mirror of
https://github.com/pothos/arduino-n64-controller-library
synced 2024-11-21 16:25:11 -05:00
Extract N64Interface
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@ -1,41 +1,17 @@
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#include "N64Controller.h"
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#include <Arduino.h>
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#include "pins_arduino.h"
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#define NOP asm volatile ("nop")
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#define NOP5 asm volatile ("nop\nnop\nnop\nnop\nnop\n")
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#define NOP30 asm volatile ("nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n")
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// these two macros set arduino pin 2 to input or output, which with an
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// external 1K pull-up resistor to the 3.3V rail, is like pulling it high or
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// low. These operations translate to 1 op code, which takes 2 cycles
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#define N64_PIND_HIGH DDRD &= ~pincode
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#define N64_PIND_LOW DDRD |= pincode
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#define N64_PIND_QUERY (PIND & pincode)
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#define N64_PINB_HIGH DDRB &= ~pincode
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#define N64_PINB_LOW DDRB |= pincode
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#define N64_PINB_QUERY (PINB & pincode)
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N64Controller::N64Controller(unsigned char serialPin) {
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if(serialPin > 13)
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serialPin = 2;
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n64_PIN = serialPin;
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}
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void N64Controller::begin() {
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// Communication with N64 controller controller on this pin
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// Don't remove these lines, we don't want to push +5V to the controller
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digitalWrite(n64_PIN, LOW);
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pinMode(n64_PIN, INPUT);
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n64_first_register = true;
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switch (n64_PIN) {
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digitalWrite(serialPin, LOW);
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pinMode(serialPin, INPUT);
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bool n64_first_register = true;
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char n64_pincode;
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switch (serialPin) {
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case 0: n64_pincode = 0x01;
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break;
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case 1: n64_pincode = 0x02;
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@ -65,279 +41,20 @@ void N64Controller::begin() {
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case 13: n64_pincode = 0x20; n64_first_register = false;
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break;
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default:
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n64_pincode = 0x04; n64_PIN = 2;
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n64_pincode = 0x04;
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break;
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}
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if(n64_first_register) {
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N64_init_PIND(n64_pincode);
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interface = new N64Interface_PIND(n64_pincode);
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} else {
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N64_init_PINB(n64_pincode);
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interface = new N64Interface_PINB(n64_pincode);
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}
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}
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void N64Controller::N64_init_PIND(char pincode) {
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// Initialize the gamecube controller by sending it a null byte.
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// This is unnecessary for a standard controller, but is required for the
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// Wavebird.
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unsigned char initialize = 0x00;
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noInterrupts();
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N64_PIND_send(pincode, &initialize, 1);
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// Stupid routine to wait for the gamecube controller to stop
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// sending its response. We don't care what it is, but we
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// can't start asking for status if it's still responding
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int x;
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for (x=0; x<64; x++) {
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// make sure the line is idle for 64 iterations, should
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// be plenty.
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if (!N64_PIND_QUERY)
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x = 0;
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void N64Controller::begin() {
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interface->init();
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}
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// Query for the gamecube controller's status. We do this
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// to get the 0 point for the control stick.
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unsigned char command[] = {0x01};
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N64_PIND_send(pincode, command, 1);
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// read in data and dump it to N64_raw_dump
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N64_PIND_get(pincode);
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interrupts();
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}
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void N64Controller::N64_init_PINB(char pincode) {
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unsigned char initialize = 0x00;
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noInterrupts();
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N64_PINB_send(pincode, &initialize, 1);
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int x;
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for (x=0; x<64; x++) {
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if (!N64_PINB_QUERY)
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x = 0;
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}
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unsigned char command[] = {0x01};
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N64_PINB_send(pincode, command, 1);
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N64_PINB_get(pincode);
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interrupts();
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}
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/**
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* This sends the given byte sequence to the controller
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* length must be at least 1
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* Oh, it destroys the buffer passed in as it writes it
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*/
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void N64Controller::N64_PIND_send(char pincode, unsigned char *buffer, char length) {
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// Send these bytes
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char bits;
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// This routine is very carefully timed by examining the assembly output.
