mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-11 03:34:59 -05:00
286 lines
5.6 KiB
Python
286 lines
5.6 KiB
Python
# Python tool to convert an image to map for the Anarch game. The input image
|
|
# has to be in gif format.
|
|
#
|
|
# by drummyfish
|
|
# released under CC0 1.0.
|
|
|
|
import sys
|
|
from PIL import Image
|
|
|
|
elementTypes = [
|
|
"NONE",
|
|
"BARREL",
|
|
"HEALTH",
|
|
"BULLETS",
|
|
"ROCKETS",
|
|
"PLASMA",
|
|
"TREE",
|
|
"FINISH",
|
|
"TELEPORT",
|
|
"TERMINAL",
|
|
"COLUMN",
|
|
"RUIN",
|
|
"LAMP",
|
|
"CARD0",
|
|
"CARD1",
|
|
"CARD2",
|
|
"LOCK0",
|
|
"LOCK1",
|
|
"LOCK2",
|
|
"BLOCKER",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"MONSTER_SPIDER",
|
|
"MONSTER_DESTROYER",
|
|
"MONSTER_WARRIOR",
|
|
"MONSTER_PLASMABOT",
|
|
"MONSTER_ENDER",
|
|
"MONSTER_TURRET",
|
|
"MONSTER_EXPLODER"
|
|
]
|
|
|
|
propertyTypes = [
|
|
"ELEVATOR",
|
|
"SQUEEZER",
|
|
"DOOR"
|
|
]
|
|
|
|
image = Image.open(sys.argv[1])
|
|
pixels = image.load()
|
|
|
|
palette = []
|
|
paletteInverse = [0 for i in range(256)]
|
|
|
|
x = 5
|
|
y = 69
|
|
i = 0
|
|
|
|
# load the palette/sca
|
|
|
|
for i in range(256):
|
|
if i % 64 == 0:
|
|
x = 5
|
|
y += 1
|
|
|
|
palette.append(pixels[(x,y)])
|
|
|
|
paletteInverse[pixels[(x,y)]] = i
|
|
|
|
x += 1
|
|
|
|
def getPixel(x,y):
|
|
return paletteInverse[pixels[(x,y)]]
|
|
|
|
def loadTileDict(x,y):
|
|
result = []
|
|
|
|
for i in range(64):
|
|
texture = getPixel(x + i,y + 31)
|
|
|
|
if texture > 7:
|
|
raise(Exception("Texture index can't be higher than 7."))
|
|
|
|
height = 0
|
|
|
|
for j in range(31):
|
|
if getPixel(x + i,y + 30 - j) == 7:
|
|
break
|
|
|
|
height += 1
|
|
|
|
result.append((texture,height))
|
|
|
|
return result
|
|
|
|
def defineName(n):
|
|
c = chr(ord("A") + n)
|
|
return c + c
|
|
|
|
floorDict = loadTileDict(5,37)
|
|
ceilDict = loadTileDict(5,5)
|
|
floorColor = getPixel(41,122)
|
|
ceilColor = getPixel(41,118)
|
|
backgroundTex = getPixel(41,126)
|
|
doorTex = getPixel(41,130)
|
|
playerStart = [0,0,0]
|
|
textures = []
|
|
elements = []
|
|
defines = []
|
|
|
|
levelMap = [[(0,False) for i in range(64)] for j in range(64)]
|
|
|
|
# load the map
|
|
|
|
for y in range(64):
|
|
for x in range(64):
|
|
n = getPixel(70 + x,5 + y)
|
|
|
|
if n < 64:
|
|
levelMap[63 - x][y] = (n,False)
|
|
else:
|
|
# tile with special property, create a define for it
|
|
|
|
prop = n / 64 - 1
|
|
tile = n % 64
|
|
|
|
defNum = -1
|
|
|
|
for i in range(len(defines)):
|
|
if defines[i] == (tile,prop):
|
|
defNum = i
|
|
break
|
|
|
|
if defNum == -1: # not found:
|
|
defNum = len(defines)
|
|
defines.append((tile,prop))
|
|
|
|
levelMap[63 - x][y] = (defNum,True)
|
|
|
|
# load elements
|
|
|
|
playerFound = False
|
|
|
|
for y in range(64):
|
|
for x in range(64):
|
|
n = getPixel(x + 70, y + 70)
|
|
|
|
if n < len(elementTypes):
|
|
elements.append((n,63 - x,y))
|
|
elif n >= 240:
|
|
if playerFound:
|
|
raise(Exception("Multiple player starting positions specified."))
