mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-14 21:15:05 -05:00
182 lines
3.6 KiB
C
182 lines
3.6 KiB
C
/**
|
|
@file main_pokitto.cpp
|
|
|
|
This is Linux terminal implementation of the game front end. This needs root
|
|
priviledges (sudo) to work! This frontend is more of an experiment, don't
|
|
expect it to work perfectly and everywhere.
|
|
|
|
by Miloslav Ciz (drummyfish), 2019
|
|
|
|
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
|
plus a waiver of all other intellectual property. The goal of this work is
|
|
be and remain completely in the public domain forever, available for any use
|
|
whatsoever.
|
|
*/
|
|
|
|
#include <stdint.h>
|
|
#include <unistd.h>
|
|
#include <fcntl.h>
|
|
#include <linux/input.h>
|
|
#include <stdio.h>
|
|
#include <sys/time.h>
|
|
#include <time.h>
|
|
|
|
#define SFG_SCREEN_RESOLUTION_X 127
|
|
#define SFG_SCREEN_RESOLUTION_Y 42
|
|
#define SFG_DITHERED_SHADOW 1
|
|
#define SFG_FPS 20
|
|
|
|
#include "game.h"
|
|
|
|
#define SCREENSIZE ((SFG_SCREEN_RESOLUTION_X + 1) * SFG_SCREEN_RESOLUTION_Y + 1)
|
|
|
|
char screen[SCREENSIZE];
|
|
|
|
const char shades[] = // adjust according to your terminal
|
|
{
|
|
' ','.','-',':','\\','h','M','@', // grey
|
|
'`','.',',',';','/','r','=','n' // non-grey
|
|
};
|
|
|
|
uint32_t timeStart;
|
|
|
|
typedef struct
|
|
{
|
|
struct timeval time;
|
|
__u16 type;
|
|
__u16 code;
|
|
__s32 value;
|
|
} InputEvent;
|
|
|
|
InputEvent event;
|
|
|
|
#define TOTAL_KEYS 9
|
|
|
|
uint16_t keyCodes[TOTAL_KEYS] =
|
|
{
|
|
KEY_W,
|
|
KEY_S,
|
|
KEY_A,
|
|
KEY_D,
|
|
KEY_SPACE,
|
|
KEY_H,
|
|
KEY_J,
|
|
KEY_K,
|
|
KEY_Q
|
|
};
|
|
|
|
uint8_t keyStates[TOTAL_KEYS];
|
|
|
|
uint32_t getTime()
|
|
{
|
|
struct timeval now;
|
|
gettimeofday(&now, NULL);
|
|
return now.tv_sec * 1000 + now.tv_usec / 1000;
|
|
}
|
|
|
|
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
|
|
{
|
|
screen[y * (SFG_SCREEN_RESOLUTION_X + 1) + x] =
|
|
shades[(colorIndex > 7) * 8 + colorIndex % 8];
|
|
}
|
|
|
|
uint32_t SFG_getTimeMs()
|
|
{
|
|
return getTime() - timeStart;
|
|
}
|
|
|
|
void SFG_save(uint8_t data[SFG_SAVE_SIZE])
|
|
{
|
|
}
|
|
|
|
uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void SFG_sleepMs(uint16_t timeMs)
|
|
{
|
|
usleep(timeMs * 1000);
|
|
}
|
|
|
|
void SFG_getMouseOffset(int16_t *x, int16_t *y)
|
|
{
|
|
}
|
|
|
|
int8_t SFG_keyPressed(uint8_t key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case SFG_KEY_UP: return keyStates[0]; break;
|
|
case SFG_KEY_RIGHT: return keyStates[3]; break;
|
|
case SFG_KEY_DOWN: return keyStates[1]; break;
|
|
case SFG_KEY_LEFT: return keyStates[2]; break;
|
|
case SFG_KEY_A: return keyStates[5]; break;
|
|
case SFG_KEY_B: return keyStates[6]; break;
|
|
case SFG_KEY_C: return keyStates[7]; break;
|
|
case SFG_KEY_MAP: return keyStates[8]; break;
|
|
case SFG_KEY_JUMP: return keyStates[4]; break;
|
|
default: return 0; break;
|
|
}
|
|
}
|
|
|
|
void SFG_enableMusic(uint8_t enable)
|
|
{
|
|
}
|
|
|
|
void SFG_playSound(uint8_t soundIndex, uint8_t volume)
|
|
{
|
|
}
|
|
|
|
int main()
|
|
{
|
|
int devFile;
|
|
|
|
timeStart = getTime();
|
|
|
|
devFile = open("/dev/input/event0", O_RDONLY);
|
|
|
|
fcntl(devFile, F_SETFL, O_NONBLOCK);
|
|
|
|
SFG_init();
|
|
|
|
screen[SCREENSIZE - 1] = 0; // string terminator
|
|
|
|
for (uint16_t i = 0; i < TOTAL_KEYS; ++i)
|
|
keyStates[i] = 0;
|
|
|
|
for (uint16_t i = 1; i <= SFG_SCREEN_RESOLUTION_Y; ++i)
|
|
screen[i * (SFG_SCREEN_RESOLUTION_X + 1) - 1] = '\n';
|
|
|
|
setvbuf(stdout, NULL, _IOFBF, SCREENSIZE + 1);
|
|
|
|
while (1)
|
|
{
|
|
while (1)
|
|
{
|
|
int n = read(devFile, &event, sizeof(event));
|
|
|
|
if (n <= 0)
|
|
break;
|
|
|
|
if (event.type == EV_KEY && (event.value == 1 || event.value == 0))
|
|
{
|
|
for (uint8_t i = 0; i < TOTAL_KEYS; ++i)
|
|
if (event.code == keyCodes[i])
|
|
{
|
|
keyStates[i] = event.value;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
puts("\033[0;0H"); // move cursor to 0;0
|
|
|
|
puts(screen);
|
|
fflush(stdout);
|
|
|
|
if (!SFG_mainLoopBody())
|
|
break;
|
|
}
|
|
}
|