean(Object key, Locale l) {
|
|
return getDefaults().getBoolean(key,l);
|
|
}
|
|
|
|
/**
|
|
* Returns an <code>Insets</code> object from the defaults table.
|
|
*
|
|
* @param key an <code>Object</code> specifying the <code>Insets</code> object
|
|
* @return the <code>Insets</code> object
|
|
*/
|
|
public static Insets getInsets(Object key) {
|
|
return getDefaults().getInsets(key);
|
|
}
|
|
|
|
/**
|
|
* Returns an <code>Insets</code> object from the defaults table that is
|
|
* appropriate for the given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the <code>Insets</code> object
|
|
* @param l the <code>Locale</code> for which the object is desired
|
|
* @return the <code>Insets</code> object
|
|
* @since 1.4
|
|
*/
|
|
public static Insets getInsets(Object key, Locale l) {
|
|
return getDefaults().getInsets(key,l);
|
|
}
|
|
|
|
/**
|
|
* Returns a dimension from the defaults table.
|
|
*
|
|
* @param key an <code>Object</code> specifying the dimension object
|
|
* @return the <code>Dimension</code> object
|
|
*/
|
|
public static Dimension getDimension(Object key) {
|
|
return getDefaults().getDimension(key);
|
|
}
|
|
|
|
/**
|
|
* Returns a dimension from the defaults table that is appropriate
|
|
* for the given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the dimension object
|
|
* @param l the <code>Locale</code> for which the object is desired
|
|
* @return the <code>Dimension</code> object
|
|
* @since 1.4
|
|
*/
|
|
public static Dimension getDimension(Object key, Locale l) {
|
|
return getDefaults().getDimension(key,l);
|
|
}
|
|
|
|
/**
|
|
* Returns an object from the defaults table.
|
|
*
|
|
* @param key an <code>Object</code> specifying the desired object
|
|
* @return the <code>Object</code>
|
|
*/
|
|
public static Object get(Object key) {
|
|
return getDefaults().get(key);
|
|
}
|
|
|
|
/**
|
|
* Returns an object from the defaults table that is appropriate for
|
|
* the given locale.
|
|
*
|
|
* @param key an <code>Object</code> specifying the desired object
|
|
* @param l the <code>Locale</code> for which the object is desired
|
|
* @return the <code>Object</code>
|
|
*/
|
|
public static Object get(Object key, Locale l) {
|
|
return getDefaults().get(key,l);
|
|
}
|
|
|
|
/**
|
|
* Stores an object in the defaults table.
|
|
*
|
|
* @param key an <code>Object</code> specifying the retrieval key
|
|
* @param value the <code>Object</code> to store
|
|
* @return the <code>Object</code> returned by {@link UIDefaults#put}
|
|
*/
|
|
public static Object put(Object key, Object value) {
|
|
return getDefaults().put(key, value);
|
|
}
|
|
|
|
/**
|
|
* Returns the L&F object that renders the target component.
|
|
*
|
|
* @param target the <code>JComponent</code> to render
|
|
* @return the <code>ComponentUI</code> object that renders the target component
|
|
*/
|
|
public static ComponentUI getUI(JComponent target) {
|
|
maybeInitialize();
|
|
ComponentUI ui = null;
|
|
LookAndFeel multiLAF = getLAFState().multiLookAndFeel;
|
|
if (multiLAF != null) {
|
|
// This can return null if the multiplexing look and feel
|
|
// doesn't support a particular UI.
|
|
ui = multiLAF.getDefaults().getUI(target);
|
|
}
|
|
if (ui == null) {
|
|
ui = getDefaults().getUI(target);
|
|
}
|
|
return ui;
|
|
}
|
|
|
|
|
|
/**
|
|
* Returns the default values for this look and feel.
|
|
*
|
|
* @return an <code>UIDefaults</code> object containing the default values
|
|
*/
|
|
public static UIDefaults getLookAndFeelDefaults() {
|
|
maybeInitialize();
|
|
return getLAFState().getLookAndFeelDefaults();
|
|
}
|
|
|
|
/**
|
|
* Finds the Multiplexing <code>LookAndFeel</code>.
