/* DO NOT EDIT THIS FILE - it is machine generated (JCGO_116) */ #ifdef JCGO_116 JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__this__L98u34AI( package_GameModel This, jObjectArr pieces, jint count ); JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__new__L98u34AI( jObjectArr pieces, jint count ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__applyRotation__III( package_GameModel This, jint yaw, jint roll, jint pitch ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__applyScale__III( package_GameModel This, jint fx, jint fy, jint fz ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__applyShear__IIIIII( package_GameModel This, jint xy, jint xz, jint yx, jint yz, jint zx, jint zy ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__applyTranslate__III( package_GameModel This, jint dx, jint dy, jint dz ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__computeBounds__( package_GameModel This ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__relight__( package_GameModel This ); JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__this__L98u34AIZZZZ( package_GameModel This, jObjectArr pieces, jint count, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean unpickable ); JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__new__L98u34AIZZZZ( jObjectArr pieces, jint count, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean unpickable ); JCGO_NOSEP_STATIC package_GameModel CFASTCALL package_GameModel__this__IIZZZZZ( package_GameModel This, jint numVertices, jint numFaces, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean unpickable, jboolean projected ); JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__new__IIZZZZZ( jint numVertices, jint numFaces, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean unpickable, jboolean projected ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__copyLighting__L98u34IAII( package_GameModel This, package_GameModel model, jintArr srcVs, jint nV, jint inF ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__projectionPrepare__( package_GameModel This ); JCGO_NOSEP_STATIC package_GameModel CFASTCALL package_GameModel__this__II( package_GameModel This, jint numVertices, jint numFaces ); JCGO_NOSEP_FRWINL package_GameModel CFASTCALL package_GameModel__new__II( jint numVertices, jint numFaces ); JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__this__BAIZ( package_GameModel This, jbyteArr data, jint offset, jboolean unused ); JCGO_NOSEP_FRWINL package_GameModel CFASTCALL package_GameModel__new__BAIZ( jbyteArr data, jint offset, jboolean unused ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__allocate__II( package_GameModel This, jint numV, jint numF ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__clear__( package_GameModel This ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__reduce__II( package_GameModel This, jint df, jint dz ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__merge__L98u34AIZ( package_GameModel This, jObjectArr pieces, jint count, jboolean transState ); JCGO_NOSEP_STATIC jint CFASTCALL package_GameModel__vertexAt__III( package_GameModel This, jint x, jint y, jint z ); JCGO_NOSEP_STATIC jint CFASTCALL package_GameModel__createVertex__III( package_GameModel This, jint i, jint j, jint k ); JCGO_NOSEP_STATIC jint CFASTCALL package_GameModel__createFace__IIAII( package_GameModel This, jintArr vs, jint n, jint front, jint back ); JCGO_NOSEP_STATIC jObjectArr CFASTCALL package_GameModel__split__IIIIIIIZ( package_GameModel This, jint unused1, jint unused2, jint pieceDx, jint pieceDz, jint rows, jint count, jint pieceMaxVertices, jboolean pickable ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__setLight__ZIIIII( package_GameModel This, jint ambient, jint diffuse, jint x, jint y, jint z, jboolean gouraud ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__setLight__IIIII( package_GameModel This, jint ambience, jint diffuse, jint x, jint y, jint z ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__setLight__III( package_GameModel This, jint x, jint y, jint z ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__setVertexAmbience__II( package_GameModel This, jint v, jint ambience ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__rotate__III( package_GameModel This, jint yaw, jint pitch, jint roll ); JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__orient__III( package_GameModel This, jint yaw, jint pitch, jint roll ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__translate__III( package_GameModel This, jint x, jint y, jint z ); JCGO_NOSEP_FRWINL void CFASTCALL package_GameModel__place__III( package_GameModel This, jint x, jint y, jint z ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__determineTransformKind__( package_GameModel This ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__light__( package_GameModel This ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__apply__( package_GameModel This ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__project__IIIIIIII( package_GameModel This, jint cameraX, jint cameraY, jint cameraZ, jint cameraPitch, jint cameraRoll, jint cameraYaw, jint viewDist, jint clipNear ); JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__commit__( package_GameModel This ); JCGO_NOSEP_STATIC package_GameModel CFASTCALL package_GameModel__copy__( package_GameModel This ); JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__copy__ZZZZ( package_GameModel This, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean pickable ); JCGO_NOSEP_FRWINL void CFASTCALL package_GameModel__copyPosition__L98u34( package_GameModel This, package_GameModel model ); struct package_GameModel_methods_s { java_lang_Class jcgo_class; JCGO_GCJDESCR_DEFN JCGO_TYPEID_T jcgo_typeid; JCGO_OBJSIZE_T jcgo_objsize; CONST struct jcgo_reflect_s *jcgo_reflect; JCGO_CLINIT_DEFN package_GameModel (CFASTCALL *jcgo_thisRtn)( package_GameModel This ); jboolean (CFASTCALL *equals__Lo)( java_lang_Object This, java_lang_Object obj ); jint (CFASTCALL *hashCode__)( java_lang_Object This ); java_lang_String (CFASTCALL *toString__)( java_lang_Object This ); void (CFASTCALL *finalize__)( java_lang_Object This ); }; struct package_GameModel_class_s { struct java_lang_Class_s jcgo_class; }; JCGO_SEP_EXTERN CONST struct package_GameModel_methods_s package_GameModel_methods; JCGO_SEP_EXTERN struct package_GameModel_class_s package_GameModel__class; JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__class__0( void ); JCGO_SEP_GCEXTERN jintArr package_GameModel__sine9; JCGO_SEP_GCEXTERN jintArr package_GameModel__sine11; JCGO_SEP_GCEXTERN jintArr package_GameModel__base64Alphabet; struct package_GameModel_s { CONST struct package_GameModel_methods_s *JCGO_IMMFLD_CONST jcgo_methods; JCGO_MON_DEFN jintArr projectVertexX; jintArr projectVertexY; jintArr projectVertexZ; jintArr vertexViewX; jintArr vertexViewY; jintArr vertexIntensity; jbyteArr vertexAmbience; jintArr faceNumVertices; jObjectArr faceVertices; jintArr faceFillFront; jintArr faceFillBack; jintArr normalMagnitude; jintArr normalScale; jintArr faceIntensity; jintArr faceNormalX; jintArr faceNormalY; jintArr faceNormalZ; jintArr faceTag; jbyteArr isLocalPlayer; jintArr vertexX; jintArr vertexY; jintArr vertexZ; jintArr vertexTransformedX; jintArr vertexTransformedY; jintArr vertexTransformedZ; jObjectArr faceTransStateThing; jintArr faceBoundLeft; jintArr faceBoundRight; jintArr faceBoundBottom; jintArr faceBoundTop; jintArr faceBoundNear; jintArr faceBoundFar; jint numVertices; jint numFaces; jint depth; jint transformState; jint x1; jint x2; jint y1; jint y2; jint z1; jint z2; jint key; jint maxVerts; jint lightDiffuse; jint lightAmbience; jint magic; jint maxFaces; jint baseX; jint baseY; jint baseZ; jint orientationYaw; jint orientationPitch; jint orientationRoll; jint scaleFx; jint scaleFy; jint scaleFz; jint shearXy; jint shearXz; jint shearYx; jint shearYz; jint shearZx; jint shearZy; jint transformKind; jint diameter; jint lightDirectionX; jint lightDirectionY; jint lightDirectionZ; jint lightDirectionMagnitude; jboolean visible; jboolean textureTranslucent; jboolean transparent; jboolean isolated; jboolean unlit; jboolean unpickable; jboolean projected; jboolean autocommit; }; JCGO_SEP_EXTERN CONST jcgo_arrtype28_GameShll jcgo_array3_GameMdl; JCGO_SEP_EXTERN JCGO_NOTHR_CONST struct java_lang_String_s jcgo_string1_GameMdl; #endif