/** * Gamecube controller to Nintendo 64 adapter * by Andrew Brown * Rewritten for N64 to HID by Peter Den Hartog * Modified to be a library by Kai Lüke */ /** * To use, hook up the following to the Arduino: * Digital I/O 2: N64 serial line * All appropriate grounding and power lines, i.e. * GND to left N64 controller PIN, Dig.PIN2 to middle Serial/Signal, * 3.3V to right N64 PIN * /------------\ * / O O O \ * | GND Signl 3.3V | * |________________| * Maybe: connect PIN X with external 1K pull-up resistor to the 3.3V rail * Default and fallback PIN is 2 */ #ifndef N64Controller_h #define N64Controller_h #include "N64Interface.h" #define A_IDX 0 #define B_IDX 1 #define Z_IDX 2 #define START_IDX 3 #define D_UP_IDX 4 #define D_DOWN_IDX 5 #define D_LEFT_IDX 6 #define D_RIGHT_IDX 7 #define L_IDX 10 #define R_IDX 11 #define C_UP_IDX 12 #define C_DOWN_IDX 13 #define C_LEFT_IDX 14 #define C_RIGHT_IDX 15 #define X_IDX 16 #define Y_IDX 24 class N64Controller { public: N64Controller(unsigned char serialPin); // first thing to call void begin(); // second thing to call void update(); // then update always and get button info // consider to have a delay instead of // calling update all the time in a loop inline bool D_up() { return (interface->raw_dump[D_UP_IDX]) > 0; }; inline bool D_down() { return (interface->raw_dump[D_DOWN_IDX]) > 0; }; inline bool D_left() { return (interface->raw_dump[D_LEFT_IDX]) > 0; }; inline bool D_right() { return (interface->raw_dump[D_RIGHT_IDX]) > 0; }; inline bool Start() { return (interface->raw_dump[START_IDX]) > 0; }; inline bool A() { return (interface->raw_dump[A_IDX]) > 0; }; inline bool B() { return (interface->raw_dump[B_IDX]) > 0; }; inline bool Z() { return (interface->raw_dump[Z_IDX]) > 0; }; inline bool L() { return (interface->raw_dump[L_IDX]) > 0; }; inline bool R() { return (interface->raw_dump[R_IDX]) > 0; }; inline bool C_up() { return (interface->raw_dump[C_UP_IDX]) > 0; }; inline bool C_down() { return (interface->raw_dump[C_DOWN_IDX]) > 0; }; inline bool C_left() { return (interface->raw_dump[C_LEFT_IDX]) > 0; }; inline bool C_right() { return (interface->raw_dump[C_RIGHT_IDX]) > 0; }; inline char axis_x() { return axis(X_IDX); }; inline char axis_y() { return axis(Y_IDX); }; void print_N64_status(); private: N64Interface * interface; inline char axis(int index) { char value = 0; for (char i=0; i<8; i++) { value |= interface->raw_dump[index+i] ? (0x80 >> i) : 0; } return value; } }; #endif