|
|
*/
|
|
private static LookAndFeel getMultiLookAndFeel(String defaultName) {
|
|
LookAndFeel multiLookAndFeel = getLAFState().multiLookAndFeel;
|
|
if (multiLookAndFeel == null) {
|
|
String className = getLAFState().swingProps.getProperty(multiplexingLAFKey, defaultName);
|
|
try {
|
|
Class lnfClass = SwingUtilities.loadSystemClass(className);
|
|
multiLookAndFeel = (LookAndFeel)lnfClass.newInstance();
|
|
} catch (Exception exc) {
|
|
System.err.println("UIManager: failed loading " + className);
|
|
}
|
|
}
|
|
return multiLookAndFeel;
|
|
}
|
|
|
|
/**
|
|
* Adds a <code>LookAndFeel</code> to the list of auxiliary look and feels.
|
|
* The auxiliary look and feels tell the multiplexing look and feel what
|
|
* other <code>LookAndFeel</code> classes for a component instance are to be used
|
|
* in addition to the default <code>LookAndFeel</code> class when creating a
|
|
* multiplexing UI. The change will only take effect when a new
|
|
* UI class is created or when the default look and feel is changed
|
|
* on a component instance.
|
|
* <p>Note these are not the same as the installed look and feels.
|
|
*
|
|
* @param laf the <code>LookAndFeel</code> object
|
|
* @see #removeAuxiliaryLookAndFeel
|
|
* @see #setLookAndFeel
|
|
* @see #getAuxiliaryLookAndFeels
|
|
* @see #getInstalledLookAndFeels
|
|
*/
|
|
static public void addAuxiliaryLookAndFeel(LookAndFeel laf) {
|
|
maybeInitialize();
|
|
|
|
Vector v = getLAFState().auxLookAndFeels;
|
|
if (v == null) {
|
|
v = new Vector();
|
|
}
|
|
|
|
if (!v.contains(laf)) {
|
|
v.addElement(laf);
|
|
laf.initialize();
|
|
getLAFState().auxLookAndFeels = v;
|
|
|
|
if (getLAFState().multiLookAndFeel == null) {
|
|
getLAFState().multiLookAndFeel = getMultiLookAndFeel(
|
|
javax.swing.plaf.multi.MultiLookAndFeel.class.getName());
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes a <code>LookAndFeel</code> from the list of auxiliary look and feels.
|
|
* The auxiliary look and feels tell the multiplexing look and feel what
|
|
* other <code>LookAndFeel</code> classes for a component instance are to be used
|
|
* in addition to the default <code>LookAndFeel</code> class when creating a
|
|
* multiplexing UI. The change will only take effect when a new
|
|
* UI class is created or when the default look and feel is changed
|
|
* on a component instance.
|
|
* <p>Note these are not the same as the installed look and feels.
|
|
* @return true if the <code>LookAndFeel</code> was removed from the list
|
|
* @see #removeAuxiliaryLookAndFeel
|
|
* @see #getAuxiliaryLookAndFeels
|
|
* @see #setLookAndFeel
|
|
* @see #getInstalledLookAndFeels
|
|
*/
|
|
static public boolean removeAuxiliaryLookAndFeel(LookAndFeel laf) {
|
|
maybeInitialize();
|
|
|
|
boolean result;
|
|
|
|
Vector v = getLAFState().auxLookAndFeels;
|
|
if ((v == null) || (v.size() == 0)) {
|
|
return false;
|
|
}
|
|
|
|
result = v.removeElement(laf);
|
|
if (result) {
|
|
if (v.size() == 0) {
|
|
getLAFState().auxLookAndFeels = null;
|
|
getLAFState().multiLookAndFeel = null;
|
|
} else {
|
|
getLAFState().auxLookAndFeels = v;
|
|
}
|
|
}
|
|
laf.uninitialize();
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Returns the list of auxiliary look and feels (can be <code>null</code>).