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// Do not change any statements, it could throw the timings off
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//
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// We get 16 cycles per microsecond, which should be plenty, but we need to
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// be conservative. Most assembly ops take 1 cycle, but a few take 2
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//
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// I use manually constructed for-loops out of gotos so I have more control
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// over the outputted assembly. I can insert nops where it was impossible
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// with a for loop
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asm volatile (";Starting outer for loop");
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outer_loop:
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{
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asm volatile (";Starting inner for loop");
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bits=8;
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inner_loop:
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{
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// Starting a bit, set the line low
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asm volatile (";Setting line to low");
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N64_PIND_LOW; // 1 op, 2 cycles
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asm volatile (";branching");
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if (*buffer >> 7) {
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asm volatile (";Bit is a 1");
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// 1 bit
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// remain low for 1us, then go high for 3us
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// nop block 1
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NOP5;
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asm volatile (";Setting line to high");
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N64_PIND_HIGH;
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// nop block 2
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// we'll wait only 2us to sync up with both conditions
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// at the bottom of the if statement
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NOP30;
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} else {
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asm volatile (";Bit is a 0");
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// 0 bit
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// remain low for 3us, then go high for 1us
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// nop block 3
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NOP30; NOP5; NOP;
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asm volatile (";Setting line to high");
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N64_PIND_HIGH;
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// wait for 1us
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asm volatile ("; end of conditional branch, need to wait 1us more before next bit");
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}
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// end of the if, the line is high and needs to remain
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// high for exactly 16 more cycles, regardless of the previous
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// branch path
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asm volatile (";finishing inner loop body");
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--bits;
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if (bits != 0) {
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// nop block 4
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// this block is why a for loop was impossible
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NOP5; NOP; NOP; NOP; NOP;
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// rotate bits
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asm volatile (";rotating out bits");
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*buffer <<= 1;
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goto inner_loop;
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} // fall out of inner loop
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}
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asm volatile (";continuing outer loop");
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// In this case: the inner loop exits and the outer loop iterates,
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// there are /exactly/ 16 cycles taken up by the necessary operations.
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// So no nops are needed here (that was lucky!)
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--length;
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if (length != 0) {
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++buffer;
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goto outer_loop;
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} // fall out of outer loop
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}
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// send a single stop (1) bit
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// nop block 5
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asm volatile ("nop\nnop\nnop\nnop\n");
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N64_PIND_LOW;
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// wait 1 us, 16 cycles, then raise the line
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// 16-2=14
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// nop block 6
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NOP5; NOP5; NOP; NOP; NOP; NOP;
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N64_PIND_HIGH;
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}
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void N64Controller::N64_PINB_send(char pincode, unsigned char *buffer, char length) {
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char bits;
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asm volatile (";Starting outer for loop");
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outer_loop:
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{
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asm volatile (";Starting inner for loop");
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bits=8;
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inner_loop:
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{
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asm volatile (";Setting line to low");
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N64_PINB_LOW;
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asm volatile (";branching");
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if (*buffer >> 7) {
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asm volatile (";Bit is a 1");
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NOP5;
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asm volatile (";Setting line to high");
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N64_PINB_HIGH;
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NOP30;
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} else {
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asm volatile (";Bit is a 0");
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NOP30; NOP5; NOP;
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asm volatile (";Setting line to high");
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N64_PINB_HIGH;
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asm volatile ("; end of conditional branch, need to wait 1us more before next bit");
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}
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asm volatile (";finishing inner loop body");
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--bits;
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if (bits != 0) {
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NOP5; NOP; NOP; NOP; NOP;
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asm volatile (";rotating out bits");
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*buffer <<= 1;
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goto inner_loop;
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}
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}
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asm volatile (";continuing outer loop");
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--length;
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if (length != 0) {
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++buffer;
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goto outer_loop;
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}
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}
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NOP; NOP; NOP; NOP;
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N64_PINB_LOW;
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NOP5; NOP5; NOP; NOP; NOP; NOP;
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N64_PINB_HIGH;
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}
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void N64Controller::N64_PIND_get(char pincode)
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{
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// listen for the expected 8 bytes of data back from the controller and
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// blast it out to the N64_raw_dump array, one bit per byte for extra speed.
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// Afterwards, call translate_raw_data() to interpret the raw data and pack
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// it into the N64_status struct.
