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48 lines
1.2 KiB
Java
48 lines
1.2 KiB
Java
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final class GameCharacter {
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public long hash;
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public String name;
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public int serverIndex;
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public int serverId;
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public int currentX;
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public int currentY;
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public int npcId;
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public int stepCount;
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public int animationCurrent;
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public int animationNext;
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public int movingStep;
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public int waypointCurrent;
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public int waypointsX[];
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public int waypointsY[];
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public int equippedItem[];
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public String message;
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public int messageTimeout;
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public int bubbleItem;
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public int bubbleTimeout;
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public int damageTaken;
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public int healthCurrent;
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public int healthMax;
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public int combatTimer;
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public int level;
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public int colourHair;
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public int colourTop;
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public int colourBottom;
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public int colourSkin;
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public int incomingProjectileSprite;
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public int attackingPlayerServerIndex;
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public int attackingNpcServerIndex;
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public int projectileRange;
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//public boolean unused;
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//public int unused1;
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public int skullVisible;
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GameCharacter() {
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waypointsX = new int[10];
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waypointsY = new int[10];
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equippedItem = new int[12];
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level = -1;
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//unused = false;
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//unused1 = -1;
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}
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}
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