//import java.awt.*; public class SurfaceSprite extends Surface { public mudclient mudclientref; public SurfaceSprite(int width, int height, int k, mudclient component) { super(width, height, k, component); } public void spriteClipping(int x, int y, int w, int h, int id, int tx, int ty) { if (id >= 50000) { mudclientref.drawTeleportBubble(x, y, w, h, id - 50000, tx, ty); return; } if (id >= 40000) { mudclientref.drawItem(x, y, w, h, id - 40000, tx, ty); return; } if (id >= 20000) { mudclientref.drawNpc(x, y, w, h, id - 20000, tx, ty); return; } if (id >= 5000) { mudclientref.drawPlayer(x, y, w, h, id - 5000, tx, ty); return; } else { super.spriteClipping(x, y, w, h, id); return; } } }