mirror of
https://github.com/2003scape/deep-c-rsc.git
synced 2024-03-22 05:49:51 -04:00
475 lines
16 KiB
Java
475 lines
16 KiB
Java
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public class GameData {
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public static String modelName[] = new String[5000];
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public static String textureName[];
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public static String textureSubtypeName[];
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public static int objectModelIndex[];
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public static int objectWidth[];
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public static int objectHeight[];
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public static int objectType[];
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public static int objectElevation[];
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public static int spellCount;
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public static int npcWidth[];
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public static int npcHeight[];
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public static int npcSprite[][];
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public static int npcAttack[];
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public static int npcStrength[];
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public static int npcHits[];
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public static int npcDefense[];
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public static int npcAttackable[];
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public static int spellLevel[];
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public static int spellRunesRequired[];
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public static int spellType[];
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public static int spellRunesId[][];
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public static int spellRunesCount[][];
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//public static String unused[] = new String[5000];
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public static int itemCount;
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public static int itemSpriteCount;
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public static int npcColourHair[];
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public static int npcColourTop[];
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public static int npcColorBottom[];
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public static int npcColourSkin[];
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public static int wallObjectHeight[];
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public static int wallObjectTextureFront[];
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public static int wallObjectTextureBack[];
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public static int wallObjectAdjacent[];
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public static int wallObjectInvisible[];
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//public static String unused2[] = new String[5000];
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public static int tileCount;
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public static int animationCharacterColour[];
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public static int animationSomething[];
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public static int animationHasA[];
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public static int animationHasF[];
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public static int animationNumber[];
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public static int wallObjectCount;
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public static int prayerLevel[];
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public static int prayerDrain[];
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public static int tileDecoration[];
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public static int tileType[];
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public static int tileAdjacent[];
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public static int modelCount;
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public static int roofHeight[];
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public static int roofNumVertices[];
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public static int prayerCount;
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public static String itemName[];
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public static String itemDescription[];
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public static String itemCommand[];
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public static int projectileSprite;
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public static int npcCount;
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public static String spellName[];
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public static String spellDescription[];
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public static int textureCount;
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public static String wallObjectName[];
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public static String wallObjectDescription[];
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public static String wallObjectCommand1[];
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public static String wallObjectCommand2[];
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public static int roofCount;
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public static int objectCount;
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public static String npcName[];
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public static String npcDescription[];
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public static String npcCommand[];
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public static String animationName[];
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public static int itemPicture[];
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public static int itemBasePrice[];
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public static int itemStackable[];
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public static int itemUnused[];
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public static int itemWearable[];
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public static int itemMask[];
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public static int itemSpecial[];
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public static int itemMembers[];
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public static int animationCount;
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public static String prayerName[];
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public static String prayerDescription[];
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public static String objectName[];
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public static String objectDescription[];
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public static String objectCommand1[];
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public static String objectCommand2[];
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public static int npcWalkModel[];
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public static int npcCombatModel[];
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public static int npcCombatAnimation[];
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static byte dataString[];
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static byte dataInteger[];
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static int stringOffset;
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static int offset;
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public static int getModelIndex(String s) {
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if (s.equalsIgnoreCase("na"))
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return 0;
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for (int i = 0; i < modelCount; i++)
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if (modelName[i].equalsIgnoreCase(s))
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return i;
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modelName[modelCount++] = s;
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return modelCount - 1;
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}
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public static int getUnsignedByte() {
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int i = dataInteger[offset] & 0xff;
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offset++;
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return i;
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}
