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209 lines
4.4 KiB
209 lines
4.4 KiB
/** |
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@file main_gbmeta.ino |
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This is Gamebuino Meta implementation of the game front end, using the |
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official library. Leaving out the library bloat could probably optimize this. |
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To compile using Arduin IDE you need to copy this file as well as all |
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necessary .h files into a project folder, then open the project and compile. |
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Do NOT put .c and .cpp files into the folder, stupid Arduino tries to compile |
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them even if they're not needed. |
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DON'T FORGET to set compiler flag to -O3 (default is -Os). With Arduino IDE |
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this is done in platform.txt file. |
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by Miloslav Ciz (drummyfish), 2019 |
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) |
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plus a waiver of all other intellectual property. The goal of this work is to |
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be and remain completely in the public domain forever, available for any use |
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whatsoever. |
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*/ |
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#include <Gamebuino-Meta.h> |
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#define SFG_CAN_EXIT 0 |
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#define SFG_FPS 22 |
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#define SFG_TIME_MULTIPLIER 900 /* Without this the game seems too fast. This |
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also achieves an effective FPS of about |
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17. */ |
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#define SFG_SCREEN_RESOLUTION_X 80 |
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#define SFG_SCREEN_RESOLUTION_Y 64 |
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#define SFG_RESOLUTION_SCALEDOWN 1 |
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#define SFG_RAYCASTING_MAX_STEPS 11 |
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#define SFG_RAYCASTING_MAX_HITS 3 |
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#define SFG_RAYCASTING_SUBSAMPLE 2 |
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#define SFG_DIMINISH_SPRITES 0 |
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#define SFG_DITHERED_SHADOW 0 |
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#define SFG_PLAYER_TURN_SPEED 135 |
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#include "game.h" |
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Gamebuino_Meta::Color palette[256]; |
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uint8_t blinkFramesLeft; |
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void blinkLED(Gamebuino_Meta::Color color) |
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{ |
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gb.lights.fill(color); |
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blinkFramesLeft = 5; |
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} |
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const Gamebuino_Meta::SaveDefault saveDefault[] = |
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{ { 0, SAVETYPE_BLOB, SFG_SAVE_SIZE, 0 } }; |
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) |
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{ |
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Gamebuino_Meta::Color c = palette[colorIndex]; |
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gb.display.drawPixel(x,y,c); |
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} |
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void SFG_sleepMs(uint16_t timeMs) |
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{ |
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} |
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int8_t SFG_keyPressed(uint8_t key) |
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{ |
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Gamebuino_Meta::Button button; |
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switch (key) |
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{ |
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case SFG_KEY_UP: button = BUTTON_UP; break; |
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case SFG_KEY_RIGHT: button = BUTTON_RIGHT; break; |
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case SFG_KEY_DOWN: button = BUTTON_DOWN; break; |
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case SFG_KEY_LEFT: button = BUTTON_LEFT; break; |
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case SFG_KEY_A: button = BUTTON_A; break; |
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case SFG_KEY_B: button = BUTTON_B; break; |
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case SFG_KEY_C: button = BUTTON_MENU; break; |
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default: return 0; break; |
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} |
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return gb.buttons.timeHeld(button) > 0; |
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} |
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void SFG_processEvent(uint8_t event, uint8_t value) |
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{ |
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switch (event) |
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{ |
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case SFG_EVENT_LEVEL_STARTS: blinkLED(BLUE); break; |
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case SFG_EVENT_PLAYER_HURT: blinkLED(RED); break; |
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case SFG_EVENT_LEVEL_WON: blinkLED(YELLOW); break; |
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default: break; |
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} |
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} |
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void SFG_getMouseOffset(int16_t *x, int16_t *y) |
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{ |
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} |
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void SFG_setMusic(uint8_t value) |
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{ |
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} |
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void SFG_save(uint8_t data[SFG_SAVE_SIZE]) |
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{ |
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gb.save.set(0,data,SFG_SAVE_SIZE); |
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} |
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]) |
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{ |
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gb.save.get(0,data,SFG_SAVE_SIZE); |
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return 1; |
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} |
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void SFG_playSound(uint8_t soundIndex, uint8_t volume) |
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{ |
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switch (soundIndex) |
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{ |
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case 2: |
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gb.sound.playCancel(); |
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break; |
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case 5: |
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gb.sound.playOK(); |
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break; |
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default: |
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gb.sound.playTick(); |
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break; |
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} |
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} |
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uint32_t SFG_getTimeMs() |
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{ |
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return gb.frameStartMicros / 1000; |
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} |
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void setup() |
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{ |
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gb.begin(); |
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gb.setFrameRate(SFG_FPS); |
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gb.save.config(saveDefault); |
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uint8_t data[SFG_SAVE_SIZE]; |
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gb.save.get(0,data,SFG_SAVE_SIZE); |
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uint8_t allZeros = 1; |
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) |
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if (data[i] != 0) |
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{ |
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allZeros = 0; |
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break; |
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} |
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if (allZeros) // 1st time save? |
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{ |
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SFG_createDefaultSaveData(data); |
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gb.save.set(0,data,SFG_SAVE_SIZE); |
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} |
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for (int i = 0; i < 256; ++i) |
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{ |
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uint16_t rgb565 = paletteRGB565[i]; |
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palette[i] = gb.createColor((rgb565 & 0xf800) >> 8,(rgb565 & 0x07e0) >> 3,(rgb565 & 0x001f) << 3); |
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} |
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SFG_init(); |
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blinkLED(RED); |
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} |
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uint8_t stop = 0; |
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void loop() |
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{ |
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if (stop) |
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return; |
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while(!gb.update()) |
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{ |
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} |
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if (blinkFramesLeft != 0) |
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{ |
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if (blinkFramesLeft == 1) |
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gb.lights.clear(); |
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blinkFramesLeft--; |
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} |
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SFG_mainLoopBody(); |
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if ( |
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gb.buttons.timeHeld(BUTTON_LEFT) >= 255 && |
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gb.buttons.timeHeld(BUTTON_RIGHT) >= 255 && |
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gb.buttons.timeHeld(BUTTON_B) >= 255) |
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{ |
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// holding L+R+B in menu will erase all saved data |
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gb.save.del(0); |
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stop = 1; |
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} |
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#if 0 |
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// debuggin performance |
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gb.display.setCursor(1,1); |
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gb.display.print(gb.getCpuLoad()); |
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#endif |
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}
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