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26 lines
467 B
C
26 lines
467 B
C
#ifndef _SFG_CONSTANTS_H
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#define _SFG_CONSTANTS_H
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/**
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How quickly player turns left/right, in degrees per second.
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*/
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#define SFG_PLAYER_TURN_SPEED 210
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/**
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How quickly player moves, in squares per second.
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*/
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#define SFG_PLAYER_MOVE_SPEED 10
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/**
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Gravity acceleration in squares / (second^2).
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*/
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#define SFG_GRAVITY_ACCELERATION 30
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/**
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How quickly elevators and squeezers move, in RCL_Unit per second.
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*/
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#define SFG_MOVING_WALL_SPEED 1024
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#endif // guard
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