/* DO NOT EDIT THIS FILE - it is machine generated (JCGO_116) */ #ifdef JCGO_SEPARATED #define JCGO_116 #include "jcgortl.h" #include "Main.h" #endif #ifdef JCGO_116 #ifdef CHKALL_GameModel #include "jcgobchk.h" #endif JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__this__L98u34AI( package_GameModel This, jObjectArr pieces, jint count ) { { ; JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; JCGO_FIELD_NZACCESS(This, visible)= (jboolean)jtrue; JCGO_FIELD_NZACCESS(This, textureTranslucent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, transparent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, key)= (-(jint)1); JCGO_FIELD_NZACCESS(This, autocommit)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, isolated)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, unlit)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, unpickable)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, projected)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, magic)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, diameter)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, lightDirectionX)= (jint)180; JCGO_FIELD_NZACCESS(This, lightDirectionY)= (jint)155; JCGO_FIELD_NZACCESS(This, lightDirectionZ)= (jint)95; JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude)= (jint)256; JCGO_FIELD_NZACCESS(This, lightDiffuse)= (jint)512; JCGO_FIELD_NZACCESS(This, lightAmbience)= (jint)32; (package_GameModel__merge__L98u34AIZ( This, pieces, count, (jboolean)jtrue)); } return This; } JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__new__L98u34AI( jObjectArr pieces, jint count ) { return package_GameModel__this__L98u34AI( (package_GameModel)jcgo_newObject((jvtable)&package_GameModel_methods), pieces, count); } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__applyRotation__III( package_GameModel This, jint yaw, jint roll, jint pitch ) { { { jint v; v= 0; for (; v < JCGO_FIELD_NZACCESS(This, numVertices); v++) { if (pitch != 0) { jint sin; jint cos; jint x; jint jcgo_rcvrI1; jint jcgo_rcvrI2; sin= JCGO_ARRAY_IACCESS(package_GameModel__sine9, pitch); cos= JCGO_ARRAY_IACCESS(package_GameModel__sine9, pitch + (jint)256); x= JCGO_SHR_F((jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v) * sin, jcgo_rcvrI1 + JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v) * cos), (jint)15); (jcgo_rcvrI1= JCGO_SHR_F((jcgo_rcvrI2= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v) * cos, jcgo_rcvrI2 - JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v) * sin), (jint)15), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v)= jcgo_rcvrI1); JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v)= x; } if (yaw != 0) { jint sin; jint cos; jint y; jint jcgo_rcvrI1; jint jcgo_rcvrI2; sin= JCGO_ARRAY_IACCESS(package_GameModel__sine9, yaw); cos= JCGO_ARRAY_IACCESS(package_GameModel__sine9, yaw + (jint)256); y= JCGO_SHR_F((jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v) * cos, jcgo_rcvrI1 - JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v) * sin), (jint)15); (jcgo_rcvrI1= JCGO_SHR_F((jcgo_rcvrI2= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v) * sin, jcgo_rcvrI2 + JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v) * cos), (jint)15), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v)= jcgo_rcvrI1); JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v)= y; } if (roll != 0) { jint sin; jint cos; jint x; jint jcgo_rcvrI1; jint jcgo_rcvrI2; sin= JCGO_ARRAY_IACCESS(package_GameModel__sine9, roll); cos= JCGO_ARRAY_IACCESS(package_GameModel__sine9, roll + (jint)256); x= JCGO_SHR_F((jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v) * sin, jcgo_rcvrI1 + JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v) * cos), (jint)15); (jcgo_rcvrI1= JCGO_SHR_F((jcgo_rcvrI2= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v) * cos, jcgo_rcvrI2 - JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v) * sin), (jint)15), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v)= jcgo_rcvrI1); JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v)= x; } } } } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__applyScale__III( package_GameModel This, jint fx, jint fy, jint fz ) { { { jint v; v= 0; for (; v < JCGO_FIELD_NZACCESS(This, numVertices); v++) { jint jcgo_rcvrI1; (jcgo_rcvrI1= JCGO_SHR_F(JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v) * fx, (jint)8), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_SHR_F(JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v) * fy, (jint)8), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_SHR_F(JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v) * fz, (jint)8), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v)= jcgo_rcvrI1); } } } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__applyShear__IIIIII( package_GameModel This, jint xy, jint xz, jint yx, jint yz, jint zx, jint zy ) { { { jint idx; idx= 0; for (; idx < JCGO_FIELD_NZACCESS(This, numVertices); idx++) { if (xy != 0) { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (void*)&JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), idx), *(jint*)jcgo_rcvrL1+= JCGO_SHR_F(JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), idx) * xy, (jint)8)); } if (xz != 0) { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (void*)&JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), idx), *(jint*)jcgo_rcvrL1+= JCGO_SHR_F(JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), idx) * xz, (jint)8)); } if (yx != 0) { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (void*)&JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), idx), *(jint*)jcgo_rcvrL1+= JCGO_SHR_F(JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), idx) * yx, (jint)8)); } if (yz != 0) { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (void*)&JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), idx), *(jint*)jcgo_rcvrL1+= JCGO_SHR_F(JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), idx) * yz, (jint)8)); } if (zx != 0) { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (void*)&JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), idx), *(jint*)jcgo_rcvrL1+= JCGO_SHR_F(JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), idx) * zx, (jint)8)); } if (zy != 0) { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (void*)&JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), idx), *(jint*)jcgo_rcvrL1+= JCGO_SHR_F(JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), idx) * zy, (jint)8)); } } } } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__applyTranslate__III( package_GameModel This, jint dx, jint dy, jint dz ) { { { jint v; v= 0; for (; v < JCGO_FIELD_NZACCESS(This, numVertices); v++) { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v)+= dx; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v)+= dy; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v)+= dz; } } } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__computeBounds__( package_GameModel This ) { { JCGO_FIELD_NZACCESS(This, x1)= JCGO_FIELD_NZACCESS(This, y1)= JCGO_FIELD_NZACCESS(This, z1)= (jint)999999L; JCGO_FIELD_NZACCESS(This, diameter)= JCGO_FIELD_NZACCESS(This, x2)= JCGO_FIELD_NZACCESS(This, y2)= JCGO_FIELD_NZACCESS(This, z2)= (jint)-999999L; { jint face; face= 0; for (; face < JCGO_FIELD_NZACCESS(This, numFaces); face++) { jintArr vs; jint v; jint n; jint x1; jint x2; jint y1; jint y2; jint z1; jint z2; vs= ((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceVertices), face)); v= JCGO_ARRAY_IACCESS(vs, 0); n= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNumVertices), face); x2= x1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v); y2= y1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v); z2= z1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v); { jint i; i= 0; for (; i < n; i++) { v= JCGO_ARRAY_NZIACCESS(vs, i); if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v) < x1) { x1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v); } else { if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v) > x2) { x2= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v); } } if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v) < y1) { y1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v); } else { if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v) > y2) { y2= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v); } } if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v) < z1) { z1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v); } else { if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v) > z2) { z2= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v); } } } } if (!JCGO_FIELD_NZACCESS(This, isolated)) { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceBoundLeft), face)= x1; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceBoundRight), face)= x2; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceBoundBottom), face)= y1; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceBoundTop), face)= y2; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceBoundNear), face)= z1; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceBoundFar), face)= z2; } if (x2 - x1 > JCGO_FIELD_NZACCESS(This, diameter)) { JCGO_FIELD_NZACCESS(This, diameter)= x2 - x1; } if (y2 - y1 > JCGO_FIELD_NZACCESS(This, diameter)) { JCGO_FIELD_NZACCESS(This, diameter)= y2 - y1; } if (z2 - z1 > JCGO_FIELD_NZACCESS(This, diameter)) { JCGO_FIELD_NZACCESS(This, diameter)= z2 - z1; } if (x1 < JCGO_FIELD_NZACCESS(This, x1)) { JCGO_FIELD_NZACCESS(This, x1)= x1; } if (x2 > JCGO_FIELD_NZACCESS(This, x2)) { JCGO_FIELD_NZACCESS(This, x2)= x2; } if (y1 < JCGO_FIELD_NZACCESS(This, y1)) { JCGO_FIELD_NZACCESS(This, y1)= y1; } if (y2 > JCGO_FIELD_NZACCESS(This, y2)) { JCGO_FIELD_NZACCESS(This, y2)= y2; } if (z1 < JCGO_FIELD_NZACCESS(This, z1)) { JCGO_FIELD_NZACCESS(This, z1)= z1; } if (z2 > JCGO_FIELD_NZACCESS(This, z2)) { JCGO_FIELD_NZACCESS(This, z2)= z2; } } } } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__relight__( package_GameModel This ) { { if (JCGO_FIELD_NZACCESS(This, unlit) && JCGO_FIELD_NZACCESS(This, isolated)) { return; } { jint face; face= 0; for (; face < JCGO_FIELD_NZACCESS(This, numFaces); face++) { jintArr verts; jint aX; jint aY; jint aZ; jint bX; jint bY; jint bZ; jint cX; jint cY; jint cZ; jint normX; jint normY; jint normZ; jint normMag; jint jcgo_rcvrI1; verts= ((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceVertices), face)); aX= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), JCGO_ARRAY_IACCESS(verts, 0)); aY= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), JCGO_ARRAY_NZIACCESS(verts, 0)); aZ= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), JCGO_ARRAY_NZIACCESS(verts, 0)); bX= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), JCGO_ARRAY_NZIACCESS(verts, (jint)1)) - aX; bY= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), JCGO_ARRAY_NZIACCESS(verts, (jint)1)) - aY; bZ= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), JCGO_ARRAY_NZIACCESS(verts, (jint)1)) - aZ; cX= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), JCGO_ARRAY_NZIACCESS(verts, (jint)2)) - aX; cY= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), JCGO_ARRAY_NZIACCESS(verts, (jint)2)) - aY; cZ= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), JCGO_ARRAY_NZIACCESS(verts, (jint)2)) - aZ; normX= bY * cZ - cY * bZ; normY= bZ * cX - cZ * bX; for (normZ= bX * cY - cX * bY; normX > (jint)8192 || normY > (jint)8192 || normZ > (jint)8192 || normX < (-(jint)8192) || normY < (-(jint)8192) || normZ < (-(jint)8192); normZ= JCGO_SHR_F(normZ, (jint)1)) { normX= JCGO_SHR_F(normX, (jint)1); normY= JCGO_SHR_F(normY, (jint)1); } normMag= JCGO_JDOUBLE_TOJINT(((jdouble)256.0 * (java_lang_Math__sqrt__D( (jdouble)(normX * normX + normY * normY + normZ * normZ))))); if (normMag <= 0) { normMag= (jint)1; } (jcgo_rcvrI1= jcgo_div((normX * (jint)65536L), normMag), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNormalX), face)= jcgo_rcvrI1); (jcgo_rcvrI1= jcgo_div((normY * (jint)65536L), normMag), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNormalY), face)= jcgo_rcvrI1); (jcgo_rcvrI1= jcgo_div((normZ * (jint)65535L), normMag), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNormalZ), face)= jcgo_rcvrI1); JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, normalScale), face)= (-(jint)1); } } (package_GameModel__light__( This)); } } JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__this__L98u34AIZZZZ( package_GameModel This, jObjectArr pieces, jint count, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean unpickable ) { { ; JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; JCGO_FIELD_NZACCESS(This, visible)= (jboolean)jtrue; JCGO_FIELD_NZACCESS(This, textureTranslucent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, transparent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, key)= (-(jint)1); JCGO_FIELD_NZACCESS(This, projected)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, magic)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, diameter)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, lightDirectionX)= (jint)180; JCGO_FIELD_NZACCESS(This, lightDirectionY)= (jint)155; JCGO_FIELD_NZACCESS(This, lightDirectionZ)= (jint)95; JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude)= (jint)256; JCGO_FIELD_NZACCESS(This, lightDiffuse)= (jint)512; JCGO_FIELD_NZACCESS(This, lightAmbience)= (jint)32; JCGO_FIELD_NZACCESS(This, autocommit)= (jboolean)autocommit; JCGO_FIELD_NZACCESS(This, isolated)= (jboolean)isolated; JCGO_FIELD_NZACCESS(This, unlit)= (jboolean)unlit; JCGO_FIELD_NZACCESS(This, unpickable)= (jboolean)unpickable; (package_GameModel__merge__L98u34AIZ( This, pieces, count, (jboolean)jfalse)); } return This; } JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__new__L98u34AIZZZZ( jObjectArr pieces, jint count, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean unpickable ) { return package_GameModel__this__L98u34AIZZZZ( (package_GameModel)jcgo_newObject((jvtable)&package_GameModel_methods), pieces, count, autocommit, isolated, unlit, unpickable); } JCGO_NOSEP_STATIC package_GameModel CFASTCALL package_GameModel__this__IIZZZZZ( package_GameModel This, jint numVertices, jint numFaces, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean unpickable, jboolean projected ) { { ; JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; JCGO_FIELD_NZACCESS(This, visible)= (jboolean)jtrue; JCGO_FIELD_NZACCESS(This, textureTranslucent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, transparent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, key)= (-(jint)1); JCGO_FIELD_NZACCESS(This, magic)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, diameter)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, lightDirectionX)= (jint)180; JCGO_FIELD_NZACCESS(This, lightDirectionY)= (jint)155; JCGO_FIELD_NZACCESS(This, lightDirectionZ)= (jint)95; JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude)= (jint)256; JCGO_FIELD_NZACCESS(This, lightDiffuse)= (jint)512; JCGO_FIELD_NZACCESS(This, lightAmbience)= (jint)32; JCGO_FIELD_NZACCESS(This, autocommit)= (jboolean)autocommit; JCGO_FIELD_NZACCESS(This, isolated)= (jboolean)isolated; JCGO_FIELD_NZACCESS(This, unlit)= (jboolean)unlit; JCGO_FIELD_NZACCESS(This, unpickable)= (jboolean)unpickable; JCGO_FIELD_NZACCESS(This, projected)= (jboolean)projected; (package_GameModel__allocate__II( This, numVertices, numFaces)); } return This; } JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__new__IIZZZZZ( jint numVertices, jint numFaces, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean unpickable, jboolean projected ) { JCGO_CLINIT_TRIG(package_GameModel__class); return package_GameModel__this__IIZZZZZ( (package_GameModel)jcgo_newObject((jvtable)&package_GameModel_methods), numVertices, numFaces, autocommit, isolated, unlit, unpickable, projected); } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__copyLighting__L98u34IAII( package_GameModel This, package_GameModel model, jintArr srcVs, jint nV, jint inF ) { { jintArr dstVs; jint outF; jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; dstVs= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, nV); { jint inV; inV= 0; for (; inV < nV; inV++) { jint outV; jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; jint jcgo_rcvrI3; jint jcgo_rcvrI4; jbyte jcgo_rcvrB1; outV= (jcgo_rcvrL1= (jObject)dstVs, jcgo_rcvrI1= inV, jcgo_rcvrI2= (jcgo_rcvrI3= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexX), JCGO_ARRAY_IACCESS(srcVs, inV)), jcgo_rcvrI4= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexY), JCGO_ARRAY_IACCESS(srcVs, inV)), JCGO_CALL_FINALF(model) package_GameModel__vertexAt__III( model, jcgo_rcvrI3, jcgo_rcvrI4, JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexZ), JCGO_ARRAY_IACCESS(srcVs, inV)))), JCGO_ARRAY_NZIACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexIntensity), JCGO_ARRAY_NZIACCESS(srcVs, inV)), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(model, vertexIntensity), outV)= jcgo_rcvrI1); (jcgo_rcvrB1= JCGO_ARRAY_BACCESS(JCGO_FIELD_NZACCESS(This, vertexAmbience), JCGO_ARRAY_NZIACCESS(srcVs, inV)), JCGO_ARRAY_BACCESS(JCGO_FIELD_NZACCESS(model, vertexAmbience), outV)= jcgo_rcvrB1); } } outF= (jcgo_rcvrI1= nV, jcgo_rcvrL1= (jObject)dstVs, jcgo_rcvrI2= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceFillFront), inF), JCGO_CALL_FINALF(model) package_GameModel__createFace__IIAII( model, (jintArr)jcgo_rcvrL1, jcgo_rcvrI1, jcgo_rcvrI2, JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceFillBack), inF))); if (!JCGO_FIELD_NZACCESS(model, unpickable) && !JCGO_FIELD_NZACCESS(This, unpickable)) { jint jcgo_rcvrI1; (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceTag), inF), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(model, faceTag), outF)= jcgo_rcvrI1); } (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceIntensity), inF), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(model, faceIntensity), outF)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, normalScale), inF), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(model, normalScale), outF)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, normalMagnitude), inF), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(model, normalMagnitude), outF)= jcgo_rcvrI1); } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__projectionPrepare__( package_GameModel This ) { { JCGO_FIELD_NZACCESS(This, projectVertexX)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_FIELD_NZACCESS(This, numVertices)); JCGO_FIELD_NZACCESS(This, projectVertexY)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_FIELD_NZACCESS(This, numVertices)); JCGO_FIELD_NZACCESS(This, projectVertexZ)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_FIELD_NZACCESS(This, numVertices)); JCGO_FIELD_NZACCESS(This, vertexViewX)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_FIELD_NZACCESS(This, numVertices)); JCGO_FIELD_NZACCESS(This, vertexViewY)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_FIELD_NZACCESS(This, numVertices)); } } JCGO_NOSEP_STATIC package_GameModel CFASTCALL package_GameModel__this__II( package_GameModel This, jint numVertices, jint numFaces ) { { jint jcgo_rcvrI1; JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; JCGO_FIELD_NZACCESS(This, visible)= (jboolean)jtrue; JCGO_FIELD_NZACCESS(This, textureTranslucent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, transparent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, key)= (-(jint)1); JCGO_FIELD_NZACCESS(This, autocommit)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, isolated)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, unlit)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, unpickable)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, projected)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, magic)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, diameter)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, lightDirectionX)= (jint)180; JCGO_FIELD_NZACCESS(This, lightDirectionY)= (jint)155; JCGO_FIELD_NZACCESS(This, lightDirectionZ)= (jint)95; JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude)= (jint)256; JCGO_FIELD_NZACCESS(This, lightDiffuse)= (jint)512; JCGO_FIELD_NZACCESS(This, lightAmbience)= (jint)32; (package_GameModel__allocate__II( This, numVertices, numFaces)); JCGO_FIELD_NZACCESS(This, faceTransStateThing)= (jcgo_rcvrI1= numFaces, jcgo_new4DArray(JCGO_CORECLASS_FOR(OBJT_jint), 2, 0, jcgo_rcvrI1, (jint)1, 0, 0)); { jint v; v= 0; for (; v < numFaces; v++) { JCGO_ARRAY_IACCESS(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceTransStateThing), v)), 0)= v; } } } return This; } JCGO_NOSEP_FRWINL package_GameModel CFASTCALL package_GameModel__new__II( jint numVertices, jint numFaces ) { JCGO_CLINIT_TRIG(package_GameModel__class); return package_GameModel__this__II( (package_GameModel)jcgo_newObject((jvtable)&package_GameModel_methods), numVertices, numFaces); } JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__this__BAIZ( package_GameModel This, jbyteArr data, jint offset, jboolean unused ) { { jint j; jint k; jint jcgo_rcvrI1; JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; JCGO_FIELD_NZACCESS(This, visible)= (jboolean)jtrue; JCGO_FIELD_NZACCESS(This, textureTranslucent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, transparent)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, key)= (-(jint)1); JCGO_FIELD_NZACCESS(This, autocommit)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, isolated)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, unlit)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, unpickable)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, projected)= (jboolean)jfalse; JCGO_FIELD_NZACCESS(This, magic)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, diameter)= package_World__colourTransparent; JCGO_FIELD_NZACCESS(This, lightDirectionX)= (jint)180; JCGO_FIELD_NZACCESS(This, lightDirectionY)= (jint)155; JCGO_FIELD_NZACCESS(This, lightDirectionZ)= (jint)95; JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude)= (jint)256; JCGO_FIELD_NZACCESS(This, lightDiffuse)= (jint)512; JCGO_FIELD_NZACCESS(This, lightAmbience)= (jint)32; j= (package_Utility__getUnsignedShort__BAI( data, offset)); offset+= (jint)2; k= (package_Utility__getUnsignedShort__BAI( data, offset)); offset+= (jint)2; (package_GameModel__allocate__II( This, j, k)); JCGO_FIELD_NZACCESS(This, faceTransStateThing)= (jcgo_rcvrI1= k, jcgo_new4DArray(JCGO_CORECLASS_FOR(OBJT_jint), 2, 0, jcgo_rcvrI1, (jint)1, 0, 0)); { jint l; l= 0; for (; l < j; l++) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)JCGO_FIELD_NZACCESS(This, vertexX), jcgo_rcvrI1= l, jcgo_rcvrI2= (package_Utility__getSignedShort__BAI( data, offset)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); offset+= (jint)2; } } { jint i1; i1= 0; for (; i1 < j; i1++) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)JCGO_FIELD_NZACCESS(This, vertexY), jcgo_rcvrI1= i1, jcgo_rcvrI2= (package_Utility__getSignedShort__BAI( data, offset)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); offset+= (jint)2; } } { jint j1; j1= 0; for (; j1 < j; j1++) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)JCGO_FIELD_NZACCESS(This, vertexZ), jcgo_rcvrI1= j1, jcgo_rcvrI2= (package_Utility__getSignedShort__BAI( data, offset)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); offset+= (jint)2; } } JCGO_FIELD_NZACCESS(This, numVertices)= j; { jint