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public static int getUnsignedShort() {
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int i = Utility.getUnsignedShort(dataInteger, offset);
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offset += 2;
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return i;
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}
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public static int getUnsignedInt() {
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int i = Utility.getUnsignedInt(dataInteger, offset);
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offset += 4;
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if (i > 99999999)
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i = 99999999 - i;
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return i;
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}
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public static String getString() {
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String s;
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for (s = ""; dataString[stringOffset] != 0; s = s + (char) dataString[stringOffset++]) ;
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stringOffset++;
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return s;
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}
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public static void loadData(byte buffer[], boolean isMembers) {
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dataString = Utility.loadData("string.dat", 0, buffer);
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stringOffset = 0;
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dataInteger = Utility.loadData("integer.dat", 0, buffer);
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offset = 0;
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System.out.println("dataString " + dataString);
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System.out.println("dataInteger " + dataInteger);
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int i;
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itemCount = getUnsignedShort();
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itemName = new String[itemCount];
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itemDescription = new String[itemCount];
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itemCommand = new String[itemCount];
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itemPicture = new int[itemCount];
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itemBasePrice = new int[itemCount];
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itemStackable = new int[itemCount];
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itemUnused = new int[itemCount];
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itemWearable = new int[itemCount];
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itemMask = new int[itemCount];
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itemSpecial = new int[itemCount];
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itemMembers = new int[itemCount];
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for (i = 0; i < itemCount; i++)
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itemName[i] = getString();
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for (i = 0; i < itemCount; i++)
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itemDescription[i] = getString();
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for (i = 0; i < itemCount; i++)
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itemCommand[i] = getString();
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for (i = 0; i < itemCount; i++) {
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itemPicture[i] = getUnsignedShort();
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if (itemPicture[i] + 1 > itemSpriteCount)
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itemSpriteCount = itemPicture[i] + 1;
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}
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for (i = 0; i < itemCount; i++)
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itemBasePrice[i] = getUnsignedInt();
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for (i = 0; i < itemCount; i++)
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itemStackable[i] = getUnsignedByte();
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for (i = 0; i < itemCount; i++)
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itemUnused[i] = getUnsignedByte();
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for (i = 0; i < itemCount; i++)
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itemWearable[i] = getUnsignedShort();
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for (i = 0; i < itemCount; i++)
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itemMask[i] = getUnsignedInt();
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for (i = 0; i < itemCount; i++)
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itemSpecial[i] = getUnsignedByte();
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for (i = 0; i < itemCount; i++)
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itemMembers[i] = getUnsignedByte();
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for (i = 0; i < itemCount; i++)
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if (!isMembers && itemMembers[i] == 1) {
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itemName[i] = "Members object";
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itemDescription[i] = "You need to be a member to use this object";
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itemBasePrice[i] = 0;
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itemCommand[i] = "";
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itemUnused[0] = 0;
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itemWearable[i] = 0;
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itemSpecial[i] = 1;
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}
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npcCount = getUnsignedShort();
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npcName = new String[npcCount];
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npcDescription = new String[npcCount];
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npcCommand = new String[npcCount];
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npcAttack = new int[npcCount];
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npcStrength = new int[npcCount];
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npcHits = new int[npcCount];
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npcDefense = new int[npcCount];
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npcAttackable = new int[npcCount];
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npcSprite = new int[npcCount][12];
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npcColourHair = new int[npcCount];
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npcColourTop = new int[npcCount];
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npcColorBottom = new int[npcCount];
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npcColourSkin = new int[npcCount];
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npcWidth = new int[npcCount];
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npcHeight = new int[npcCount];
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npcWalkModel = new int[npcCount];
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npcCombatModel = new int[npcCount];
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npcCombatAnimation = new int[npcCount];
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for (i = 0; i < npcCount; i++)
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npcName[i] = getString();
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for (i = 0; i < npcCount; i++)
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npcDescription[i] = getString();
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for (i = 0; i < npcCount; i++)
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npcAttack[i] = getUnsignedByte();
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for (i = 0; i < npcCount; i++)
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npcStrength[i] = getUnsignedByte();
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for (i = 0; i < npcCount; i++)
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npcHits[i] = getUnsignedByte();
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for (i = 0; i < npcCount; i++)
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npcDefense[i] = getUnsignedByte();
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for (i = 0; i < npcCount; i++)
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npcAttackable[i] = getUnsignedByte();
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for (i = 0; i < npcCount; i++) {
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for (int i5 = 0; i5 < 12; i5++) {
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npcSprite[i][i5] = getUnsignedByte();
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if (npcSprite[i][i5] == 255)
