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102 lines
2.0 KiB
C
102 lines
2.0 KiB
C
/**
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@file platform_pokitto.h
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This is Pokitto implementation of the game front end.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_PLATFORM_H
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#define _SFG_PLATFORM_H
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#include "settings.h"
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#undef SFG_FPS
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#define SFG_FPS 50
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#undef SFG_SCREEN_RESOLUTION_X
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#define SFG_SCREEN_RESOLUTION_X 110
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#undef SFG_SCREEN_RESOLUTION_Y
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#define SFG_SCREEN_RESOLUTION_Y 88
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#undef SFG_RESOLUTION_SCALEDOWN
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#define SFG_RESOLUTION_SCALEDOWN 1
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#undef SFG_DITHERED_SHADOW
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#define SFG_DITHERED_SHADOW 0
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#undef SFG_RAYCASTING_MAX_STEPS
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#define SFG_RAYCASTING_MAX_STEPS 20
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#undef SFG_RAYCASTING_MAX_HITS
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#define SFG_RAYCASTING_MAX_HITS 6
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#include "Pokitto.h"
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#include "palette.h"
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Pokitto::Core pokitto;
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uint8_t *pokittoScreen;
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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pokittoScreen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex;
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}
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uint32_t SFG_getTimeMs()
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{
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return pokitto.getTime();
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}
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void SFG_sleepMs(uint16_t timeMs)
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{
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}
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int8_t SFG_keyPressed(uint8_t key)
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{
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switch (key)
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{
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case SFG_KEY_UP: return pokitto.upBtn(); break;
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case SFG_KEY_RIGHT: return pokitto.rightBtn(); break;
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case SFG_KEY_DOWN: return pokitto.downBtn(); break;
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case SFG_KEY_LEFT: return pokitto.leftBtn(); break;
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case SFG_KEY_A: return pokitto.aBtn(); break;
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case SFG_KEY_B: return pokitto.bBtn(); break;
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case SFG_KEY_C: return pokitto.cBtn(); break;
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default: return 0; break;
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}
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}
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int main()
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{
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pokitto.begin();
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pokitto.setFrameRate(SFG_FPS);
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pokitto.display.setFont(fontTiny);
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pokitto.display.persistence = 1;
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pokitto.display.setInvisibleColor(-1);
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pokitto.display.load565Palette(paletteRGB565);
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pokittoScreen = pokitto.display.screenbuffer;
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SFG_init();
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while (pokitto.isRunning())
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{
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if (pokitto.update())
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{
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SFG_mainLoopBody();
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}
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}
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return 0;
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}
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#endif // guard
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