|
|
|
|
playerStart = [63 - x,y,(n - 240) * 16]
|
|
playerFound = True
|
|
|
|
if not playerFound:
|
|
raise(Exception("Player starting position not specified."))
|
|
|
|
if len(elements) > 128:
|
|
raise(Exception("More than 128 level elements."))
|
|
|
|
for i in range(128 - len(elements)):
|
|
elements.append((0,0,0))
|
|
|
|
# load textures
|
|
|
|
x = 41
|
|
y = 114
|
|
|
|
for i in range(7):
|
|
textures.append(getPixel(x,y))
|
|
x += 4
|
|
|
|
def numAlign(n):
|
|
return str(n) + "," + (" " if n < 10 else "")
|
|
|
|
def mapXScale():
|
|
r = " // "
|
|
|
|
for i in range(64):
|
|
r += str(i).ljust(2) + " "
|
|
|
|
return r + "\n"
|
|
|
|
def printC():
|
|
result = ""
|
|
result += " { // level\n"
|
|
result += " { // mapArray\n"
|
|
result += " #define o 0\n"
|
|
|
|
for i in range(len(defines)):
|
|
result += " #define " + defineName(i) + " (" + str(defines[i][0]) + " | SFG_TILE_PROPERTY_" + propertyTypes[defines[i][1]] + ")\n"
|
|
|
|
result += mapXScale()
|
|
|
|
for y in range(64):
|
|
result += "/*" + str(y).ljust(2) + "*/ "
|
|
|
|
for x in range(64):
|
|
item = levelMap[x][y]
|
|
|
|
if not item[1]:
|
|
result += ("o " if item[0] == 0 else str(item[0]).ljust(2))
|
|
else:
|
|
result += defineName(item[0])
|
|
|
|
result += "," if y < 63 or x < 63 else " "
|
|
|
|
result += " /*" + str(y).ljust(2) + "*/ \n"
|
|
|
|
result += mapXScale()
|
|
|
|
for i in range(len(defines)):
|
|
result += " #undef " + defineName(i) + "\n"
|
|
|
|
result += " #undef o\n"
|
|
result += " },\n"
|
|
result += " { // tileDictionary\n "
|
|
|
|
for i in range(64):
|
|
result += "SFG_TD(" + str(floorDict[i][1]).rjust(2) + "," + str(ceilDict[i][1]).rjust(2) + "," + str(floorDict[i][0]) + "," + str(ceilDict[i][0]) + ")"
|
|
|
|
result += "," if i != 63 else " "
|
|
|
|
if (i + 1) % 4 == 0:
|
|
result += " // " + str(i - 3) + " \n "
|
|
|
|
result += "}, // tileDictionary\n"
|
|
|
|
s = ""
|
|
first = True
|
|
|
|
for t in textures:
|
|
if first:
|
|
first = False
|
|
else:
|
|
s += ","
|
|
|
|
s += str(t).ljust(2)
|
|
|
|
result += " {" + s + "}, // textureIndices\n"
|
|
result += " " + numAlign(doorTex) + " // doorTextureIndex\n"
|
|
result += " " + numAlign(floorColor) + " // floorColor\n"
|
|
result += " " + numAlign(ceilColor) + " // ceilingColor\n"
|
|
result += " {" + str(playerStart[0]).ljust(2) + ", " + str(playerStart[1]).ljust(2) + ", " + str(playerStart[2]).ljust(3) + "}, // player start: x, y, direction\n"
|
|
result += " " + numAlign(backgroundTex) + " // backgroundImage\n"
|
|
result += " { // elements\n"
|
|
|
|
even = True
|
|
|
|
i = 0
|
|
|
|
for e in elements:
|
|
if even:
|
|
result += " "
|
|
|
|
result += "{SFG_LEVEL_ELEMENT_" + elementTypes[e[0]] + ", {" + str(e[1]) + "," + str(e[2]) + "}}"
|
|
|
|
if i < 127:
|
|
result += ","
|
|
|
|
if not even:
|
|
result += "\n"
|
|
|
|
even = not even
|
|
|
|
i += 1
|
|
|
|
result += " }, // elements\n"
|
|
result += " } // level\n"
|
|
|
|
print(result)
|
|
|
|
printC()
|
|
|