|
|
* The auxiliary look and feels tell the multiplexing look and feel what
|
|
* other <code>LookAndFeel</code> classes for a component instance are
|
|
* to be used in addition to the default LookAndFeel class when creating a
|
|
* multiplexing UI.
|
|
* <p>Note these are not the same as the installed look and feels.
|
|
*
|
|
* @return list of auxiliary <code>LookAndFeel</code>s or <code>null</code>
|
|
* @see #addAuxiliaryLookAndFeel
|
|
* @see #removeAuxiliaryLookAndFeel
|
|
* @see #setLookAndFeel
|
|
* @see #getInstalledLookAndFeels
|
|
*/
|
|
static public LookAndFeel[] getAuxiliaryLookAndFeels() {
|
|
maybeInitialize();
|
|
|
|
Vector v = getLAFState().auxLookAndFeels;
|
|
if ((v == null) || (v.size() == 0)) {
|
|
return null;
|
|
}
|
|
else {
|
|
LookAndFeel[] rv = new LookAndFeel[v.size()];
|
|
for (int i = 0; i < rv.length; i++) {
|
|
rv[i] = (LookAndFeel)v.elementAt(i);
|
|
}
|
|
return rv;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Adds a <code>PropertyChangeListener</code> to the listener list.
|
|
* The listener is registered for all properties.
|
|
*
|
|
* @param listener the <code>PropertyChangeListener</code> to be added
|
|
* @see java.beans.PropertyChangeSupport
|
|
*/
|
|
public static void addPropertyChangeListener(PropertyChangeListener listener)
|
|
{
|
|
synchronized (classLock) {
|
|
getLAFState().changeSupport.addPropertyChangeListener(listener);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Removes a <code>PropertyChangeListener</code> from the listener list.
|
|
* This removes a <code>PropertyChangeListener</code> that was registered
|
|
* for all properties.
|
|
*
|
|
* @param listener the <code>PropertyChangeListener</code> to be removed
|
|
* @see java.beans.PropertyChangeSupport
|
|
*/
|
|
public static void removePropertyChangeListener(PropertyChangeListener listener)
|
|
{
|
|
synchronized (classLock) {
|
|
getLAFState().changeSupport.removePropertyChangeListener(listener);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Returns an array of all the <code>PropertyChangeListener</code>s added
|
|
* to this UIManager with addPropertyChangeListener().
|
|
*
|
|
* @return all of the <code>PropertyChangeListener</code>s added or an empty
|
|
* array if no listeners have been added
|
|
* @since 1.4
|
|
*/
|
|
public static PropertyChangeListener[] getPropertyChangeListeners() {
|
|
synchronized(classLock) {
|
|
return getLAFState().changeSupport.getPropertyChangeListeners();
|
|
}
|
|
}
|
|
|
|
private static Properties loadSwingProperties()
|
|
{
|
|
/* Don't bother checking for Swing properties if untrusted, as
|
|
* there's no way to look them up without triggering SecurityExceptions.
|
|
*/
|
|
if (UIManager.class.getClassLoader() != null) {
|
|
return new Properties();
|
|
}
|
|
else {
|
|
final Properties props = new Properties();
|
|
|
|
SwingUtilities.doPrivileged(new Runnable() {
|
|
public void run() {
|
|
try {
|
|
File file = new File(makeSwingPropertiesFilename());
|
|
|
|
if (file.exists()) {
|
|
// InputStream has been buffered in Properties
|
|
// class
|
|
FileInputStream ins = new FileInputStream(file);
|
|
props.load(ins);
|
|
ins.close();
|
|
}
|
|
}
|
|
catch (Exception e) {
|
|
// No such file, or file is otherwise non-readable.
|
|
}
|
|
|
|
// Check whether any properties were overridden at the
|
|
// command line.
|
|
checkProperty(props, defaultLAFKey);
|
|
checkProperty(props, auxiliaryLAFsKey);
|
|
checkProperty(props, multiplexingLAFKey);
|
|
checkProperty(props, installedLAFsKey);
|
|
checkProperty(props, disableMnemonicKey);
|
|
}
|
|
});
|
|
return props;
|
|
}
|
|
}
|
|
|
|
private static void checkProperty(Properties props, String key) {
|
|
try {
|
|
String value = System.getProperty(key);
|
|
if (value != null) {
|
|
props.put(key, value);
|
|
}
|
|
} catch (SecurityException e) {
|
|
// If system won't give us a property, we don't want it!
