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170 lines
4.0 KiB
C++
170 lines
4.0 KiB
C++
/**
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@file main_ringo.ino
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This is Ringo (MAKERphone) implementation of the game front end, using the
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official library and Arduino libraries.
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by Miloslav Ciz (drummyfish), 2020
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For some reason makerphone display accepts 565 RGB values but displays them
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as 332, so the colors are a little distorted.
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Compile with -O1 (-O3 breaks the libraries).
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is to
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#include <Arduino.h>
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#include <MAKERphone.h>
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#include <utility/soundLib/MPWavLib.h>
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#define SFG_SCREEN_RESOLUTION_X LCDWIDTH
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#define SFG_SCREEN_RESOLUTION_Y LCDHEIGHT
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#define SFG_FPS 35
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#define SFG_RAYCASTING_MAX_STEPS 20
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#define SFG_RAYCASTING_SUBSAMPLE 2
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#define SFG_DIMINISH_SPRITES 1
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#define SFG_CAN_EXIT 0
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#define SFG_DITHERED_SHADOW 1
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#define SAVE_FILE_NAME "/Anarch/anarch.sav"
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#include "game.h"
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MAKERphone mp;
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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mp.display.drawPixel(x,y,paletteRGB565[colorIndex]);
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}
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uint32_t SFG_getTimeMs()
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{
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return millis();
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}
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void SFG_sleepMs(uint16_t timeMs)
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{
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}
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uint8_t arrows;
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int8_t SFG_keyPressed(uint8_t key)
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{
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switch (key)
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{
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#define b(button) (mp.buttons.timeHeld(button) > 0)
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#define r(button) return b(button); break;
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case SFG_KEY_UP: return (arrows & 0x04) || b(BTN_2); break;
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case SFG_KEY_DOWN: return (arrows & 0x08) || b(BTN_5); break;
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case SFG_KEY_RIGHT: return (arrows & 0x01) || b(BTN_6); break;
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case SFG_KEY_LEFT: return (arrows & 0x02) || b(BTN_4); break;
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case SFG_KEY_STRAFE_RIGHT: r(BTN_3)
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case SFG_KEY_STRAFE_LEFT: r(BTN_1)
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case SFG_KEY_JUMP: r(BTN_HASHTAG)
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case SFG_KEY_MAP: r(BTN_ASTERISK)
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case SFG_KEY_PREVIOUS_WEAPON: r(BTN_FUN_LEFT)
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case SFG_KEY_NEXT_WEAPON: r(BTN_FUN_RIGHT)
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case SFG_KEY_A: return b(BTN_A) || b(BTN_8); break;
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case SFG_KEY_B: return b(BTN_B) || b(BTN_9); break;
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case SFG_KEY_C: r(BTN_7);
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case SFG_KEY_MENU: r(BTN_0);
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default: return 0; break;
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#undef b
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#undef r
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}
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return 0;
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}
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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}
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void SFG_setMusic(uint8_t value)
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{
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}
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void SFG_save(uint8_t data[SFG_SAVE_SIZE])
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{
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SD.remove(SAVE_FILE_NAME);
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File f = SD.open(SAVE_FILE_NAME,FILE_WRITE);
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f.write(data,SFG_SAVE_SIZE);
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f.close();
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}
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void SFG_processEvent(uint8_t event, uint8_t data)
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{
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switch (event)
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{
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case SFG_EVENT_PLAYER_DIES: FastLED.showColor(CRGB::Red); break;
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case SFG_EVENT_PLAYER_TAKES_ITEM: FastLED.showColor(CRGB::Green); break;
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case SFG_EVENT_LEVEL_WON: FastLED.showColor(CRGB::Yellow); break;
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default: break;
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}
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}
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
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{
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if (SD.exists(SAVE_FILE_NAME))
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{
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File f = SD.open(SAVE_FILE_NAME,FILE_READ);
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f.read(data,SFG_SAVE_SIZE);
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f.close();
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}
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return 1;
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}
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Oscillator *osc;
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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uint8_t wave = SINE;
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uint16_t freq = 1000;
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float dur = 0.2;
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uint8_t vol = (((uint16_t) volume) * 64) / 256;
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switch (soundIndex)
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{
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case 0: freq = 120; dur = 0.025; wave = SAW; break; // shot
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case 1: freq = 200; dur = 0.03; wave = TRIANGLE; break; // door
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case 2: freq = 80; dur = 0.02; wave = SAW; break; // explosion
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case 3: freq = 220; dur = 0.005; wave = SAW; vol /= 4; break; // click
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case 4: freq = 180; dur = 0.06; wave = TRIANGLE; break; // plasma
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case 5: freq = 300; dur = 0.1; wave = SQUARE; vol /= 2; break; // monster
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default: break;
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}
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osc->setVolume(vol);
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osc->setWaveform(wave);
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osc->beep(freq,dur);
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}
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void setup()
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{
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mp.begin();
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osc = new Oscillator(SINE);
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addOscillator(osc);
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SFG_init();
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}
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void loop()
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{
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arrows = 0x00 |
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((mp.buttons.getJoystickX() < 200)) << 0 |
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((mp.buttons.getJoystickX() > 900)) << 1 |
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((mp.buttons.getJoystickY() < 200)) << 2 |
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((mp.buttons.getJoystickY() > 900)) << 3;
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SFG_mainLoopBody();
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mp.update();
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}
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