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npcSprite[i][i5] = -1;
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}
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}
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for (i = 0; i < npcCount; i++)
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npcColourHair[i] = getUnsignedInt();
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for (i = 0; i < npcCount; i++)
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npcColourTop[i] = getUnsignedInt();
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for (i = 0; i < npcCount; i++)
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npcColorBottom[i] = getUnsignedInt();
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for (i = 0; i < npcCount; i++)
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npcColourSkin[i] = getUnsignedInt();
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for (i = 0; i < npcCount; i++)
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npcWidth[i] = getUnsignedShort();
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for (i = 0; i < npcCount; i++)
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npcHeight[i] = getUnsignedShort();
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for (i = 0; i < npcCount; i++)
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npcWalkModel[i] = getUnsignedByte();
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for (i = 0; i < npcCount; i++)
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npcCombatModel[i] = getUnsignedByte();
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for (i = 0; i < npcCount; i++)
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npcCombatAnimation[i] = getUnsignedByte();
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for (i = 0; i < npcCount; i++)
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npcCommand[i] = getString();
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textureCount = getUnsignedShort();
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textureName = new String[textureCount];
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textureSubtypeName = new String[textureCount];
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for (i = 0; i < textureCount; i++)
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textureName[i] = getString();
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for (i = 0; i < textureCount; i++)
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textureSubtypeName[i] = getString();
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animationCount = getUnsignedShort();
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animationName = new String[animationCount];
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animationCharacterColour = new int[animationCount];
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animationSomething = new int[animationCount];
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animationHasA = new int[animationCount];
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animationHasF = new int[animationCount];
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animationNumber = new int[animationCount];
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for (i = 0; i < animationCount; i++)
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animationName[i] = getString();
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for (i = 0; i < animationCount; i++)
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animationCharacterColour[i] = getUnsignedInt();
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for (i = 0; i < animationCount; i++)
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animationSomething[i] = getUnsignedByte();
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for (i = 0; i < animationCount; i++)
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animationHasA[i] = getUnsignedByte();
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for (i = 0; i < animationCount; i++)
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animationHasF[i] = getUnsignedByte();
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for (i = 0; i < animationCount; i++)
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animationNumber[i] = getUnsignedByte();
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objectCount = getUnsignedShort();
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objectName = new String[objectCount];
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objectDescription = new String[objectCount];
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objectCommand1 = new String[objectCount];
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objectCommand2 = new String[objectCount];
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objectModelIndex = new int[objectCount];
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objectWidth = new int[objectCount];
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objectHeight = new int[objectCount];
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objectType = new int[objectCount];
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objectElevation = new int[objectCount];
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for (i = 0; i < objectCount; i++)
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objectName[i] = getString();
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for (i = 0; i < objectCount; i++)
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objectDescription[i] = getString();
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for (i = 0; i < objectCount; i++)
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objectCommand1[i] = getString();
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for (i = 0; i < objectCount; i++)
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objectCommand2[i] = getString();
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for (i = 0; i < objectCount; i++)
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objectModelIndex[i] = getModelIndex(getString());
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for (i = 0; i < objectCount; i++)
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objectWidth[i] = getUnsignedByte();
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for (i = 0; i < objectCount; i++)
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objectHeight[i] = getUnsignedByte();
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for (i = 0; i < objectCount; i++)
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objectType[i] = getUnsignedByte();
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for (i = 0; i < objectCount; i++)
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objectElevation[i] = getUnsignedByte();
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wallObjectCount = getUnsignedShort();
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wallObjectName = new String[wallObjectCount];
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wallObjectDescription = new String[wallObjectCount];
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wallObjectCommand1 = new String[wallObjectCount];
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wallObjectCommand2 = new String[wallObjectCount];
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wallObjectHeight = new int[wallObjectCount];
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wallObjectTextureFront = new int[wallObjectCount];
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wallObjectTextureBack = new int[wallObjectCount];
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wallObjectAdjacent = new int[wallObjectCount];
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wallObjectInvisible = new int[wallObjectCount];
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for (i = 0; i < wallObjectCount; i++)
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wallObjectName[i] = getString();
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for (i = 0; i < wallObjectCount; i++)
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wallObjectDescription[i] = getString();
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for (i = 0; i < wallObjectCount; i++)
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wallObjectCommand1[i] = getString();
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for (i = 0; i < wallObjectCount; i++)
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wallObjectCommand2[i] = getString();
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for (i = 0; i < wallObjectCount; i++)
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wallObjectHeight[i] = getUnsignedShort();
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for (i = 0; i < wallObjectCount; i++)
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wallObjectTextureFront[i] = getUnsignedInt();
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for (i = 0; i < wallObjectCount; i++)
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wallObjectTextureBack[i] = getUnsignedInt();
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for (i = 0; i < wallObjectCount; i++)
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wallObjectAdjacent[i] = getUnsignedByte();// what's this?