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asm volatile (";Starting to listen");
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unsigned char timeout;
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char bitcount = 32;
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char *bitbin = N64_raw_dump;
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// Again, using gotos here to make the assembly more predictable and
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// optimization easier (please don't kill me)
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read_loop:
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timeout = 0x3f;
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// wait for line to go low
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while (N64_PIND_QUERY) {
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if (!--timeout)
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return;
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}
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// wait approx 2us and poll the line
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NOP30;
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*bitbin = N64_PIND_QUERY;
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++bitbin;
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--bitcount;
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if (bitcount == 0)
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return;
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// wait for line to go high again
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// it may already be high, so this should just drop through
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timeout = 0x3f;
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while (!N64_PIND_QUERY) {
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if (!--timeout)
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return;
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}
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goto read_loop;
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}
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void N64Controller::N64_PINB_get(char pincode)
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{
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asm volatile (";Starting to listen");
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unsigned char timeout;
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char bitcount = 32;
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char *bitbin = N64_raw_dump;
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read_loop:
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timeout = 0x3f;
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while (N64_PINB_QUERY) {
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if (!--timeout)
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return;
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}
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NOP30;
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*bitbin = N64_PINB_QUERY;
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++bitbin;
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--bitcount;
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if (bitcount == 0)
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return;
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timeout = 0x3f;
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while (!N64_PINB_QUERY) {
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if (!--timeout)
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return;
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}
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goto read_loop;
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}
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void N64Controller::print_N64_status()
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{
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// bits: A, B, Z, Start, Dup, Ddown, Dleft, Dright
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@ -386,15 +103,8 @@ void N64Controller::print_N64_status()
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void N64Controller::update() {
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unsigned char command[] = {0x01};
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if (n64_first_register) {
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noInterrupts();
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N64_PIND_send(n64_pincode, command, 1);
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N64_PIND_get(n64_pincode);
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interrupts();
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} else {
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noInterrupts();
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N64_PINB_send(n64_pincode, command, 1);
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N64_PINB_get(n64_pincode);
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interface->send(command, 1);
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interface->get();
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interrupts();
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}
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}
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@ -22,6 +22,8 @@
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#ifndef N64Controller_h
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#define N64Controller_h
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#include "N64Interface.h"
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#define A_IDX 0
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#define B_IDX 1
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#define Z_IDX 2
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@ -46,47 +48,34 @@ class N64Controller {
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void update(); // then update always and get button info
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// consider to have a delay instead of
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// calling update all the time in a loop
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inline bool D_up() { return (N64_raw_dump[D_UP_IDX]) > 0; };
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inline bool D_down() { return (N64_raw_dump[D_DOWN_IDX]) > 0; };
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inline bool D_left() { return (N64_raw_dump[D_LEFT_IDX]) > 0; };
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inline bool D_right() { return (N64_raw_dump[D_RIGHT_IDX]) > 0; };
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inline bool Start() { return (N64_raw_dump[START_IDX]) > 0; };
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inline bool A() { return (N64_raw_dump[A_IDX]) > 0; };
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inline bool B() { return (N64_raw_dump[B_IDX]) > 0; };
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inline bool Z() { return (N64_raw_dump[Z_IDX]) > 0; };
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inline bool L() { return (N64_raw_dump[L_IDX]) > 0; };
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inline bool R() { return (N64_raw_dump[R_IDX]) > 0; };
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inline bool C_up() { return (N64_raw_dump[C_UP_IDX]) > 0; };
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inline bool C_down() { return (N64_raw_dump[C_DOWN_IDX]) > 0; };
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inline bool C_left() { return (N64_raw_dump[C_LEFT_IDX]) > 0; };
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inline bool C_right() { return (N64_raw_dump[C_RIGHT_IDX]) > 0; };
