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171 lines
4.1 KiB
C
171 lines
4.1 KiB
C
/**
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@file main_pokitto.cpp
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This is Linux terminal implementation of the game front end. If you replace
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the input methods, it will most likely run in other terminals as well. This
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needs root priviledges (sudo) to work (because we need to read keyboard and
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mouse inputs)! This frontend is more of an experiment, don't expect it to work
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perfectly and everywhere.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#include <stdint.h>
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#include <unistd.h>
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#include <signal.h>
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#include <fcntl.h>
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#include <linux/input.h>
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#include <stdio.h>
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#include <sys/time.h>
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#include <time.h>
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#include "smallinput.h"
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#define SFG_SCREEN_RESOLUTION_X 127
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#define SFG_SCREEN_RESOLUTION_Y 42
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#define SFG_DITHERED_SHADOW 1
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#define SFG_FPS 30
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#include "game.h"
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#define SCREENSIZE ((SFG_SCREEN_RESOLUTION_X + 1) * SFG_SCREEN_RESOLUTION_Y + 1)
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char screen[SCREENSIZE];
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const char shades[] = // adjust according to your terminal
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{
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' ','.','-',':','\\','h','M','@', // grey
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'`','.',',',';','/','r','=','n' // non-grey
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};
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uint32_t timeStart;
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uint32_t getTime()
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{
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struct timeval now;
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gettimeofday(&now, NULL);
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return now.tv_sec * 1000 + now.tv_usec / 1000;
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}
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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screen[y * (SFG_SCREEN_RESOLUTION_X + 1) + x] =
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shades[(colorIndex > 7) * 8 + colorIndex % 8];
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}
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uint32_t SFG_getTimeMs()
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{
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return getTime() - timeStart;
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}
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void SFG_save(uint8_t data[SFG_SAVE_SIZE])
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{
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}
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
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{
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return 0;
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}
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void SFG_sleepMs(uint16_t timeMs)
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{
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usleep(timeMs * 1000);
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}
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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int32_t a,b;
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input_getMousePos(&a,&b);
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*x = a;
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*y = b;
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input_setMousePos(0,0);
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}
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void SFG_processEvent(uint8_t event, uint8_t data)
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{
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}
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int8_t SFG_keyPressed(uint8_t key)
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{
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switch (key)
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{
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case SFG_KEY_UP: return input_getKey('w') || input_getKey(SMALLINPUT_ARROW_UP); break;
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case SFG_KEY_RIGHT: return input_getKey('d') || input_getKey(SMALLINPUT_ARROW_RIGHT); break;
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case SFG_KEY_DOWN: return input_getKey('s') || input_getKey(SMALLINPUT_ARROW_DOWN); break;
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case SFG_KEY_LEFT: return input_getKey('a') || input_getKey(SMALLINPUT_ARROW_LEFT); break;
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case SFG_KEY_A: return input_getKey('j') || input_getKey(SMALLINPUT_RETURN) || input_getKey(SMALLINPUT_MOUSE_L); break;
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case SFG_KEY_B: return input_getKey('k') || input_getKey(SMALLINPUT_CTRL); break;
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case SFG_KEY_C: return input_getKey('l'); break;
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case SFG_KEY_MAP: return input_getKey(SMALLINPUT_TAB); break;
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case SFG_KEY_JUMP: return input_getKey(' '); break;
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case SFG_KEY_MENU: return input_getKey(SMALLINPUT_ESCAPE); break;
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case SFG_KEY_NEXT_WEAPON: return input_getKey('2'); break;
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case SFG_KEY_PREVIOUS_WEAPON: return input_getKey('1'); break;
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case SFG_KEY_CYCLE_WEAPON: return input_getKey('f'); break;
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case SFG_KEY_TOGGLE_FREELOOK: return input_getKey(SMALLINPUT_MOUSE_R); break;
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default: return 0; break;
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}
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}
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void SFG_setMusic(uint8_t value)
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{
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}
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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}
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int running = 1;
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void handleSignal(int signal)
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{
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puts("\033[?25h"); // show cursor
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running = 0;
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}
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int main()
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{
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signal(SIGINT,handleSignal);
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signal(SIGQUIT,handleSignal);
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signal(SIGTERM,handleSignal);
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timeStart = getTime();
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input_init(SMALLINPUT_MODE_NORMAL,0,0);
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SFG_init();
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screen[SCREENSIZE - 1] = 0; // string terminator
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for (uint16_t i = 1; i <= SFG_SCREEN_RESOLUTION_Y; ++i)
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screen[i * (SFG_SCREEN_RESOLUTION_X + 1) - 1] = '\n';
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setvbuf(stdout, NULL, _IOFBF, SCREENSIZE + 1);
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for (uint8_t i = 0; i < 100; ++i) // clear screen
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putchar('\n');
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puts("\033[?25l"); // hide cursor
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while (running)
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{
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input_update();
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puts("\033[0;0H"); // move cursor to 0;0
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puts(screen);
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fflush(stdout);
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if (!SFG_mainLoopBody())
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running = 0;
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}
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puts("\033[?25h"); // show cursor
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input_end();
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}
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