anarch/platform_pokitto.h
2019-10-17 21:19:32 +02:00

105 lines
2.1 KiB
C

/**
@file platform_pokitto.h
This is Pokitto implementation of the game front end.
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
plus a waiver of all other intellectual property. The goal of this work is
be and remain completely in the public domain forever, available for any use
whatsoever.
*/
#ifndef _SFG_PLATFORM_H
#define _SFG_PLATFORM_H
#include "settings.h"
#undef SFG_FPS
#define SFG_FPS 50
#undef SFG_SCREEN_RESOLUTION_X
#define SFG_SCREEN_RESOLUTION_X 110
#undef SFG_SCREEN_RESOLUTION_Y
#define SFG_SCREEN_RESOLUTION_Y 88
#undef SFG_RESOLUTION_SCALEDOWN
#define SFG_RESOLUTION_SCALEDOWN 1
#undef SFG_DITHERED_SHADOW
#define SFG_DITHERED_SHADOW 0
#undef SFG_RAYCASTING_MAX_STEPS
#define SFG_RAYCASTING_MAX_STEPS 20
#undef SFG_RAYCASTING_MAX_HITS
#define SFG_RAYCASTING_MAX_HITS 6
#undef SFG_RAYCASTING_SUBSAMPLE
#define SFG_RAYCASTING_SUBSAMPLE 2
#include "Pokitto.h"
#include "palette.h"
Pokitto::Core pokitto;
uint8_t *pokittoScreen;
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
{
pokittoScreen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex;
}
uint32_t SFG_getTimeMs()
{
return pokitto.getTime();
}
void SFG_sleepMs(uint16_t timeMs)
{
}
int8_t SFG_keyPressed(uint8_t key)
{
switch (key)
{
case SFG_KEY_UP: return pokitto.upBtn(); break;
case SFG_KEY_RIGHT: return pokitto.rightBtn(); break;
case SFG_KEY_DOWN: return pokitto.downBtn(); break;
case SFG_KEY_LEFT: return pokitto.leftBtn(); break;
case SFG_KEY_A: return pokitto.aBtn(); break;
case SFG_KEY_B: return pokitto.bBtn(); break;
case SFG_KEY_C: return pokitto.cBtn(); break;
default: return 0; break;
}
}
int main()
{
pokitto.begin();
pokitto.setFrameRate(255);
pokitto.display.setFont(fontTiny);
pokitto.display.persistence = 1;
pokitto.display.setInvisibleColor(-1);
pokitto.display.load565Palette(paletteRGB565);
pokittoScreen = pokitto.display.screenbuffer;
SFG_init();
while (pokitto.isRunning())
{
if (pokitto.update())
{
SFG_mainLoopBody();
}
}
return 0;
}
#endif // guard