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170 lines
4.1 KiB
170 lines
4.1 KiB
/** |
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@file main_pokitto.cpp |
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This is Linux terminal implementation of the game front end. If you replace |
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the input methods, it will most likely run in other terminals as well. This |
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needs root priviledges (sudo) to work (because we need to read keyboard and |
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mouse inputs)! This frontend is more of an experiment, don't expect it to work |
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perfectly and everywhere. |
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by Miloslav Ciz (drummyfish), 2019 |
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) |
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plus a waiver of all other intellectual property. The goal of this work is |
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be and remain completely in the public domain forever, available for any use |
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whatsoever. |
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*/ |
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#include <stdint.h> |
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#include <unistd.h> |
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#include <signal.h> |
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#include <fcntl.h> |
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#include <linux/input.h> |
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#include <stdio.h> |
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#include <sys/time.h> |
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#include <time.h> |
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#include "smallinput.h" |
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#define SFG_SCREEN_RESOLUTION_X 127 |
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#define SFG_SCREEN_RESOLUTION_Y 42 |
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#define SFG_DITHERED_SHADOW 1 |
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#define SFG_FPS 30 |
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#include "game.h" |
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#define SCREENSIZE ((SFG_SCREEN_RESOLUTION_X + 1) * SFG_SCREEN_RESOLUTION_Y + 1) |
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char screen[SCREENSIZE]; |
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const char shades[] = // adjust according to your terminal |
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{ |
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' ','.','-',':','\\','h','M','@', // grey |
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'`','.',',',';','/','r','=','n' // non-grey |
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}; |
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uint32_t timeStart; |
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uint32_t getTime() |
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{ |
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struct timeval now; |
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gettimeofday(&now, NULL); |
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return now.tv_sec * 1000 + now.tv_usec / 1000; |
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} |
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) |
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{ |
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screen[y * (SFG_SCREEN_RESOLUTION_X + 1) + x] = |
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shades[(colorIndex > 7) * 8 + colorIndex % 8]; |
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} |
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uint32_t SFG_getTimeMs() |
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{ |
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return getTime() - timeStart; |
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} |
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void SFG_save(uint8_t data[SFG_SAVE_SIZE]) |
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{ |
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} |
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]) |
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{ |
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return 0; |
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} |
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void SFG_sleepMs(uint16_t timeMs) |
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{ |
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usleep(timeMs * 1000); |
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} |
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void SFG_getMouseOffset(int16_t *x, int16_t *y) |
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{ |
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int32_t a,b; |
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input_getMousePos(&a,&b); |
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*x = a; |
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*y = b; |
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input_setMousePos(0,0); |
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} |
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void SFG_processEvent(uint8_t event, uint8_t data) |
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{ |
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} |
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int8_t SFG_keyPressed(uint8_t key) |
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{ |
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switch (key) |
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{ |
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case SFG_KEY_UP: return input_getKey('w') || input_getKey(SMALLINPUT_ARROW_UP); break; |
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case SFG_KEY_RIGHT: return input_getKey('d') || input_getKey(SMALLINPUT_ARROW_RIGHT); break; |
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case SFG_KEY_DOWN: return input_getKey('s') || input_getKey(SMALLINPUT_ARROW_DOWN); break; |
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case SFG_KEY_LEFT: return input_getKey('a') || input_getKey(SMALLINPUT_ARROW_LEFT); break; |
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case SFG_KEY_A: return input_getKey('j') || input_getKey(SMALLINPUT_RETURN) || input_getKey(SMALLINPUT_MOUSE_L); break; |
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case SFG_KEY_B: return input_getKey('k') || input_getKey(SMALLINPUT_CTRL); break; |
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case SFG_KEY_C: return input_getKey('l'); break; |
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case SFG_KEY_MAP: return input_getKey(SMALLINPUT_TAB); break; |
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case SFG_KEY_JUMP: return input_getKey(' '); break; |
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case SFG_KEY_MENU: return input_getKey(SMALLINPUT_ESCAPE); break; |
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case SFG_KEY_NEXT_WEAPON: return input_getKey('2'); break; |
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case SFG_KEY_PREVIOUS_WEAPON: return input_getKey('1'); break; |
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case SFG_KEY_CYCLE_WEAPON: return input_getKey('f'); break; |
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case SFG_KEY_TOGGLE_FREELOOK: return input_getKey(SMALLINPUT_MOUSE_R); break; |
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default: return 0; break; |
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} |
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} |
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void SFG_setMusic(uint8_t value) |
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{ |
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} |
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void SFG_playSound(uint8_t soundIndex, uint8_t volume) |
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{ |
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} |
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int running = 1; |
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void handleSignal(int signal) |
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{ |
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puts("\033[?25h"); // show cursor |
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running = 0; |
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} |
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int main() |
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{ |
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signal(SIGINT,handleSignal); |
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signal(SIGQUIT,handleSignal); |
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signal(SIGTERM,handleSignal); |
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timeStart = getTime(); |
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input_init(SMALLINPUT_MODE_NORMAL,0,0); |
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SFG_init(); |
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screen[SCREENSIZE - 1] = 0; // string terminator |
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for (uint16_t i = 1; i <= SFG_SCREEN_RESOLUTION_Y; ++i) |
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screen[i * (SFG_SCREEN_RESOLUTION_X + 1) - 1] = '\n'; |
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setvbuf(stdout, NULL, _IOFBF, SCREENSIZE + 1); |
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for (uint8_t i = 0; i < 100; ++i) // clear screen |
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putchar('\n'); |
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puts("\033[?25l"); // hide cursor |
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while (running) |
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{ |
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input_update(); |
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puts("\033[0;0H"); // move cursor to 0;0 |
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puts(screen); |
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fflush(stdout); |
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if (!SFG_mainLoopBody()) |
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running = 0; |
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} |
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puts("\033[?25h"); // show cursor |
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input_end(); |
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}
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