k1; k1= 0; for (; k1 < k; k1++) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)JCGO_FIELD_NZACCESS(This, faceNumVertices), jcgo_rcvrI1= k1, jcgo_rcvrI2= (jint)((unsigned char)(JCGO_ARRAY_NZBACCESS(data, offset++))), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); } } { jint l1; l1= 0; for (; l1 < k; l1++) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)JCGO_FIELD_NZACCESS(This, faceFillFront), jcgo_rcvrI1= l1, jcgo_rcvrI2= (package_Utility__getSignedShort__BAI( data, offset)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); offset+= (jint)2; if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceFillFront), l1) == (jint)32767L) { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceFillFront), l1)= JCGO_FIELD_NZACCESS(This, magic); } } } { jint i2; i2= 0; for (; i2 < k; i2++) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)JCGO_FIELD_NZACCESS(This, faceFillBack), jcgo_rcvrI1= i2, jcgo_rcvrI2= (package_Utility__getSignedShort__BAI( data, offset)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); offset+= (jint)2; if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceFillBack), i2) == (jint)32767L) { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceFillBack), i2)= JCGO_FIELD_NZACCESS(This, magic); } } } { jint j2; j2= 0; for (; j2 < k; j2++) { jint k2; k2= (jint)((unsigned char)(JCGO_ARRAY_NZBACCESS(data, offset++))); if (k2 == 0) { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceIntensity), j2)= 0; } else { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceIntensity), j2)= JCGO_FIELD_NZACCESS(This, magic); } } } { jint l2; l2= 0; for (; l2 < k; l2++) { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (jObject)((jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNumVertices), l2))), *(jintArr*)&JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceVertices), l2)= (jintArr)jcgo_rcvrL1); { jint i3; i3= 0; for (; i3 < JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNumVertices), l2); i3++) { if (j < (jint)256) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceVertices), l2)), jcgo_rcvrI1= i3, jcgo_rcvrI2= (jint)((unsigned char)(JCGO_ARRAY_NZBACCESS(data, offset++))), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); } else { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceVertices), l2)), jcgo_rcvrI1= i3, jcgo_rcvrI2= (package_Utility__getUnsignedShort__BAI( data, offset)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); offset+= (jint)2; } } } } } JCGO_FIELD_NZACCESS(This, numFaces)= k; JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; } return This; } JCGO_NOSEP_FRWINL package_GameModel CFASTCALL package_GameModel__new__BAIZ( jbyteArr data, jint offset, jboolean unused ) { JCGO_CLINIT_TRIG(package_GameModel__class); return package_GameModel__this__BAIZ( (package_GameModel)jcgo_newObject((jvtable)&package_GameModel_methods), data, offset, unused); } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__allocate__II( package_GameModel This, jint numV, jint numF ) { { JCGO_FIELD_NZACCESS(This, vertexX)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, vertexY)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, vertexZ)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, vertexIntensity)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, vertexAmbience)= (jbyteArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jbyte), 0, numV); JCGO_FIELD_NZACCESS(This, faceNumVertices)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceVertices)= (jObjectArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 1, numF); JCGO_FIELD_NZACCESS(This, faceFillFront)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceFillBack)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceIntensity)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, normalScale)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, normalMagnitude)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); if (!JCGO_FIELD_NZACCESS(This, projected)) { JCGO_FIELD_NZACCESS(This, projectVertexX)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, projectVertexY)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, projectVertexZ)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, vertexViewX)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, vertexViewY)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); } if (!JCGO_FIELD_NZACCESS(This, unpickable)) { JCGO_FIELD_NZACCESS(This, isLocalPlayer)= (jbyteArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jbyte), 0, numF); JCGO_FIELD_NZACCESS(This, faceTag)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); } if (JCGO_FIELD_NZACCESS(This, autocommit)) { JCGO_FIELD_NZACCESS(This, vertexTransformedX)= JCGO_FIELD_NZACCESS(This, vertexX); JCGO_FIELD_NZACCESS(This, vertexTransformedY)= JCGO_FIELD_NZACCESS(This, vertexY); JCGO_FIELD_NZACCESS(This, vertexTransformedZ)= JCGO_FIELD_NZACCESS(This, vertexZ); } else { JCGO_FIELD_NZACCESS(This, vertexTransformedX)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, vertexTransformedY)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); JCGO_FIELD_NZACCESS(This, vertexTransformedZ)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numV); } if (!JCGO_FIELD_NZACCESS(This, unlit) || !JCGO_FIELD_NZACCESS(This, isolated)) { JCGO_FIELD_NZACCESS(This, faceNormalX)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceNormalY)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceNormalZ)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); } if (!JCGO_FIELD_NZACCESS(This, isolated)) { JCGO_FIELD_NZACCESS(This, faceBoundLeft)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceBoundRight)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceBoundBottom)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceBoundTop)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceBoundNear)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); JCGO_FIELD_NZACCESS(This, faceBoundFar)= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, numF); } JCGO_FIELD_NZACCESS(This, numFaces)= 0; JCGO_FIELD_NZACCESS(This, numVertices)= 0; JCGO_FIELD_NZACCESS(This, maxVerts)= numV; JCGO_FIELD_NZACCESS(This, maxFaces)= numF; JCGO_FIELD_NZACCESS(This, baseX)= JCGO_FIELD_NZACCESS(This, baseY)= JCGO_FIELD_NZACCESS(This, baseZ)= 0; JCGO_FIELD_NZACCESS(This, orientationYaw)= JCGO_FIELD_NZACCESS(This, orientationPitch)= JCGO_FIELD_NZACCESS(This, orientationRoll)= 0; JCGO_FIELD_NZACCESS(This, scaleFx)= JCGO_FIELD_NZACCESS(This, scaleFy)= JCGO_FIELD_NZACCESS(This, scaleFz)= (jint)256; JCGO_FIELD_NZACCESS(This, shearXy)= JCGO_FIELD_NZACCESS(This, shearXz)= JCGO_FIELD_NZACCESS(This, shearYx)= JCGO_FIELD_NZACCESS(This, shearYz)= JCGO_FIELD_NZACCESS(This, shearZx)= JCGO_FIELD_NZACCESS(This, shearZy)= (jint)256; JCGO_FIELD_NZACCESS(This, transformKind)= 0; } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__clear__( package_GameModel This ) { { JCGO_FIELD_NZACCESS(This, numFaces)= 0; JCGO_FIELD_NZACCESS(This, numVertices)= 0; } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__reduce__II( package_GameModel This, jint df, jint dz ) { { JCGO_FIELD_NZACCESS(This, numFaces)-= df; if (JCGO_FIELD_NZACCESS(This, numFaces) < 0) { JCGO_FIELD_NZACCESS(This, numFaces)= 0; } JCGO_FIELD_NZACCESS(This, numVertices)-= dz; if (JCGO_FIELD_NZACCESS(This, numVertices) < 0) { JCGO_FIELD_NZACCESS(This, numVertices)= 0; } } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__merge__L98u34AIZ( package_GameModel This, jObjectArr pieces, jint count, jboolean transState ) { { jint numF; jint numV; numF= 0; numV= 0; { jint i; i= 0; for (; i < count; i++) { numF+= JCGO_FIELD_ACCESS(package_GameModel, ((package_GameModel)JCGO_ARRAY_LACCESS(pieces, i)), numFaces); numV+= JCGO_FIELD_ACCESS(package_GameModel, ((package_GameModel)JCGO_ARRAY_NZLACCESS(pieces, i)), numVertices); } } (package_GameModel__allocate__II( This, numV, numF)); if (transState) { JCGO_FIELD_NZACCESS(This, faceTransStateThing)= (jObjectArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 1, numF); } { jint i; i= 0; for (; i < count; i++) { package_GameModel source; source= ((package_GameModel)JCGO_ARRAY_LACCESS(pieces, i)); (JCGO_CALL_FINALF(source) package_GameModel__commit__( source)); JCGO_FIELD_NZACCESS(This, lightAmbience)= JCGO_FIELD_NZACCESS(source, lightAmbience); JCGO_FIELD_NZACCESS(This, lightDiffuse)= JCGO_FIELD_NZACCESS(source, lightDiffuse); JCGO_FIELD_NZACCESS(This, lightDirectionX)= JCGO_FIELD_NZACCESS(source, lightDirectionX); JCGO_FIELD_NZACCESS(This, lightDirectionY)= JCGO_FIELD_NZACCESS(source, lightDirectionY); JCGO_FIELD_NZACCESS(This, lightDirectionZ)= JCGO_FIELD_NZACCESS(source, lightDirectionZ); JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude)= JCGO_FIELD_NZACCESS(source, lightDirectionMagnitude); { jint srcF; srcF= 0; for (; srcF < JCGO_FIELD_NZACCESS(source, numFaces); srcF++) { jintArr dstVs; jintArr srcVs; jint dstF; jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; dstVs= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, faceNumVertices), srcF)); srcVs= ((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(source, faceVertices), srcF)); { jint v; v= 0; for (; v < JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, faceNumVertices), srcF); v++) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; jint jcgo_rcvrI3; jint jcgo_rcvrI4; (jcgo_rcvrL1= (jObject)dstVs, jcgo_rcvrI1= v, jcgo_rcvrI2= (jcgo_rcvrI3= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, vertexX), JCGO_ARRAY_IACCESS(srcVs, v)), jcgo_rcvrI4= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, vertexY), JCGO_ARRAY_IACCESS(srcVs, v)), package_GameModel__vertexAt__III( This, jcgo_rcvrI3, jcgo_rcvrI4, JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, vertexZ), JCGO_ARRAY_IACCESS(srcVs, v)))), JCGO_ARRAY_NZIACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); } } dstF= (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, faceNumVertices), srcF), jcgo_rcvrL1= (jObject)dstVs, jcgo_rcvrI2= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, faceFillFront), srcF), package_GameModel__createFace__IIAII( This, (jintArr)jcgo_rcvrL1, jcgo_rcvrI1, jcgo_rcvrI2, JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, faceFillBack), srcF))); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, faceIntensity), srcF), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceIntensity), dstF)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, normalScale), srcF), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, normalScale), dstF)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(source, normalMagnitude), srcF), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, normalMagnitude), dstF)= jcgo_rcvrI1); if (transState) { if (count > (jint)1) { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (jObject)((jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_ARRAY_LENGTH(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(source, faceTransStateThing), srcF))) + (jint)1)), *(jintArr*)&JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceTransStateThing), dstF)= (jintArr)jcgo_rcvrL1); JCGO_ARRAY_IACCESS(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceTransStateThing), dstF)), 0)= i; { jint i2; i2= 0; for (; i2 < JCGO_ARRAY_LENGTH(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(source, faceTransStateThing), srcF))); i2++) { jint jcgo_rcvrI1; (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(source, faceTransStateThing), srcF)), i2), JCGO_ARRAY_IACCESS(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceTransStateThing), dstF)), i2 + (jint)1)= jcgo_rcvrI1); } } } else { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (jObject)((jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_ARRAY_LENGTH(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(source, faceTransStateThing), srcF))))), *(jintArr*)&JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceTransStateThing), dstF)= (jintArr)jcgo_rcvrL1); { jint j2; j2= 0; for (; j2 < JCGO_ARRAY_LENGTH(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(source, faceTransStateThing), srcF))); j2++) { jint jcgo_rcvrI1; (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(source, faceTransStateThing), srcF)), j2), JCGO_ARRAY_IACCESS(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceTransStateThing), dstF)), j2)= jcgo_rcvrI1); } } } } } } } } JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; } } JCGO_NOSEP_STATIC jint CFASTCALL package_GameModel__vertexAt__III( package_GameModel This, jint x, jint y, jint z ) { { { jint l; l= 0; for (; l < JCGO_FIELD_NZACCESS(This, numVertices); l++) { if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexX), l) == x && JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexY), l) == y && JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexZ), l) == z) { return l; } } } if (JCGO_FIELD_NZACCESS(This, numVertices) >= JCGO_FIELD_NZACCESS(This, maxVerts)) { return (-(jint)1); } else { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexX), JCGO_FIELD_NZACCESS(This, numVertices))= x; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexY), JCGO_FIELD_NZACCESS(This, numVertices))= y; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexZ), JCGO_FIELD_NZACCESS(This, numVertices))= z; return JCGO_FIELD_NZACCESS(This, numVertices)++; } } } JCGO_NOSEP_STATIC jint CFASTCALL package_GameModel__createVertex__III( package_GameModel This, jint i, jint j, jint k ) { { if (JCGO_FIELD_NZACCESS(This, numVertices) >= JCGO_FIELD_NZACCESS(This, maxVerts)) { return (-(jint)1); } else { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexX), JCGO_FIELD_NZACCESS(This, numVertices))= i; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexY), JCGO_FIELD_NZACCESS(This, numVertices))= j; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexZ), JCGO_FIELD_NZACCESS(This, numVertices))= k; return JCGO_FIELD_NZACCESS(This, numVertices)++; } } } JCGO_NOSEP_STATIC jint CFASTCALL package_GameModel__createFace__IIAII( package_GameModel This, jintArr vs, jint n, jint front, jint back ) { { if (JCGO_FIELD_NZACCESS(This, numFaces) >= JCGO_FIELD_NZACCESS(This, maxFaces)) { return (-(jint)1); } else { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNumVertices), JCGO_FIELD_NZACCESS(This, numFaces))= n; *(jintArr*)&JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceVertices), JCGO_FIELD_NZACCESS(This, numFaces))= vs; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceFillFront), JCGO_FIELD_NZACCESS(This, numFaces))= front; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceFillBack), JCGO_FIELD_NZACCESS(This, numFaces))= back; JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; return JCGO_FIELD_NZACCESS(This, numFaces)++; } } } JCGO_NOSEP_STATIC jObjectArr CFASTCALL package_GameModel__split__IIIIIIIZ( package_GameModel This, jint unused1, jint unused2, jint pieceDx, jint pieceDz, jint rows, jint count, jint pieceMaxVertices, jboolean pickable ) { { jintArr pieceNV; jintArr pieceNF; jObjectArr pieces; (package_GameModel__commit__( This)); pieceNV= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, count); pieceNF= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, count); { jint i; i= 0; for (; i < count; i++) { JCGO_ARRAY_NZIACCESS(pieceNV, i)= 0; JCGO_ARRAY_NZIACCESS(pieceNF, i)= 0; } } { jint f; f= 0; for (; f < JCGO_FIELD_NZACCESS(This, numFaces); f++) { jintArr vs; jint sumX; jint sumZ; jint n; jint p; jint jcgo_rcvrI1; sumX= 0; sumZ= 0; n= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNumVertices), f); vs= ((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceVertices), f)); { jint i; i= 0; for (; i < n; i++) { sumX+= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexX), JCGO_ARRAY_IACCESS(vs, i)); sumZ+= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexZ), JCGO_ARRAY_NZIACCESS(vs, i)); } } p= (jcgo_rcvrI1= jcgo_div(sumX, (n * pieceDx)), jcgo_rcvrI1 + (jcgo_div(sumZ, (n * pieceDz))) * rows); JCGO_ARRAY_NZIACCESS(pieceNV, p)+= n; (JCGO_ARRAY_NZIACCESS(pieceNF, p))++; } } pieces= (jObjectArr)jcgo_newArray(JCGO_CLASSREF_OF(package_GameModel__class), 0, count); { jint i; i= 0; for (; i < count; i++) { jObject jcgo_rcvrL1; jObject jcgo_rcvrL2; jint jcgo_rcvrI1; jint jcgo_rcvrI2; if (JCGO_ARRAY_NZIACCESS(pieceNV, i) > pieceMaxVertices) { JCGO_ARRAY_NZIACCESS(pieceNV, i)= pieceMaxVertices; } (jcgo_rcvrL1= (jObject)pieces, jcgo_rcvrI1= i, jcgo_rcvrL2= (jObject)(jcgo_rcvrI2= JCGO_ARRAY_NZIACCESS(pieceNV, i), package_GameModel__this__IIZZZZZ( (package_GameModel)jcgo_newObject((jvtable)&package_GameModel_methods), jcgo_rcvrI2, JCGO_ARRAY_NZIACCESS(pieceNF, i), (jboolean)jtrue, (jboolean)jtrue, (jboolean)jtrue, (jboolean)pickable, (jboolean)jtrue)), *(package_GameModel*)&JCGO_ARRAY_NZLACCESS((jObjectArr)jcgo_rcvrL1, jcgo_rcvrI1)= (package_GameModel)jcgo_rcvrL2); JCGO_FIELD_ACCESS(package_GameModel, ((package_GameModel)JCGO_ARRAY_NZLACCESS(pieces, i)), lightDiffuse)= JCGO_FIELD_NZACCESS(This, lightDiffuse); JCGO_FIELD_ACCESS(package_GameModel, ((package_GameModel)JCGO_ARRAY_NZLACCESS(pieces, i)), lightAmbience)= JCGO_FIELD_NZACCESS(This, lightAmbience); } } { jint f; f= 0; for (; f < JCGO_FIELD_NZACCESS(This, numFaces); f++) { jintArr vs; jint sumX; jint sumZ; jint n; jint p; jint jcgo_rcvrI1; sumX= 0; sumZ= 0; n= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNumVertices), f); vs= ((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceVertices), f)); { jint i; i= 0; for (; i < n; i++) { sumX+= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexX), JCGO_ARRAY_IACCESS(vs, i)); sumZ+= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexZ), JCGO_ARRAY_NZIACCESS(vs, i)); } } p= (jcgo_rcvrI1= jcgo_div(sumX, (n * pieceDx)), jcgo_rcvrI1 + (jcgo_div(sumZ, (n * pieceDz))) * rows); (package_GameModel__copyLighting__L98u34IAII( This, ((package_GameModel)JCGO_ARRAY_NZLACCESS(pieces, p)), vs, n, f)); } } { jint p; p= 0; for (; p < count; p++) { jObject jcgo_rcvrL1; (jcgo_rcvrL1= (jObject)((package_GameModel)JCGO_ARRAY_NZLACCESS(pieces, p)), JCGO_CALL_FINALF((package_GameModel)jcgo_rcvrL1) package_GameModel__projectionPrepare__( (package_GameModel)jcgo_rcvrL1)); } } return pieces; } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__setLight__ZIIIII( package_GameModel This, jint ambient, jint diffuse, jint x, jint y, jint z, jboolean gouraud ) { { JCGO_FIELD_NZACCESS(This, lightAmbience)= (jint)256 - ambient * (jint)4; JCGO_FIELD_NZACCESS(This, lightDiffuse)= ((jint)64 - diffuse) * (jint)16 + (jint)128; if (JCGO_FIELD_NZACCESS(This, unlit)) { return; } { jint i; i= 0; for (; i < JCGO_FIELD_NZACCESS(This, numFaces); i++) { if (gouraud) { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceIntensity), i)= JCGO_FIELD_NZACCESS(This, magic); } else { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceIntensity), i)= 0; } } } JCGO_FIELD_NZACCESS(This, lightDirectionX)= x; JCGO_FIELD_NZACCESS(This, lightDirectionY)= y; JCGO_FIELD_NZACCESS(This, lightDirectionZ)= z; JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude)= JCGO_JDOUBLE_TOJINT((java_lang_Math__sqrt__D( (jdouble)(x * x + y * y + z * z)))); (package_GameModel__light__( This)); } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__setLight__IIIII( package_GameModel This, jint ambience, jint diffuse, jint x, jint y, jint z ) { { JCGO_FIELD_NZACCESS(This, lightAmbience)= (jint)256 - ambience * (jint)4; JCGO_FIELD_NZACCESS(This, lightDiffuse)= ((jint)64 - diffuse) * (jint)16 + (jint)128; if (!JCGO_FIELD_NZACCESS(This, unlit)) { JCGO_FIELD_NZACCESS(This, lightDirectionX)= x; JCGO_FIELD_NZACCESS(This, lightDirectionY)= y; JCGO_FIELD_NZACCESS(This, lightDirectionZ)= z; JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude)= JCGO_JDOUBLE_TOJINT((java_lang_Math__sqrt__D( (jdouble)(x * x + y * y + z * z)))); (package_GameModel__light__( This)); } } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__setLight__III( package_GameModel This, jint x, jint y, jint z ) { { if (!JCGO_FIELD_NZACCESS(This, unlit)) { JCGO_FIELD_NZACCESS(This, lightDirectionX)= x; JCGO_FIELD_NZACCESS(This, lightDirectionY)= y; JCGO_FIELD_NZACCESS(This, lightDirectionZ)= z; JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude)= JCGO_JDOUBLE_TOJINT((java_lang_Math__sqrt__D( (jdouble)(x * x + y * y + z * z)))); (package_GameModel__light__( This)); } } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__setVertexAmbience__II( package_GameModel This, jint v, jint ambience ) { { JCGO_ARRAY_BACCESS(JCGO_FIELD_NZACCESS(This, vertexAmbience), v)= ((jbyte)ambience); } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__rotate__III( package_GameModel This, jint yaw, jint pitch, jint roll ) { { JCGO_FIELD_NZACCESS(This, orientationYaw)= (JCGO_FIELD_NZACCESS(This, orientationYaw) + yaw) & (jint)255; JCGO_FIELD_NZACCESS(This, orientationPitch)= (JCGO_FIELD_NZACCESS(This, orientationPitch) + pitch) & (jint)255; JCGO_FIELD_NZACCESS(This, orientationRoll)= (JCGO_FIELD_NZACCESS(This, orientationRoll) + roll) & (jint)255; (package_GameModel__determineTransformKind__( This)); JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; } } JCGO_NOSEP_INLINE void CFASTCALL package_GameModel__orient__III( package_GameModel This, jint yaw, jint pitch, jint roll ) { { JCGO_FIELD_NZACCESS(This, orientationYaw)= yaw & (jint)255; JCGO_FIELD_NZACCESS(This, orientationPitch)= pitch & (jint)255; JCGO_FIELD_NZACCESS(This, orientationRoll)= roll & (jint)255; (package_GameModel__determineTransformKind__( This)); JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__translate__III( package_GameModel This, jint x, jint y, jint z ) { { JCGO_FIELD_NZACCESS(This, baseX)+= x; JCGO_FIELD_NZACCESS(This, baseY)+= y; JCGO_FIELD_NZACCESS(This, baseZ)+= z; (package_GameModel__determineTransformKind__( This)); JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; } } JCGO_NOSEP_FRWINL void CFASTCALL package_GameModel__place__III( package_GameModel This, jint x, jint y, jint z ) { { JCGO_FIELD_NZACCESS(This, baseX)= x; JCGO_FIELD_NZACCESS(This, baseY)= y; JCGO_FIELD_NZACCESS(This, baseZ)= z; (package_GameModel__determineTransformKind__( This)); JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__determineTransformKind__( package_GameModel This ) { { if (JCGO_FIELD_NZACCESS(This, shearXy) != (jint)256 || JCGO_FIELD_NZACCESS(This, shearXz) != (jint)256 || JCGO_FIELD_NZACCESS(This, shearYx) != (jint)256 || JCGO_FIELD_NZACCESS(This, shearYz) != (jint)256 || JCGO_FIELD_NZACCESS(This, shearZx) != (jint)256 || JCGO_FIELD_NZACCESS(This, shearZy) != (jint)256) { JCGO_FIELD_NZACCESS(This, transformKind)= (jint)4; } else { if (JCGO_FIELD_NZACCESS(This, scaleFx) != (jint)256 || JCGO_FIELD_NZACCESS(This, scaleFy) != (jint)256 || JCGO_FIELD_NZACCESS(This, scaleFz) != (jint)256) { JCGO_FIELD_NZACCESS(This, transformKind)= (jint)3; } else { if (JCGO_FIELD_NZACCESS(This, orientationYaw) != 0 || JCGO_FIELD_NZACCESS(This, orientationPitch) != 0 || JCGO_FIELD_NZACCESS(This, orientationRoll) != 0) { JCGO_FIELD_NZACCESS(This, transformKind)= (jint)2; } else { if (JCGO_FIELD_NZACCESS(This, baseX) != 0 || JCGO_FIELD_NZACCESS(This, baseY) != 0 || JCGO_FIELD_NZACCESS(This, baseZ) != 0) { JCGO_FIELD_NZACCESS(This, transformKind)= (jint)1; } else { JCGO_FIELD_NZACCESS(This, transformKind)= 0; } } } } } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__light__( package_GameModel This ) { { jintArr normalX; jintArr normalY; jintArr normalZ; jintArr normalMagnitude; jint divisor; if (JCGO_FIELD_NZACCESS(This, unlit)) { return; } divisor= JCGO_SHR_F(JCGO_FIELD_NZACCESS(This, lightDiffuse) * JCGO_FIELD_NZACCESS(This, lightDirectionMagnitude), (jint)8); { jint face; face= 0; for (; face < JCGO_FIELD_NZACCESS(This, numFaces); face++) { if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceIntensity), face) != JCGO_FIELD_NZACCESS(This, magic)) { jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrI1= jcgo_div((jcgo_rcvrI2= (jcgo_rcvrI2= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNormalX), face) * JCGO_FIELD_NZACCESS(This, lightDirectionX), jcgo_rcvrI2 + JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNormalY), face) * JCGO_FIELD_NZACCESS(This, lightDirectionY)), jcgo_rcvrI2 + JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNormalZ), face) * JCGO_FIELD_NZACCESS(This, lightDirectionZ)), divisor), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceIntensity), face)= jcgo_rcvrI1); } } } normalX= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_FIELD_NZACCESS(This, numVertices)); normalY= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_FIELD_NZACCESS(This, numVertices)); normalZ= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_FIELD_NZACCESS(This, numVertices)); normalMagnitude= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, JCGO_FIELD_NZACCESS(This, numVertices)); { jint k; k= 0; for (; k < JCGO_FIELD_NZACCESS(This, numVertices); k++) { JCGO_ARRAY_NZIACCESS(normalX, k)= 0; JCGO_ARRAY_NZIACCESS(normalY, k)= 0; JCGO_ARRAY_NZIACCESS(normalZ, k)= 0; JCGO_ARRAY_NZIACCESS(normalMagnitude, k)= 0; } } { jint face; face= 0; for (; face < JCGO_FIELD_NZACCESS(This, numFaces); face++) { if (JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceIntensity), face) == JCGO_FIELD_NZACCESS(This, magic)) { { jint v; v= 0; for (; v < JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNumVertices), face); v++) { jint k1; jObject jcgo_rcvrL1; k1= JCGO_ARRAY_IACCESS(((jintArr)JCGO_ARRAY_LACCESS(JCGO_FIELD_NZACCESS(This, faceVertices), face)), v); (jcgo_rcvrL1= (void*)&JCGO_ARRAY_NZIACCESS(normalX, k1), *(jint*)jcgo_rcvrL1+= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNormalX), face)); (jcgo_rcvrL1= (void*)&JCGO_ARRAY_NZIACCESS(normalY, k1), *(jint*)jcgo_rcvrL1+= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNormalY), face)); (jcgo_rcvrL1= (void*)&JCGO_ARRAY_NZIACCESS(normalZ, k1), *(jint*)jcgo_rcvrL1+= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, faceNormalZ), face)); (JCGO_ARRAY_NZIACCESS(normalMagnitude, k1))++; } } } } } { jint v; v= 0; for (; v < JCGO_FIELD_NZACCESS(This, numVertices); v++) { if (JCGO_ARRAY_NZIACCESS(normalMagnitude, v) > 0) { jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrI1= (jcgo_rcvrI2= (jcgo_rcvrI2= (jcgo_rcvrI2= JCGO_ARRAY_NZIACCESS(normalX, v) * JCGO_FIELD_NZACCESS(This, lightDirectionX), jcgo_rcvrI2 + JCGO_ARRAY_NZIACCESS(normalY, v) * JCGO_FIELD_NZACCESS(This, lightDirectionY)), jcgo_rcvrI2 + JCGO_ARRAY_NZIACCESS(normalZ, v) * JCGO_FIELD_NZACCESS(This, lightDirectionZ)), jcgo_div(jcgo_rcvrI2, (divisor * JCGO_ARRAY_NZIACCESS(normalMagnitude, v)))), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexIntensity), v)= jcgo_rcvrI1); } } } } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__apply__( package_GameModel This ) { { if (JCGO_FIELD_NZACCESS(This, transformState) == (jint)2) { JCGO_FIELD_NZACCESS(This, transformState)= 0; { jint v; v= 0; for (; v < JCGO_FIELD_NZACCESS(This, numVertices); v++) { jint jcgo_rcvrI1; (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexX), v), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexY), v), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexZ), v), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v)= jcgo_rcvrI1); } } JCGO_FIELD_NZACCESS(This, x1)= JCGO_FIELD_NZACCESS(This, y1)= JCGO_FIELD_NZACCESS(This, z1)= (jint)-9999999L; JCGO_FIELD_NZACCESS(This, diameter)= JCGO_FIELD_NZACCESS(This, x2)= JCGO_FIELD_NZACCESS(This, y2)= JCGO_FIELD_NZACCESS(This, z2)= (jint)9999999L; return; } if (JCGO_FIELD_NZACCESS(This, transformState) == (jint)1) { JCGO_FIELD_NZACCESS(This, transformState)= 0; { jint v; v= 0; for (; v < JCGO_FIELD_NZACCESS(This, numVertices); v++) { jint jcgo_rcvrI1; (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexX), v), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexY), v), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexZ), v), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v)= jcgo_rcvrI1); } } if (JCGO_FIELD_NZACCESS(This, transformKind) >= (jint)2) { (package_GameModel__applyRotation__III( This, JCGO_FIELD_NZACCESS(This, orientationYaw), JCGO_FIELD_NZACCESS(This, orientationPitch), JCGO_FIELD_NZACCESS(This, orientationRoll))); } if (JCGO_FIELD_NZACCESS(This, transformKind) >= (jint)3) { (package_GameModel__applyScale__III( This, JCGO_FIELD_NZACCESS(This, scaleFx), JCGO_FIELD_NZACCESS(This, scaleFy), JCGO_FIELD_NZACCESS(This, scaleFz))); } if (JCGO_FIELD_NZACCESS(This, transformKind) >= (jint)4) { (package_GameModel__applyShear__IIIIII( This, JCGO_FIELD_NZACCESS(This, shearXy), JCGO_FIELD_NZACCESS(This, shearXz), JCGO_FIELD_NZACCESS(This, shearYx), JCGO_FIELD_NZACCESS(This, shearYz), JCGO_FIELD_NZACCESS(This, shearZx), JCGO_FIELD_NZACCESS(This, shearZy))); } if (JCGO_FIELD_NZACCESS(This, transformKind) >= (jint)1) { (package_GameModel__applyTranslate__III( This, JCGO_FIELD_NZACCESS(This, baseX), JCGO_FIELD_NZACCESS(This, baseY), JCGO_FIELD_NZACCESS(This, baseZ))); } (package_GameModel__computeBounds__( This)); (package_GameModel__relight__( This)); } } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__project__IIIIIIII( package_GameModel This, jint cameraX, jint cameraY, jint cameraZ, jint cameraPitch, jint cameraRoll, jint cameraYaw, jint viewDist, jint clipNear ) { { jint yawSin; jint yawCos; jint pitchSin; jint pitchCos; jint rollSin; jint rollCos; (package_GameModel__apply__( This)); if (JCGO_FIELD_NZACCESS(This, z1) > JCGO_CLINIT_VARACC(package_Scene__class, package_Scene__frustumNearZ) || JCGO_FIELD_NZACCESS(This, z2) < package_Scene__furstumFarZ || JCGO_FIELD_NZACCESS(This, x1) > package_Scene__frustumMinX || JCGO_FIELD_NZACCESS(This, x2) < package_Scene__frustumMaxX || JCGO_FIELD_NZACCESS(This, y1) > package_Scene__furstumMinY || JCGO_FIELD_NZACCESS(This, y2) < package_Scene__furstumMaxY) { JCGO_FIELD_NZACCESS(This, visible)= (jboolean)jfalse; return; } JCGO_FIELD_NZACCESS(This, visible)= (jboolean)jtrue; yawSin= 0; yawCos= 0; pitchSin= 0; pitchCos= 0; rollSin= 0; rollCos= 0; if (cameraYaw != 0) { yawSin= JCGO_ARRAY_IACCESS(package_GameModel__sine11, cameraYaw); yawCos= JCGO_ARRAY_IACCESS(package_GameModel__sine11, cameraYaw + (jint)1024); } if (cameraRoll != 0) { rollSin= JCGO_ARRAY_IACCESS(package_GameModel__sine11, cameraRoll); rollCos= JCGO_ARRAY_IACCESS(package_GameModel__sine11, cameraRoll + (jint)1024); } if (cameraPitch != 0) { pitchSin= JCGO_ARRAY_IACCESS(package_GameModel__sine11, cameraPitch); pitchCos= JCGO_ARRAY_IACCESS(package_GameModel__sine11, cameraPitch + (jint)1024); } { jint v; v= 0; for (; v < JCGO_FIELD_NZACCESS(This, numVertices); v++) { jint x; jint y; jint z; x= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), v) - cameraX; y= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), v) - cameraY; z= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), v) - cameraZ; if (cameraYaw != 0) { jint X; X= JCGO_SHR_F(y * yawSin + x * yawCos, (jint)15); y= JCGO_SHR_F(y * yawCos - x * yawSin, (jint)15); x= X; } if (cameraRoll != 0) { jint X; X= JCGO_SHR_F(z * rollSin + x * rollCos, (jint)15); z= JCGO_SHR_F(z * rollCos - x * rollSin, (jint)15); x= X; } if (cameraPitch != 0) { jint Y; Y= JCGO_SHR_F(y * pitchCos - z * pitchSin, (jint)15); z= JCGO_SHR_F(y * pitchSin + z * pitchCos, (jint)15); y= Y; } if (z >= clipNear) { jint