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Correct README
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@ -19,9 +19,9 @@ void setup() {
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void loop() {
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void loop() {
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delay(30);
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delay(30);
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player1.update(); // read key state
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player1.update(); // read key state
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if (player1.button_A() && player1.button_D_down()
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if (player1.A() && player1.D_down()
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|| player1.button_Start()) { // has no deeper meaning ;)
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|| player1.Start()) { // has no deeper meaning ;)
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int xachse = player1.axis_x(); // can be negative oder positive
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int xaxis = player1.axis_x(); // can be negative oder positive
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// regarding to orientation of the analog stick
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// regarding to orientation of the analog stick
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}
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}
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// …
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// …
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