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348 lines
11 KiB
Plaintext
348 lines
11 KiB
Plaintext
These are texts used for the project promotion etc. Released under CC0, as
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everything else in this repository.
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<WEBSITE>
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<REPOURL>
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<PLAYINBROWSER>
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<LOCTOTAL>
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<MINRAM>
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<MINSIZE>
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<MINFREQ>
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<LIBREGAMEWIKILINK>
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_....._
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.-'' ''-.
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, / _.._ \,,,
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/ \ __ / /\ \ _____| |_
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| ' | '( /__\ ) | _| |
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|_H_|_|_|/.__.\|_|\__|_|_|
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\ /
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'-.__ __.-'
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'''''
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share on:
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- own website
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- itch.io
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- Diaspora
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- Pokitto
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- libregamewiki
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- freegamedev forum
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- GNU social
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- Xonotic chat
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- hacker news
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- twitter :(
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- youtube :(
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- GB Meta
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- peertube
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- opengameart
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- freesound
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- soundcloud
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- internet archive
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- Raddle
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- reddit :(
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- WM Commons
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- suckless IRC/maillist
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- send to Luke Smith
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============ tags ============
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#anarch #suckless #libregame #anarchism #freesoftware #cc0 #publicdomain
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#anarcho-pacifism #game #retro #pseudo3d #foss #free #countercomplex
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===== general: by length =====
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Anarch: a Very Special Game
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Anarch: super small public domain no-dependency from-scratch suckless Doom clone
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I've made this super small public domain no-dependency from-scratch suckless
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Doom clone.
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Anarch: extremely small, completely public domain, no-dependency, no-file,
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portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
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everywhere, made for the benefit of all living beings.
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Anarch is a completely public domain, free software 90s-style anarcho-pacifist
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Doom clone game which can fit into <MINSIZE> (including all assets), has
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extremely low hardware demands, running on platforms with <MINRAM> of RAM on
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<MINFREQ> CPU (which doesn't even has to have a floating point unit), has no
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dependencies (not even standard C library), requires no filesystem (all assets
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are embedded in source code), is extremely portable, made in pure C99 subset
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of C++ completely from scratch (including the engine, all assets, the font,
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palette etc.) with only free software and released completely into the public
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domain (CC0), allowing absolutely any use. It was not made for profit or just
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entertainment, it is an engineering art and a philosofical manifesto. For more
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info see the website at <WEBSITE> or the repository at <REPOURL>.
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The game has been ported to:
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- GNU/Linux, SDL
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- GNU/Linux, CSFML
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- GNU/Linux, terminal
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- web browser, emscripten
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- Pokitto (220x116, 48 MHz ARM, 36 KB RAM, 256 KB flash)
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- Gamebino Meta (80x64, 48 MHz, 32 KB RAM, 256 KB flash)
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- Win$hit 7, SDL
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As a game, Anarch offers:
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- oldschool "pseudo 3D" raycasting rendering in 256 colors
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- 10 levels, both interior and exterior, 16 wall textures
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- varying floor and ceiling heights, ability to jump
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- 6 weapons using 3 types of ammo
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- 7 types of enemies
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- optional primitive save/load system
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- bosses
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- optional mouse support
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- a few hidden secrets/easter eggs
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======== short manual ========
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Anarch is a unique suckless FPS game. Collect weapons and items and destroy
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robot enemies in your way in order to get to the level finish. Some door are
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locked and require access cards. Good luck!
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created by Miloslav "drummyfish" Ciz, released under CC0 1.0 (public domain)
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CLI flags:
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-h print this help and exit
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-w force window
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-f force fullscreen
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controls:
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- arrows, numpad, [W] [S] [A] [D] [Q] [R]: movement
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- mouse: rotation, [LMB] shoot, [RMB] toggle free look, wheel weapon change
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- [SPACE]: jump
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- [J] [RETURN] [SHIFT]: game A button (confirm, shoot)
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- [K] [CTRL]: game B button (cancel, strafe, look)
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- [L] [P] [X] [Y] [Z]: change weapons
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- [TAB]: map
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- [ESCAPE]: menu
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general controls:
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- arrows: movement
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- A: confirm, shoot
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- B: cancel
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B + arrows: strafe, look up/down
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- C:
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C + UP: jump
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C + DOWN: menu
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C + LEFT/RIGHT: change weapons
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C + A/B: change weapons
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========== pokitto ===========
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I am finally releasing the version 1.0 of my game Anarch!
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<gif>
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It's a Doom-like first person shooter with 10 levels. It is completely public
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domain (CC0), so you can do whatever you wish with it: mod it, hack it, break
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it, share it, even sell it. You can just grab it and start playing. The
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project has also become a manifesto of my philosophies, going beyond simple
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entertainment purpose, so if you wish to check it out further, visit
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Reminder: 1.0 doesn't mean bug-free or even finished, it is simply a release
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milestone that has all goal features and is pretty much usable.
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<WEBSITE>
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and
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<REPOURL>
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The game is not exclusive to Pokitto, I've made it to be independent of any
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platform and you can also play it on your computer, in a browser
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(<PLAYINBROWSER>), or on other consoles. However, it all started here, with the
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Pokitto community, when a few years back Pokitto showed me the joy of
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programming simple HW, when I began to play around with raycasting, which later
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resutlted in raycastlib and eventually this game. Fot this I thank you, the
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amazing community.
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downloads:
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<overclocked>
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<normal>
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<joyhat>
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<source>
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controls:
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- arrows: movement
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- A: shoot, confirm
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- B: hold for strafing, cancel
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- C + A/left, C + B/right: switch weapons
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- C + up: jump
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- C + down: menu
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<trailer>
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Enjoy!