jcgo_rcvrI1; (jcgo_rcvrI1= jcgo_div(JCGO_SHL_F(x, viewDist), z), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexViewX), v)= jcgo_rcvrI1); } else { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexViewX), v)= JCGO_SHL_F(x, viewDist); } if (z >= clipNear) { jint jcgo_rcvrI1; (jcgo_rcvrI1= jcgo_div(JCGO_SHL_F(y, viewDist), z), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexViewY), v)= jcgo_rcvrI1); } else { JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexViewY), v)= JCGO_SHL_F(y, viewDist); } JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, projectVertexX), v)= x; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, projectVertexY), v)= y; JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, projectVertexZ), v)= z; } } } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__commit__( package_GameModel This ) { { (package_GameModel__apply__( This)); { jint i; i= 0; for (; i < JCGO_FIELD_NZACCESS(This, numVertices); i++) { jint jcgo_rcvrI1; (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedX), i), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexX), i)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedY), i), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexY), i)= jcgo_rcvrI1); (jcgo_rcvrI1= JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexTransformedZ), i), JCGO_ARRAY_IACCESS(JCGO_FIELD_NZACCESS(This, vertexZ), i)= jcgo_rcvrI1); } } JCGO_FIELD_NZACCESS(This, baseX)= JCGO_FIELD_NZACCESS(This, baseY)= JCGO_FIELD_NZACCESS(This, baseZ)= 0; JCGO_FIELD_NZACCESS(This, orientationYaw)= JCGO_FIELD_NZACCESS(This, orientationPitch)= JCGO_FIELD_NZACCESS(This, orientationRoll)= 0; JCGO_FIELD_NZACCESS(This, scaleFx)= JCGO_FIELD_NZACCESS(This, scaleFy)= JCGO_FIELD_NZACCESS(This, scaleFz)= (jint)256; JCGO_FIELD_NZACCESS(This, shearXy)= JCGO_FIELD_NZACCESS(This, shearXz)= JCGO_FIELD_NZACCESS(This, shearYx)= JCGO_FIELD_NZACCESS(This, shearYz)= JCGO_FIELD_NZACCESS(This, shearZx)= JCGO_FIELD_NZACCESS(This, shearZy)= (jint)256; JCGO_FIELD_NZACCESS(This, transformKind)= 0; } } JCGO_NOSEP_STATIC package_GameModel CFASTCALL package_GameModel__copy__( package_GameModel This ) { { jObjectArr pieces; package_GameModel gameModel; jcgo_arrtype2_GameMdl jcgo_stackobj1; pieces= JCGO_STACKOBJ_OBJARRNEW(jcgo_stackobj1, jObjectArr_methods, JCGO_CLASSREF_OF(package_GameModel__class), 1); *(package_GameModel*)&JCGO_ARRAY_NZLACCESS(pieces, 0)= This; gameModel= (package_GameModel__new__L98u34AI( pieces, (jint)1)); JCGO_FIELD_NZACCESS(gameModel, depth)= JCGO_FIELD_NZACCESS(This, depth); JCGO_FIELD_NZACCESS(gameModel, transparent)= (jboolean)JCGO_FIELD_NZACCESS(This, transparent); return gameModel; } } JCGO_NOSEP_INLINE package_GameModel CFASTCALL package_GameModel__copy__ZZZZ( package_GameModel This, jboolean autocommit, jboolean isolated, jboolean unlit, jboolean pickable ) { { jObjectArr pieces; package_GameModel gameModel; jcgo_arrtype2_GameMdl jcgo_stackobj1; pieces= JCGO_STACKOBJ_OBJARRNEW(jcgo_stackobj1, jObjectArr_methods, JCGO_CLASSREF_OF(package_GameModel__class), 1); *(package_GameModel*)&JCGO_ARRAY_NZLACCESS(pieces, 0)= This; gameModel= (package_GameModel__new__L98u34AIZZZZ( pieces, (jint)1, (jboolean)autocommit, (jboolean)isolated, (jboolean)unlit, (jboolean)pickable)); JCGO_FIELD_NZACCESS(gameModel, depth)= JCGO_FIELD_NZACCESS(This, depth); return gameModel; } } JCGO_NOSEP_FRWINL void CFASTCALL package_GameModel__copyPosition__L98u34( package_GameModel This, package_GameModel model ) { { JCGO_FIELD_NZACCESS(This, orientationYaw)= JCGO_FIELD_ACCESS(package_GameModel, model, orientationYaw); JCGO_FIELD_NZACCESS(This, orientationPitch)= JCGO_FIELD_NZACCESS(model, orientationPitch); JCGO_FIELD_NZACCESS(This, orientationRoll)= JCGO_FIELD_NZACCESS(model, orientationRoll); JCGO_FIELD_NZACCESS(This, baseX)= JCGO_FIELD_NZACCESS(model, baseX); JCGO_FIELD_NZACCESS(This, baseY)= JCGO_FIELD_NZACCESS(model, baseY); JCGO_FIELD_NZACCESS(This, baseZ)= JCGO_FIELD_NZACCESS(model, baseZ); (package_GameModel__determineTransformKind__( This)); JCGO_FIELD_NZACCESS(This, transformState)= (jint)1; } } JCGO_NOSEP_STATIC void CFASTCALL package_GameModel__class__0( void ) { JCGO_CLINIT_BEGIN(package_GameModel__class); { package_GameModel__sine9= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, (jint)512); package_GameModel__sine11= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, (jint)2048); package_GameModel__base64Alphabet= (jintArr)jcgo_newArray(JCGO_CORECLASS_FOR(OBJT_jint), 0, (jint)256); { jint i; i= 0; for (; i < (jint)256; i++) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)package_GameModel__sine9, jcgo_rcvrI1= i, jcgo_rcvrI2= JCGO_JDOUBLE_TOJINT(((java_lang_Math__sin__D( (jdouble)i * (jdouble)0.02454369)) * (jdouble)32768.0)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); (jcgo_rcvrL1= (jObject)package_GameModel__sine9, jcgo_rcvrI1= i + (jint)256, jcgo_rcvrI2= JCGO_JDOUBLE_TOJINT(((java_lang_Math__cos__D( (jdouble)i * (jdouble)0.02454369)) * (jdouble)32768.0)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); } } { jint j; j= 0; for (; j < (jint)1024; j++) { jObject jcgo_rcvrL1; jint jcgo_rcvrI1; jint jcgo_rcvrI2; (jcgo_rcvrL1= (jObject)package_GameModel__sine11, jcgo_rcvrI1= j, jcgo_rcvrI2= JCGO_JDOUBLE_TOJINT(((java_lang_Math__sin__D( (jdouble)j * (jdouble)0.00613592315)) * (jdouble)32768.0)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); (jcgo_rcvrL1= (jObject)package_GameModel__sine11, jcgo_rcvrI1= j + (jint)1024, jcgo_rcvrI2= JCGO_JDOUBLE_TOJINT(((java_lang_Math__cos__D( (jdouble)j * (jdouble)0.00613592315)) * (jdouble)32768.0)), JCGO_ARRAY_IACCESS((jintArr)jcgo_rcvrL1, jcgo_rcvrI1)= jcgo_rcvrI2); } } { jint j1; j1= 0; for (; j1 < (jint)10; j1++) { JCGO_ARRAY_IACCESS(package_GameModel__base64Alphabet, j1 + (jint)48)= j1; } } { jint k1; k1= 0; for (; k1 < (jint)26; k1++) { JCGO_ARRAY_IACCESS(package_GameModel__base64Alphabet, k1 + (jint)65)= (k1 + (jint)10); } } { jint l1; l1= 0; for (; l1 < (jint)26; l1++) { JCGO_ARRAY_IACCESS(package_GameModel__base64Alphabet, l1 + (jint)97)= (l1 + (jint)36); } } JCGO_ARRAY_IACCESS(package_GameModel__base64Alphabet, (jint)163)= (jint)62; JCGO_ARRAY_IACCESS(package_GameModel__base64Alphabet, (jint)36)= (jint)63; } JCGO_CLINIT_DONE(package_GameModel__class); } JCGO_NOSEP_DATA CONST struct package_GameModel_methods_s package_GameModel_methods= { JCGO_CLASSREF_OF(package_GameModel__class), JCGO_GCJDESCR_INIT(package_GameModel_s, faceBoundFar) OBJT_package_GameModel, (JCGO_OBJSIZE_T)sizeof(struct package_GameModel_s), NULL, JCGO_CLINIT_INIT(package_GameModel__class__0) 0, java_lang_Object__equals__Lo, java_lang_Object__hashCode__, java_lang_Object__toString__, java_lang_Object__finalize__ }; JCGO_NOSEP_DATA struct package_GameModel_class_s package_GameModel__class ATTRIBNONGC= { { &java_lang_Class_methods, JCGO_MON_INIT JCGO_OBJREF_OF(*(java_lang_Object)&package_GameModel_methods), JCGO_STRREF_OF(jcgo_string1_GameMdl), JCGO_CLASSREF_OF(java_lang_Object__class), ((jObjectArr)JCGO_OBJREF_OF(jcgo_array3_Object)), 0x1c1 } }; JCGO_NOSEP_GCDATA jintArr package_GameModel__sine9 ATTRIBGCBSS= jnull; JCGO_NOSEP_GCDATA jintArr package_GameModel__sine11 ATTRIBGCBSS= jnull; JCGO_NOSEP_GCDATA jintArr package_GameModel__base64Alphabet ATTRIBGCBSS= jnull; JCGO_NOSEP_DATA CONST jcgo_arrtype28_GameShll jcgo_array3_GameMdl= { (jvtable)&jbyteArr_methods, JCGO_MON_INIT 9, { (jbyte)(jchar)71/*'G'*/, (jbyte)(jchar)97/*'a'*/, (jbyte)(jchar)109/*'m'*/, (jbyte)(jchar)101/*'e'*/, (jbyte)(jchar)77/*'M'*/, (jbyte)(jchar)111/*'o'*/, (jbyte)(jchar)100/*'d'*/, (jbyte)(jchar)101/*'e'*/, (jbyte)(jchar)108/*'l'*/ } }; JCGO_NOSEP_DATA JCGO_NOTHR_CONST struct java_lang_String_s jcgo_string1_GameMdl JCGO_THRD_ATTRNONGC= { &java_lang_String_methods, JCGO_MON_INIT (java_lang_Object)JCGO_OBJREF_OF(jcgo_array3_GameMdl), 0, 9, (jint)0xb21e8637L }; #ifdef CHKALL_GameModel #include "jcgochke.h" #endif #endif