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192 lines
3.8 KiB
192 lines
3.8 KiB
/** |
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@file main_espboy.ino |
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This is ESPboy implementation of the game front end, using Arduino |
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libraries. |
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by Miloslav Ciz (drummyfish), 2021 |
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Sadly compiling can't be done with any other optimization flag than -Os. |
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) |
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plus a waiver of all other intellectual property. The goal of this work is to |
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be and remain completely in the public domain forever, available for any use |
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whatsoever. |
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*/ |
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#define SFG_CAN_SAVE 1 // for version without saving, set this to 0 |
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#define SFG_FOV_HORIZONTAL 240 |
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#define SFG_SCREEN_RESOLUTION_X 128 |
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#define SFG_SCREEN_RESOLUTION_Y 128 |
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#define SFG_FPS 22 |
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#define SFG_RAYCASTING_MAX_STEPS 20 |
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#define SFG_RAYCASTING_SUBSAMPLE 2 |
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#define SFG_DIMINISH_SPRITES 1 |
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#define SFG_CAN_EXIT 0 |
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#define SFG_DITHERED_SHADOW 1 |
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#define SFG_AVR 1 |
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#include <Arduino.h> |
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#include <Adafruit_MCP23017.h> |
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#include <Adafruit_MCP4725.h> |
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#include <TFT_eSPI.h> |
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#if SFG_CAN_SAVE |
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#include <ESP_EEPROM.h> |
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#define SAVE_VALID_VALUE 173 |
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EEPROMClass eeprom; |
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#endif |
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#define MCP23017address 0 |
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#define MCP4725address 0x60 |
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Adafruit_MCP23017 mcp; |
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Adafruit_MCP4725 dac; |
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TFT_eSPI tft; |
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#include "game.h" |
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#define SAVE_VALID_VALUE 73 |
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uint8_t gamescreen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y]; |
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uint8_t keys; |
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) |
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{ |
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gamescreen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex; |
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} |
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void SFG_sleepMs(uint16_t timeMs) |
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{ |
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} |
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uint32_t SFG_getTimeMs() |
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{ |
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return millis(); |
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} |
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int8_t SFG_keyPressed(uint8_t key) |
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{ |
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switch (key) |
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{ |
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case SFG_KEY_UP: return keys & 0x02; break; |
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case SFG_KEY_DOWN: return keys & 0x04; break; |
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case SFG_KEY_RIGHT: return keys & 0x08; break; |
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case SFG_KEY_LEFT: return keys & 0x01; break; |
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case SFG_KEY_A: return keys & 0x10; break; |
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case SFG_KEY_B: return keys & 0x20; break; |
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case SFG_KEY_C: return keys & 0x80; break; |
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case SFG_KEY_MAP: return keys & 0x40; break; |
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default: return 0; break; |
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} |
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} |
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void SFG_getMouseOffset(int16_t *x, int16_t *y) |
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{ |
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} |
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void SFG_setMusic(uint8_t value) |
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{ |
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} |
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void SFG_save(uint8_t data[SFG_SAVE_SIZE]) |
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{ |
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#if SFG_CAN_SAVE |
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eeprom.write(0,SAVE_VALID_VALUE); |
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) |
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eeprom.write(i + 1,data[i]); |
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eeprom.commit(); |
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#endif |
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} |
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void SFG_processEvent(uint8_t event, uint8_t data) |
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{ |
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} |
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uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]) |
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{ |
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#if SFG_CAN_SAVE |
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if (eeprom.read(0) == SAVE_VALID_VALUE) |
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for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) |
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data[i] = eeprom.read(i + 1); |
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return 1; |
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#else |
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return 0; |
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#endif |
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} |
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void SFG_playSound(uint8_t soundIndex, uint8_t volume) |
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{ |
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int freq = 400; |
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int dur = 75; |
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switch (soundIndex) |
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{ |
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case 0: freq = 120; dur = 250; break; // shot |
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case 1: freq = 200; dur = 260; break; // door |
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case 2: freq = 80; dur = 200; break; // explosion |
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case 3: freq = 220; dur = 50; break; // click |
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case 4: freq = 180; dur = 200; break; // plasma |
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case 5: freq = 300; dur = 100; break; // monster |
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default: break; |
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} |
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tone(D3,freq,dur); |
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} |
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void setup() |
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{ |
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dac.begin(MCP4725address); |
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delay (100); |
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dac.setVoltage(0,false); |
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mcp.begin(MCP23017address); |
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delay(100); |
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// buttons |
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for (uint8_t i = 0; i < 8; i++) |
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{ |
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mcp.pinMode(i,INPUT); |
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mcp.pullUp(i,HIGH); |
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} |
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mcp.pinMode(8,OUTPUT); |
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mcp.digitalWrite(8,LOW); |
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tft.begin(); |
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delay(100); |
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tft.setRotation(0); |
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tft.setAddrWindow(0,128,0,128); |
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tft.fillScreen(TFT_BLACK); |
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dac.setVoltage(4095,true); // backlight |
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pinMode(D3,OUTPUT); // sound |
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#if SFG_CAN_SAVE |
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eeprom.begin(SFG_SAVE_SIZE + 1); |
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#endif |
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SFG_init(); |
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} |
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void loop() |
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{ |
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keys = ~mcp.readGPIOAB() & 255; |
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SFG_mainLoopBody(); |
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uint8_t *pixel = gamescreen; |
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for (int i = 0; i < SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y; ++i) |
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{ |
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tft.pushColor(pgm_read_word(paletteRGB565 + *pixel)); |
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pixel++; |
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} |
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}
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