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P.S: Yes, there are cheatcodes, but you have to figure them out yourself :)
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========== gb meta ===========
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This is a GB Meta port of my suckless, platform-independent Doom-like game
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Anarch, made with the help of a raycasting library (raycastlib) I've made and
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also showcased here on GB Meta some time ago.
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The game is completely public domain free software, you can do absolutely
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anything with it. It is a small manifesto to some ideas I hold: if you wish to
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know more, visit the game's website at <WEBSITE> or the repo at <REPOURL>. You
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can also play the game in browser at <PLAYINBROWSER>.
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I am not so knowledgeable about lower level Gamebuino, so I think this port can
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be further imporved. If you could access the display directly, maybe you could
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get more performance and better rendering. Also I couldn't figure out a way to
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play the game's 8bit 8 kHz sounds, so I just play Gamebuino's sounds, maybe this
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could be fixed. If anyone skilled with Meta wants to pursue this task, just go
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ahead :)
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controls:
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- arrows: movement
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- A: shoot, confirm
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- B: hold for strafing, cancel
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- menu + A/left, menu + B/right: switch weapons
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- menu + up: jump
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- menu + down: go to menu
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======== opengameart =========
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These are assets from my public domain Doom-like game Anarch (<WEBSITE>).
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I have made them all completely myself, from scratch, including taking my own
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photos, recording my own sounds etc. I release them all under CC0 1.O, public
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domain, for any use whatsoever.
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========= freesound ==========
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Retro 8bit sound effects from my public domain game Anarch, made from my own
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recordings.
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======== social nets =========
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# Releasing my long in development suckless game Anarch!
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Hello, I am releasing my game that's a manifesto to the ideas and philosophies
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I hold.
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It is extremely small, completely public domain (CC0) free software, has
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no-dependencies, is extremely portable, suckless, made completely from-scratch
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in the 90s-style of the original Doom. I made it for the benefit of all living
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beings and am now sharing it with you. Enjoy and spread it around!
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<TRAILER>
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website: <WEBSITE>
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repository: <REPOURL>
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play in browser: <PLAYINBROWSER>
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#game #libregame #suckless #freesoftware #freeculture #publicdomain #CC0 #indie
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======= video trailer =======
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This is a trailer for my public domain Doom-like game Anarch. The game is very
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special, extremely small, suckless, with tiny hardware demands, running
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basically on any platforms. It has many nice properties and is one of its kind.
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It is completely free, both as in gratis and freedom. To get it, visit
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<WEBSITE>.
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====== wikimedia commons =====
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This is a screenshot from a public domain game Anarch which I have made. All
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assets in the game and the whole software were created completely by me from
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scratch and are released under CC0, as is this screenshot.
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The game uses software rendering using raycasting and a custom 256 color
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palette.
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======= libregamewiki ========
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Anarch is a completely public domain, free software, suckless 90s-style
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anarcho-pacifist Doom-like libre game. It was created by drummyfish, completely
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from scratch. The game's aim is to experiment with a different game development
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philosophy.
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ABOUT
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Anarch is made for entertainment but also as a manifesto of certain
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philosophies and ideas, including suckless programming, extreme portability,
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anti-copyright, selflessness and anarcho-pacifism.
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The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10
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levels. The graphics uses a 256 color palette and is a little simpler than that
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of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel
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images. The engine uses software rendering and 2D raycasting for rendering.
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There are multiple enemy types, weapons and items to pick up. Music is 8bit and
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procedurally generated (utilizing so called bytebeat).
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FEATURES
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Some of the aspects of the game worth mentioning are:
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- Extremely small size, being able to fit into 200 KB, including all assets.
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- Very low hardware demands, being able to run on 40 MHz embedded CPUs.
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- No library dependencies – The game core is written in pure C without any I/O,
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which is left for each platform's frontend to implement.
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- Implementation simplicity – no build system is needed, only a single file
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needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
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- All assets are part of the source code so no filesystem is required for the
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game to run.
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- Extreme portability thanks to the above. Official ports exist for PC,
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terminal, web browser and embedded consoles like Pokitto and Gamebuino Meta.
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- Made completely from scratch with only free software, including the engine,
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assets and media.
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- Completely public domain status, made completely from scratch by a single
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person and released under CC0 (with an additional waiver of patents).
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===== freegamedev forum ======
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Hello,
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I am releasing version 1.0 of my suckless game Anarch which I've been working
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on on evenings for maybe two years.
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It's probably a little different from what you expect from a typical modern
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game as it is a little experimental and purposfully trying to do things
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differently. It looks like from early 90s and will seem shitty and backwards,
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but it's just aiming for different goals than wide popularity or making profit.
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It's not just a game but also a manifesto of some ideas I hold.
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It is extremely small, completely public domain, no-dependency, no-file,
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very portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that
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runs everywhere (needs just 32 KB RAM and 40 MHz CPU), made for the benefit of
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all living beings. For more see the page at libregamewiki: <LIBREGAMEWIKILINK>.
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Game-wise Anarch offers:
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- oldschool "pseudo 3D" raycasting rendering in 256 colors
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- 10 levels, both interior and exterior, 16 wall textures
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- varying floor and ceiling heights, ability to jump
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- 6 weapons using 3 types of ammo
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- 7 types of enemies
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- optional primitive save/load system
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- bosses
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- optional mouse support
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- a few hidden secrets/easter eggs
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website: <WEBSITE>
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repo: <REPOURL>
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play in browser: <PLAYINBROWSER>
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Enjoy!
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==== twitter ====
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Releasing my long in development #game #Anarch! <link>. Also stop using
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#Twitter, it's a #proprietary (#fascist) platform.
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==== website ====
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Anarch: Very special suckless FPS Doom-like game in pure C.
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