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inline bool D_up() { return (interface->raw_dump[D_UP_IDX]) > 0; };
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inline bool D_down() { return (interface->raw_dump[D_DOWN_IDX]) > 0; };
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inline bool D_left() { return (interface->raw_dump[D_LEFT_IDX]) > 0; };
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inline bool D_right() { return (interface->raw_dump[D_RIGHT_IDX]) > 0; };
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inline bool Start() { return (interface->raw_dump[START_IDX]) > 0; };
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inline bool A() { return (interface->raw_dump[A_IDX]) > 0; };
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inline bool B() { return (interface->raw_dump[B_IDX]) > 0; };
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inline bool Z() { return (interface->raw_dump[Z_IDX]) > 0; };
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inline bool L() { return (interface->raw_dump[L_IDX]) > 0; };
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inline bool R() { return (interface->raw_dump[R_IDX]) > 0; };
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inline bool C_up() { return (interface->raw_dump[C_UP_IDX]) > 0; };
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inline bool C_down() { return (interface->raw_dump[C_DOWN_IDX]) > 0; };
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inline bool C_left() { return (interface->raw_dump[C_LEFT_IDX]) > 0; };
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inline bool C_right() { return (interface->raw_dump[C_RIGHT_IDX]) > 0; };
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inline char axis_x() { return axis(X_IDX); };
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inline char axis_y() { return axis(Y_IDX); };
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void print_N64_status();
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private:
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void set_up();
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char n64_PIN; // might also be set by constructor or begin()
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char n64_pincode;
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bool n64_first_register; // PIN0-7: DDRD PIN8-13: DDRB
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void N64_init_PIND(char pincode);
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void N64_PIND_send(char pincode, unsigned char *buffer, char length);
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void N64_PIND_get(char pincode);
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void N64_init_PINB(char pincode);
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void N64_PINB_send(char pincode, unsigned char *buffer, char length);
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void N64_PINB_get(char pincode);
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N64Interface * interface;
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inline char axis(int index) {
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char value = 0;
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for (char i=0; i<8; i++) {
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value |= N64_raw_dump[index+i] ? (0x80 >> i) : 0;
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value |= interface->raw_dump[index+i] ? (0x80 >> i) : 0;
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}
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return value;
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}
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char N64_raw_dump[33]; // 1 received bit per byte
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};
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#endif
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278
N64Controller/N64Interface.cpp
Normal file
278
N64Controller/N64Interface.cpp
Normal file
@ -0,0 +1,278 @@
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#include "N64Interface.h"
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#include <Arduino.h>
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#include <pins_arduino.h>
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#define NOP asm volatile ("nop")
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#define NOP5 asm volatile ("nop\nnop\nnop\nnop\nnop\n")
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#define NOP30 asm volatile ("nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n" \
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"nop\nnop\nnop\nnop\nnop\n")
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// these two macros set arduino pin 2 to input or output, which with an
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// external 1K pull-up resistor to the 3.3V rail, is like pulling it high or
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// low. These operations translate to 1 op code, which takes 2 cycles
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#define N64_PIND_HIGH DDRD &= ~pincode
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#define N64_PIND_LOW DDRD |= pincode
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#define N64_PIND_QUERY (PIND & pincode)
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#define N64_PINB_HIGH DDRB &= ~pincode
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#define N64_PINB_LOW DDRB |= pincode
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#define N64_PINB_QUERY (PINB & pincode)
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|
||||
void N64Interface_PINB::init() {
|
||||
unsigned char initialize = 0x00;
|
||||
noInterrupts();
|
||||
send(&initialize, 1);
|
||||
int x;
|
||||
for (x=0; x<64; x++) {
|
||||
if (!N64_PINB_QUERY)
|
||||
x = 0;
|
||||
}
|
||||
unsigned char command[] = {0x01};
|
||||
send(command, 1);
|
||||
get();
|
||||
interrupts();
|
||||
}
|
||||
|
||||
void N64Interface_PINB::send(unsigned char * buffer, char length) {
|
||||
char bits;
|
||||
asm volatile (";Starting outer for loop");
|
||||
outer_loop:
|
||||
{
|
||||
asm volatile (";Starting inner for loop");
|
||||
bits=8;
|
||||
inner_loop:
|
||||
{
|
||||
asm volatile (";Setting line to low");
|
||||
N64_PINB_LOW;
|
||||
asm volatile (";branching");
|
||||
if (*buffer >> 7) {
|
||||
asm volatile (";Bit is a 1");
|
||||
NOP5;
|
||||
asm volatile (";Setting line to high");
|
||||
N64_PINB_HIGH;
|
||||
NOP30;
|
||||
} else {
|
||||
asm volatile (";Bit is a 0");
|
||||
NOP30; NOP5; NOP;
|
||||
|
||||
asm volatile (";Setting line to high");
|
||||
N64_PINB_HIGH;
|
||||
asm volatile ("; end of conditional branch, need to wait 1us more before next bit");
|
||||
}
|
||||
asm volatile (";finishing inner loop body");
|
||||
--bits;
|
||||
if (bits != 0) {
|
||||
NOP5; NOP; NOP; NOP; NOP;
|
||||
asm volatile (";rotating out bits");
|
||||
*buffer <<= 1;
|
||||
goto inner_loop;
|
||||
}
|
||||
}
|
||||
asm volatile (";continuing outer loop");
|
||||
--length;
|
||||
if (length != 0) {
|
||||
++buffer;
|
||||
goto outer_loop;
|
||||
}
|
||||
}
|
||||
NOP; NOP; NOP; NOP;
|
||||
N64_PINB_LOW;
|
||||
NOP5; NOP5; NOP; NOP; NOP; NOP;
|
||||
N64_PINB_HIGH;
|
||||
}
|
||||
|
||||
void N64Interface_PINB::get() {
|
||||
asm volatile (";Starting to listen");
|
||||
unsigned char timeout;
|
||||
char bitcount = 32;
|
||||
char *bitbin = raw_dump;
|
||||
read_loop:
|
||||
timeout = 0x3f;
|
||||
while (N64_PINB_QUERY) {
|
||||
if (!--timeout)
|
||||
return;
|
||||
}
|
||||
NOP30;
|
||||
*bitbin = N64_PINB_QUERY;
|
||||
++bitbin;
|
||||
--bitcount;
|
||||
if (bitcount == 0)
|
||||
return;
|
||||
timeout = 0x3f;
|
||||
while (!N64_PINB_QUERY) {
|
||||
if (!--timeout)
|
||||
return;
|
||||
}
|
||||
goto read_loop;
|
||||
}
|
||||
|
||||
void N64Interface_PIND::init() {
|
||||
// Initialize the gamecube controller by sending it a null byte.
