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113 lines
2.4 KiB
C
113 lines
2.4 KiB
C
/**
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@file constants.h
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This file contains definitions of game constants that are not considered
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part of game settings and whose change can ffect the game balance and
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playability, e.g. physics constants.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_CONSTANTS_H
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#define _SFG_CONSTANTS_H
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/**
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How quickly player turns left/right, in degrees per second.
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*/
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#define SFG_PLAYER_TURN_SPEED 210
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/**
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How quickly player moves, in squares per second.
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*/
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#define SFG_PLAYER_MOVE_SPEED 10
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/**
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Gravity acceleration in squares / (second^2).
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*/
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#define SFG_GRAVITY_ACCELERATION 30
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/**
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Initial upwards speed of player's jump, in squares per second.
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*/
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#define SFG_PLAYER_JUMP_SPEED 80
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/**
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How quickly elevators and squeezers move, in RCL_Unit per second.
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*/
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#define SFG_MOVING_WALL_SPEED 1024
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/**
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How quickly doors open and close, in RCL_Unit per second.
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*/
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#define SFG_DOOR_OPEN_SPEED 2048
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/**
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Says the (Chebyshev) distance in game squares at which level elements
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(items, monsters etc.) become active.
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*/
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#define SFG_LEVEL_ELEMENT_ACTIVE_DISTANCE 8
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/**
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Rate at which AI will be updated, which also affects how fast enemies will
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appear.
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*/
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#define SFG_AI_FPS 4
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/**
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Says a probability (0 - 255) of the AI changing its state during one update
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step.
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*/
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#define SFG_AI_RANDOM_CHANGE_PROBABILITY 40
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/**
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Speed of rocket projectile, in squares per second.
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*/
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#define SFG_ROCKET_SPEED 15
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/**
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Distance at which level elements (sprites) collide, in RCL_Unit (1024 per
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square).
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*/
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#define SFG_ELEMENT_COLLISION_DISTANCE 800
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/**
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Height, in RCL_Units, at which collisions happen with level elements
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(sprites).
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*/
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#define SFG_ELEMENT_COLLISION_HEIGHT 1024
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/**
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Distance at which explosion does damage and throws away the player and
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monsters, in RCL_Units.
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*/
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#define SFG_EXPLOSION_DISTANCE 2048
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/**
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How much damage explosion causes in its range.
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*/
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#define SFG_EXPLOSION_DAMAGE 18
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/**
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Time, in ms, after which shotgun can be fired again.
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*/
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#define SFG_WEAPON_SHOTGUN_COOLDOWN 500
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/**
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Maximum player health.
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*/
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#define SFG_PLAYER_MAX_HEALTH 100
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/**
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At which value health indicator shows a warning (red color).
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*/
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#define SFG_PLAYER_HEALTH_WARNING_LEVEL 20
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#endif // guard
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