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for (i = 0; i < wallObjectCount; i++)
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wallObjectInvisible[i] = getUnsignedByte();// value is 0 if visible
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roofCount = getUnsignedShort();// the World class does something with these
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roofHeight = new int[roofCount];
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roofNumVertices = new int[roofCount];
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for (i = 0; i < roofCount; i++)
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roofHeight[i] = getUnsignedByte();
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for (i = 0; i < roofCount; i++)
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roofNumVertices[i] = getUnsignedByte();
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tileCount = getUnsignedShort();// and these
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tileDecoration = new int[tileCount];
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tileType = new int[tileCount];
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tileAdjacent = new int[tileCount];
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for (i = 0; i < tileCount; i++)
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tileDecoration[i] = getUnsignedInt();
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for (i = 0; i < tileCount; i++)
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tileType[i] = getUnsignedByte();
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for (i = 0; i < tileCount; i++)
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tileAdjacent[i] = getUnsignedByte();
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projectileSprite = getUnsignedShort();
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spellCount = getUnsignedShort();
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spellName = new String[spellCount];
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spellDescription = new String[spellCount];
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spellLevel = new int[spellCount];
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spellRunesRequired = new int[spellCount];
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spellType = new int[spellCount];
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spellRunesId = new int[spellCount][];
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spellRunesCount = new int[spellCount][];
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for (i = 0; i < spellCount; i++)
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spellName[i] = getString();
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for (i = 0; i < spellCount; i++)
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|
spellDescription[i] = getString();
|
||
|
|
||
|
for (i = 0; i < spellCount; i++)
|
||
|
spellLevel[i] = getUnsignedByte();
|
||
|
|
||
|
for (i = 0; i < spellCount; i++)
|
||
|
spellRunesRequired[i] = getUnsignedByte();
|
||
|
|
||
|
for (i = 0; i < spellCount; i++)
|
||
|
spellType[i] = getUnsignedByte();
|
||
|
|
||
|
for (i = 0; i < spellCount; i++) {
|
||
|
int j = getUnsignedByte();
|
||
|
spellRunesId[i] = new int[j];
|
||
|
for (int k = 0; k < j; k++)
|
||
|
spellRunesId[i][k] = getUnsignedShort();
|
||
|
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < spellCount; i++) {
|
||
|
int j = getUnsignedByte();
|
||
|
spellRunesCount[i] = new int[j];
|
||
|
for (int k = 0; k < j; k++)
|
||
|
spellRunesCount[i][k] = getUnsignedByte();
|
||
|
|
||
|
}
|
||
|
|
||
|
prayerCount = getUnsignedShort();
|
||
|
prayerName = new String[prayerCount];
|
||
|
prayerDescription = new String[prayerCount];
|
||
|
prayerLevel = new int[prayerCount];
|
||
|
prayerDrain = new int[prayerCount];
|
||
|
for (i = 0; i < prayerCount; i++)
|
||
|
prayerName[i] = getString();
|
||
|
|
||
|
for (i = 0; i < prayerCount; i++)
|
||
|
prayerDescription[i] = getString();
|
||
|
|
||
|
for (i = 0; i < prayerCount; i++)
|
||
|
prayerLevel[i] = getUnsignedByte();
|
||
|
|
||
|
for (i = 0; i < prayerCount; i++)
|
||
|
prayerDrain[i] = getUnsignedByte();
|
||
|
|
||
|
dataString = null;
|
||
|
dataInteger = null;
|
||
|
}
|
||
|
//public static int unused3;
|
||
|
|
||
|
}
|