|
||||
// This is unnecessary for a standard controller, but is required for the
|
||||
// Wavebird.
|
||||
unsigned char initialize = 0x00;
|
||||
noInterrupts();
|
||||
send(&initialize, 1);
|
||||
|
||||
// Stupid routine to wait for the gamecube controller to stop
|
||||
// sending its response. We don't care what it is, but we
|
||||
// can't start asking for status if it's still responding
|
||||
int x;
|
||||
for (x=0; x<64; x++) {
|
||||
// make sure the line is idle for 64 iterations, should
|
||||
// be plenty.
|
||||
if (!N64_PIND_QUERY)
|
||||
x = 0;
|
||||
}
|
||||
|
||||
// Query for the gamecube controller's status. We do this
|
||||
// to get the 0 point for the control stick.
|
||||
unsigned char command[] = {0x01};
|
||||
send(command, 1);
|
||||
// read in data and dump it to N64_raw_dump
|
||||
get();
|
||||
interrupts();
|
||||
}
|
||||
|
||||
/**
|
||||
* This sends the given byte sequence to the controller
|
||||
* length must be at least 1
|
||||
* Oh, it destroys the buffer passed in as it writes it
|
||||
*/
|
||||
void N64Interface_PIND::send(unsigned char * buffer, char length) {
|
||||
// Send these bytes
|
||||
char bits;
|
||||
|
||||
// This routine is very carefully timed by examining the assembly output.
|
||||
// Do not change any statements, it could throw the timings off
|
||||
//
|
||||
// We get 16 cycles per microsecond, which should be plenty, but we need to
|
||||
// be conservative. Most assembly ops take 1 cycle, but a few take 2
|
||||
//
|
||||
// I use manually constructed for-loops out of gotos so I have more control
|
||||
// over the outputted assembly. I can insert nops where it was impossible
|
||||
// with a for loop
|
||||
|
||||
asm volatile (";Starting outer for loop");
|
||||
outer_loop:
|
||||
{
|
||||
asm volatile (";Starting inner for loop");
|
||||
bits=8;
|
||||
inner_loop:
|
||||
{
|
||||
// Starting a bit, set the line low
|
||||
asm volatile (";Setting line to low");
|
||||
N64_PIND_LOW; // 1 op, 2 cycles
|
||||
|
||||
asm volatile (";branching");
|
||||
if (*buffer >> 7) {
|
||||
asm volatile (";Bit is a 1");
|
||||
// 1 bit
|
||||
// remain low for 1us, then go high for 3us
|
||||
// nop block 1
|
||||
NOP5;
|
||||
|
||||
asm volatile (";Setting line to high");
|
||||
N64_PIND_HIGH;
|
||||
|
||||
// nop block 2
|
||||
// we'll wait only 2us to sync up with both conditions
|
||||
// at the bottom of the if statement
|
||||
NOP30;
|
||||
|
||||
} else {
|
||||
asm volatile (";Bit is a 0");
|
||||
// 0 bit
|
||||
// remain low for 3us, then go high for 1us
|
||||
// nop block 3
|
||||
NOP30; NOP5; NOP;
|
||||
|
||||
asm volatile (";Setting line to high");
|
||||
N64_PIND_HIGH;
|
||||
|
||||
// wait for 1us
|
||||
asm volatile ("; end of conditional branch, need to wait 1us more before next bit");
|
||||
|
||||
}
|
||||
// end of the if, the line is high and needs to remain
|
||||
// high for exactly 16 more cycles, regardless of the previous
|
||||
// branch path
|
||||
|
||||
asm volatile (";finishing inner loop body");
|
||||
--bits;
|
||||
if (bits != 0) {
|
||||
// nop block 4
|
||||
// this block is why a for loop was impossible
|
||||
NOP5; NOP; NOP; NOP; NOP;
|
||||
|
||||
// rotate bits
|
||||
asm volatile (";rotating out bits");
|
||||
*buffer <<= 1;
|
||||
|
||||
goto inner_loop;
|
||||
} // fall out of inner loop
|
||||
}
|
||||
asm volatile (";continuing outer loop");
|
||||
// In this case: the inner loop exits and the outer loop iterates,
|
||||
// there are /exactly/ 16 cycles taken up by the necessary operations.