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* If a swing.properties file exist and it has a swing.installedlafs property
|
|
* then initialize the <code>installedLAFs</code> field.
|
|
*
|
|
* @see #getInstalledLookAndFeels
|
|
*/
|
|
private static void initializeInstalledLAFs(Properties swingProps)
|
|
{
|
|
String ilafsString = swingProps.getProperty(installedLAFsKey);
|
|
if (ilafsString == null) {
|
|
return;
|
|
}
|
|
|
|
/* Create a vector that contains the value of the swing.installedlafs
|
|
* property. For example given "swing.installedlafs=motif,windows"
|
|
* lafs = {"motif", "windows"}.
|
|
*/
|
|
Vector lafs = new Vector();
|
|
StringTokenizer st = new StringTokenizer(ilafsString, ",", false);
|
|
while (st.hasMoreTokens()) {
|
|
lafs.addElement(st.nextToken());
|
|
}
|
|
|
|
/* Look up the name and class for each name in the "swing.installedlafs"
|
|
* list. If they both exist then add a LookAndFeelInfo to
|
|
* the installedLafs array.
|
|
*/
|
|
Vector ilafs = new Vector(lafs.size());
|
|
for(int i = 0; i < lafs.size(); i++) {
|
|
String laf = (String)lafs.elementAt(i);
|
|
String name = swingProps.getProperty(makeInstalledLAFKey(laf, "name"), laf);
|
|
String cls = swingProps.getProperty(makeInstalledLAFKey(laf, "class"));
|
|
if (cls != null) {
|
|
ilafs.addElement(new LookAndFeelInfo(name, cls));
|
|
}
|
|
}
|
|
|
|
installedLAFs = new LookAndFeelInfo[ilafs.size()];
|
|
for(int i = 0; i < ilafs.size(); i++) {
|
|
installedLAFs[i] = (LookAndFeelInfo)(ilafs.elementAt(i));
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* If the user has specified a default look and feel, use that.
|
|
* Otherwise use the look and feel that's native to this platform.
|
|
* If this code is called after the application has explicitly
|
|
* set it's look and feel, do nothing.
|
|
*
|
|
* @see #maybeInitialize
|
|
*/
|
|
private static void initializeDefaultLAF(Properties swingProps)
|
|
{
|
|
if (getLAFState().lookAndFeel != null) {
|
|
return;
|
|
}
|
|
|
|
String metalLnf = getCrossPlatformLookAndFeelClassName();
|
|
String lnfDefault = metalLnf;
|
|
|
|
String lnfName = "<undefined>" ;
|
|
try {
|
|
lnfName = swingProps.getProperty(defaultLAFKey, lnfDefault);
|
|
setLookAndFeel(lnfName);
|
|
} catch (Exception e) {
|
|
try {
|
|
lnfName = swingProps.getProperty(defaultLAFKey, metalLnf);
|
|
setLookAndFeel(lnfName);
|
|
} catch (Exception e2) {
|
|
throw new Error("can't load " + lnfName);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private static void initializeAuxiliaryLAFs(Properties swingProps)
|
|
{
|
|
String auxLookAndFeelNames = swingProps.getProperty(auxiliaryLAFsKey);
|
|
if (auxLookAndFeelNames == null) {
|
|
return;
|
|
}
|
|
|
|
Vector auxLookAndFeels = new Vector();
|
|
|
|
StringTokenizer p = new StringTokenizer(auxLookAndFeelNames,",");
|
|
String factoryName;
|
|
|
|
/* Try to load each LookAndFeel subclass in the list.