|
||||
// So no nops are needed here (that was lucky!)
|
||||
--length;
|
||||
if (length != 0) {
|
||||
++buffer;
|
||||
goto outer_loop;
|
||||
} // fall out of outer loop
|
||||
}
|
||||
|
||||
// send a single stop (1) bit
|
||||
// nop block 5
|
||||
asm volatile ("nop\nnop\nnop\nnop\n");
|
||||
N64_PIND_LOW;
|
||||
// wait 1 us, 16 cycles, then raise the line
|
||||
// 16-2=14
|
||||
// nop block 6
|
||||
NOP5; NOP5; NOP; NOP; NOP; NOP;
|
||||
|
||||
N64_PIND_HIGH;
|
||||
}
|
||||
|
||||
void N64Interface_PIND::get() {
|
||||
// listen for the expected 8 bytes of data back from the controller and
|
||||
// blast it out to the N64_raw_dump array, one bit per byte for extra speed.
|
||||
// Afterwards, call translate_raw_data() to interpret the raw data and pack
|
||||
// it into the N64_status struct.
|
||||
asm volatile (";Starting to listen");
|
||||
unsigned char timeout;
|
||||
char bitcount = 32;
|
||||
char *bitbin = raw_dump;
|
||||
|
||||
// Again, using gotos here to make the assembly more predictable and
|
||||
// optimization easier (please don't kill me)
|
||||
read_loop:
|
||||
timeout = 0x3f;
|
||||
// wait for line to go low
|
||||
while (N64_PIND_QUERY) {
|
||||
if (!--timeout)
|
||||
return;
|
||||
}
|
||||
// wait approx 2us and poll the line
|
||||
NOP30;
|
||||
*bitbin = N64_PIND_QUERY;
|
||||
++bitbin;
|
||||
--bitcount;
|
||||
if (bitcount == 0)
|
||||
return;
|
||||
|
||||
// wait for line to go high again
|
||||
// it may already be high, so this should just drop through
|
||||
timeout = 0x3f;
|
||||
while (!N64_PIND_QUERY) {
|
||||
if (!--timeout)
|
||||
return;
|
||||
}
|
||||
goto read_loop;
|
||||
}
|
33
N64Controller/N64Interface.h
Normal file
33
N64Controller/N64Interface.h
Normal file
@ -0,0 +1,33 @@
|
||||
#ifndef N64Interface_h
|
||||
#define N64Interface_h
|
||||
|
||||
class N64Interface {
|
||||
public:
|
||||
virtual void init();
|
||||
virtual void send(unsigned char * buffer, char length);
|
||||
virtual void get();
|
||||
|
||||
char raw_dump[33];
|
||||
|
||||
protected:
|
||||
N64Interface(unsigned char pincode) : pincode(pincode) {};
|
||||
unsigned char pincode;
|
||||
};
|
||||
|
||||
class N64Interface_PINB : public N64Interface {
|
||||
public:
|
||||
N64Interface_PINB(unsigned char pincode) : N64Interface(pincode) {};
|
||||
virtual void init();
|
||||
virtual void send(unsigned char * buffer, char length);
|
||||
virtual void get();
|
||||
};
|
||||
|
||||
class N64Interface_PIND : public N64Interface {
|
||||
public:
|
||||
N64Interface_PIND(unsigned char pincode) : N64Interface(pincode) {};
|
||||
virtual void init();
|
||||
virtual void send(unsigned char * buffer, char length);
|
||||
virtual void get();
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user