|
|
*/
|
|
|
|
while (p.hasMoreTokens()) {
|
|
String className = p.nextToken();
|
|
try {
|
|
Class lnfClass = SwingUtilities.loadSystemClass(className);
|
|
LookAndFeel newLAF = (LookAndFeel)lnfClass.newInstance();
|
|
newLAF.initialize();
|
|
auxLookAndFeels.addElement(newLAF);
|
|
}
|
|
catch (Exception e) {
|
|
System.err.println("UIManager: failed loading auxiliary look and feel " + className);
|
|
}
|
|
}
|
|
|
|
/* If there were problems and no auxiliary look and feels were
|
|
* loaded, make sure we reset auxLookAndFeels to null.
|
|
* Otherwise, we are going to use the MultiLookAndFeel to get
|
|
* all component UI's, so we need to load it now.
|
|
*/
|
|
if (auxLookAndFeels.size() == 0) {
|
|
auxLookAndFeels = null;
|
|
}
|
|
else {
|
|
getLAFState().multiLookAndFeel =
|
|
getMultiLookAndFeel("javax.swing.plaf.multi." +
|
|
"MultiLookAndFeel");
|
|
if (getLAFState().multiLookAndFeel == null) {
|
|
auxLookAndFeels = null;
|
|
}
|
|
}
|
|
|
|
getLAFState().auxLookAndFeels = auxLookAndFeels;
|
|
}
|
|
|
|
|
|
private static void initializeSystemDefaults(Properties swingProps) {
|
|
Object defaults[] = {
|
|
"FocusManagerClassName", "javax.swing.DefaultFocusManager"
|
|
};
|
|
getLAFState().setSystemDefaults(new UIDefaults(defaults));
|
|
getLAFState().swingProps = swingProps;
|
|
}
|
|
|
|
|
|
/*
|
|
* This method is called before any code that depends on the
|
|
* <code>AppContext</code> specific LAFState object runs. When the AppContext
|
|
* corresponds to a set of applets it's possible for this method
|
|
* to be re-entered, which is why we grab a lock before calling
|
|
* initialize().
|
|
*/
|
|
private static void maybeInitialize() {
|
|
synchronized (classLock) {
|
|
if (!getLAFState().initialized) {
|
|
getLAFState().initialized = true;
|
|
initialize();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Only called by maybeInitialize().
|
|
*/
|
|
private static void initialize() {
|
|
Properties swingProps = loadSwingProperties();
|
|
try {
|
|
// We discourage the JIT during UI initialization.
|
|
// JITing here tends to be counter-productive.
|
|
java.lang.Compiler.disable();
|
|
|
|
initializeSystemDefaults(swingProps);
|
|
initializeDefaultLAF(swingProps);
|
|
initializeAuxiliaryLAFs(swingProps);
|
|
initializeInstalledLAFs(swingProps);
|
|
|
|
}
|
|
finally {
|
|
// Make sure to always re-enable the JIT.
|
|
java.lang.Compiler.enable();
|
|
}
|
|
|
|
// Enable the Swing default LayoutManager.
|
|
if (FocusManager.isFocusManagerEnabled()) {
|
|
KeyboardFocusManager.getCurrentKeyboardFocusManager().
|
|
setDefaultFocusTraversalPolicy(
|
|
new LayoutFocusTraversalPolicy());
|
|
}
|
|
// Install a hook that will be invoked if no one consumes the
|
|
// KeyEvent. If the source isn't a JComponent this will process
|
|
// key bindings, if the source is a JComponent it implies that
|
|
// processKeyEvent was already invoked and thus no need to process
|
|
// the bindings again, unless the Component is disabled, in which
|
|
// case KeyEvents will no longer be dispatched to it so that we
|
|
// handle it here.
|
|
KeyboardFocusManager.getCurrentKeyboardFocusManager().
|
|
addKeyEventPostProcessor(new KeyEventPostProcessor() {
|
|
public boolean postProcessKeyEvent(KeyEvent e) {
|
|
Component c = e.getComponent();
|
|
|
|
if ((!(c instanceof JComponent) ||
|
|
(c != null && !((JComponent)c).isEnabled())) &&
|
|
JComponent.KeyboardState.shouldProcess(e) &&
|
|
SwingUtilities.processKeyBindings(e)) {
|
|
e.consume();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
});
|
|
}
|
|
}
|